Thalassicus
Bytes and Nibblers
I'll give some backstory.
In the spring Firaxis blocked AIs from attacking citystates in the early game. Firaxis also increased the likelihood of AIs to perform a rush in the early game. This forces militaristic AIs to rush neighboring major civs. This rush almost universally fails, so militaristic AIs never perform well.
Since that time I've been searching for anything we can use to disable these early rushes. Early contact is the first and only thing I've discovered so far that appears to work. In the games I've tried this it's been very successful, notably in the Game of the Month maps. It improves the performance of militaristic AIs because they delay war until they found at least a few cities. I prefer randomness to be based on the map terrain and AI personalities, instead of glitchy AI behavior.
In the spring Firaxis blocked AIs from attacking citystates in the early game. Firaxis also increased the likelihood of AIs to perform a rush in the early game. This forces militaristic AIs to rush neighboring major civs. This rush almost universally fails, so militaristic AIs never perform well.
Since that time I've been searching for anything we can use to disable these early rushes. Early contact is the first and only thing I've discovered so far that appears to work. In the games I've tried this it's been very successful, notably in the Game of the Month maps. It improves the performance of militaristic AIs because they delay war until they found at least a few cities. I prefer randomness to be based on the map terrain and AI personalities, instead of glitchy AI behavior.