1. Playing with a version almost a year old. I added a symbol and count to the UI to show when war was locked and the remaining duration. You can tell by taking to the leader and if the Negotiate Peace button is missing then it's locked, but I find this more convenient. What I'm seeing is that sometimes a civ that I've been at war with for a few turns will suddenly become locked for a further 15 turns. It's as if they are able to trade to declare war when they are already at war. Is there some mechanism where that should be happening? If so, I need to remove the count from my display I guess. If not, is it useful to report this on github when the game version is so old? Also, can anyone reproduce this with the latest version (when war is declared and not initially locked make a note, then check, say, 10 turns later to see if it became locked in the meantime)? 2. This is also with the old version, but it looks the same in a more recent version (12-18). My game is bogged down with constant wars. My three neighbours each declare war soon after the last treaty expires. The timing is such that I'm always at war with at least one of them. I don't want to get too aggressive with them as I want to be friends with civs on other continents and warmonger score seems crucial in this. Any tips? Anyway, I was thinking, does it make sense that wars are locked for 15 turns but peace only lasts 10 turns? I thought maybe reduce lock to 12 turns and increase treaty to 15 or 20. Any thoughts? I looked at how I could change this and it appears that peace treaties already should be 20 turns according to the sql define (I raised an issue for this).