SnowlyWhite
Emperor
Lately, I stopped paying for peace declarations in most of the cases; since the ai is so predictable in moving his sod, I found it cheaper to just gift the losing side units(in the city where the attack will take place, and pre promoted because you don't want the ai to promote them) and let the other guy just waste his sod. Then usually they just make peace without you paying any techs.
I noticed you can actually also get cities back for your desired civ.; usually. Most of the time, if you park some cr tanks right near the city which was newly captured(and from where the ai moved his sod to conquer the next city) and which has culture from your guy all around it(so you can actually do the gifting), the ai actually attacks and get back their city(ok, usually, doesn't work all the time... once justinian managed to think my cr tanks gift were for something else then taking back a constantinopole defended by 3 lousy infantries, but then life ain't perfect...).
what's your folks experience?
p.s. - beside not paying, usually the losing civ. can't sign peace anyway, so you'd have to pay to the winning civ. which is already your rival probably.
I noticed you can actually also get cities back for your desired civ.; usually. Most of the time, if you park some cr tanks right near the city which was newly captured(and from where the ai moved his sod to conquer the next city) and which has culture from your guy all around it(so you can actually do the gifting), the ai actually attacks and get back their city(ok, usually, doesn't work all the time... once justinian managed to think my cr tanks gift were for something else then taking back a constantinopole defended by 3 lousy infantries, but then life ain't perfect...).
what's your folks experience?
p.s. - beside not paying, usually the losing civ. can't sign peace anyway, so you'd have to pay to the winning civ. which is already your rival probably.