Seems like the firaxians are big fans of the boss, not only quoting him, but also designing the game in this spirit. At least the limeted war seems to dead. Dead and rotten. Here a example from my latest game: Standard size, prince level, 18 nations (pretty crowded ). I'm Roman, at the point of this shot at position 2 in score. I decided that my 5 cities on my island are'nt enough, build quite a bunch of troops and were able to take two cities from greece before war weariness brought my production down to almost nothing. I made peace and tried to build some culture in this cities. Both cities now have over 100 culture (two border expansions!), but are still often in revolt and without land to work and now down to one pop point. Getting Athen and Sparta, his remaining cities who do this culture pressing would surely help, but this is would require many more rounds building units ignoring city improvement. So here i am: I won a limeted war, took two cities, which are worth nothing at all. I lost my tech leading position, lost strength and therefore got several extortions and two war declarations and sunk a lot of production. So IMO two thinks make wars extremly useless and unenjoyfull: 1. War weariness is much to strong. I'am in the renissance, its not the time of vietnam were people in democratic nations protested. I made good progress, conquered two cities and the only reason i had to end the war were my people not liking to war anymore. Not only extremly unrealistic (ww was afaik never a big trouble before the 20th century, even during ww1 and ww2 they were not a big problem), but its also a fun-killing game element. 2. Culture borders stick much to strong. I got the city, great. But i don't control a tiny bit of my surroundings because the second close city still presses too much. I really hope the are some changes due in future patches. I really don't like to play builder games only at higher diffs, and don't really know how to make succesfull war without losing too much ground to all other (not in the war involved countries).