New Version
Hey everyone!
I've been working on a new mod to address an issue with city-states that I find very 'gamey.' The idea that you can simply 'gift' gold to a city-state to become their friend (and ally) no matter the distance or time seems very unrealistic and, more than anything else, breaks the connection between influence and geography. In light of this, the 'War and Peace' mod adds the following new design elements:
1.) Messengers: A new diplomatic unit unlocked via Writing technology. Can travel to city-states to go on 'trade missions' to gain 40 influence (and 5 Gold, for your troubles). Uses Scout model and icon (it is classified as a non-combat unit). Has a movement speed of '3.'
2.)Diplomats: A more advanced diplomatic unit unlocked via the Printing Press. Can travel to city-states to go on 'trade missions' to gain 40 influence (and 10 Gold, for your troubles). Uses Scout model and icon (it is classified as a non-combat unit). Advantage over Messenger is its movement speed of '4.'
3.) Forums: A new building unlocked via Mathematics. Can be built in all cities. Grants +1 Gold for every 5 Citizens in a city and speeds production of Messengers and Diplomats by 20%. Uses Bazaar graphic.
4.) Foreign Office. A new National Wonder. Boosts Diplomat production speed by 50%. Does not require a Forum. Unlocked via the Printing Press. Uses Courthouse graphic.
Design Goal: The idea behind this mod is to make the proximity of City-States more central (especially early on) to an empire's influence. No longer will you be able to ally with a city-state halfway across the world (unless you send a diplomat over there, which can be risky!). Furthermore, diplomatic victories now require players to invest time in building influence-related units, so you cannot save up your gold, build the UN and then buy off all the votes you have to maintain good relations with your city-state friends by sending diplomats and messengers to them over a longer period of time.
Also, this mod adds in a few war-related units (thus the 'War' in War and Peace):
1.) Supply Wagons: Unlocked via Chivalry. Receive 'Medic' Promotion for free. Can be used like a Great General to speed up heals in the field (esp. enemy territory). Uses Great Scientist graphic.
2.) Medic: Unlocked via Biology. Replaces Supply Wagon. Receives 'Medic II' Promotion (a new promotion I created, giving +2 to heal) for free. Can be used like a Great General to speed up heals in the field (esp. enemy territory). Uses Great Scientist graphic.
Bonus: I have also changed Suleiman's trait from 'Barbary Corsair's (lame) to Caravanserai, which grants +4 Gold per trade route connected to your capital. It is quite good (but still balanced) and makes larger empires more likely (since you have more gold to spend on happiness buildings). Much better than his old trait!
Notes: I have not been able to remove the Gift Gold option for City-States because I'm not sure the AI knows how to use Messengers and Diplomats (yet). So, for now, use the honor system avoid using the Gift Gold option if you are using this mod, as it will break realism and the Messengers/Diplomats will become OP.
Requests: If anyone has any interest in helping me make unit graphics for the Diplomatic and Medical units, I would greatly appreciate it. Even just a new unit icon (dove for diplomat, cross for medic) would be enough to distinguish them on the battlefield.
Thanks, and please look for my Mod in the mod directory in Civ V!
-Gazebo
Version 3.0: Updated thread title to better reflect the mod's intentions. Also updated unit build icons to differentiate them from the Scout/Great Scientist build icons.
Hey everyone!
I've been working on a new mod to address an issue with city-states that I find very 'gamey.' The idea that you can simply 'gift' gold to a city-state to become their friend (and ally) no matter the distance or time seems very unrealistic and, more than anything else, breaks the connection between influence and geography. In light of this, the 'War and Peace' mod adds the following new design elements:
1.) Messengers: A new diplomatic unit unlocked via Writing technology. Can travel to city-states to go on 'trade missions' to gain 40 influence (and 5 Gold, for your troubles). Uses Scout model and icon (it is classified as a non-combat unit). Has a movement speed of '3.'
2.)Diplomats: A more advanced diplomatic unit unlocked via the Printing Press. Can travel to city-states to go on 'trade missions' to gain 40 influence (and 10 Gold, for your troubles). Uses Scout model and icon (it is classified as a non-combat unit). Advantage over Messenger is its movement speed of '4.'
3.) Forums: A new building unlocked via Mathematics. Can be built in all cities. Grants +1 Gold for every 5 Citizens in a city and speeds production of Messengers and Diplomats by 20%. Uses Bazaar graphic.
4.) Foreign Office. A new National Wonder. Boosts Diplomat production speed by 50%. Does not require a Forum. Unlocked via the Printing Press. Uses Courthouse graphic.
Design Goal: The idea behind this mod is to make the proximity of City-States more central (especially early on) to an empire's influence. No longer will you be able to ally with a city-state halfway across the world (unless you send a diplomat over there, which can be risky!). Furthermore, diplomatic victories now require players to invest time in building influence-related units, so you cannot save up your gold, build the UN and then buy off all the votes you have to maintain good relations with your city-state friends by sending diplomats and messengers to them over a longer period of time.
Also, this mod adds in a few war-related units (thus the 'War' in War and Peace):
1.) Supply Wagons: Unlocked via Chivalry. Receive 'Medic' Promotion for free. Can be used like a Great General to speed up heals in the field (esp. enemy territory). Uses Great Scientist graphic.
2.) Medic: Unlocked via Biology. Replaces Supply Wagon. Receives 'Medic II' Promotion (a new promotion I created, giving +2 to heal) for free. Can be used like a Great General to speed up heals in the field (esp. enemy territory). Uses Great Scientist graphic.
Bonus: I have also changed Suleiman's trait from 'Barbary Corsair's (lame) to Caravanserai, which grants +4 Gold per trade route connected to your capital. It is quite good (but still balanced) and makes larger empires more likely (since you have more gold to spend on happiness buildings). Much better than his old trait!
Notes: I have not been able to remove the Gift Gold option for City-States because I'm not sure the AI knows how to use Messengers and Diplomats (yet). So, for now, use the honor system avoid using the Gift Gold option if you are using this mod, as it will break realism and the Messengers/Diplomats will become OP.
Requests: If anyone has any interest in helping me make unit graphics for the Diplomatic and Medical units, I would greatly appreciate it. Even just a new unit icon (dove for diplomat, cross for medic) would be enough to distinguish them on the battlefield.
Thanks, and please look for my Mod in the mod directory in Civ V!
-Gazebo
Version 3.0: Updated thread title to better reflect the mod's intentions. Also updated unit build icons to differentiate them from the Scout/Great Scientist build icons.