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War Hammer 40,000 Mod

Discussion in 'Civ3 - Creation & Customization' started by Goldflash, Jul 16, 2004.

  1. Goldflash

    Goldflash Grumpy Old Man

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    And a Mortar. Don't Forget the Mortar! And Plese PLEASE make them CADIAN.Rememebr that we're using My Backstory, not yours.
     
  2. Mr. Do

    Mr. Do Emperor

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    No, make a Valhallan, and a Tallarn instead! Don't listen to Goldflash, I think he's part of a Genestealer cult.

    (NB please do lsiten to Goldflash. Mordian style units look nice and it's good to see them, but making the units in different styles just seems like a backhanded way of helping the mod)
     
  3. Smoking mirror

    Smoking mirror Ships Captain

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    The cadians are boring, slavishly copying the standard warhammer 40,000 back catalogue of models is boring.

    If I just wanted to play warhammer 40,000, I'd go out and buy an army (or buy dawn of war, its cheaper). Making a civ III mod is interesting because you can explore areas of the warhammer 40,000 universe (one of the most interesting sci-fi settings around) not covered by the table top game. The set armies of the imperial guard are just a sample of the million worlds inhabited by the imperium, which actualy fosters a huge veriaty of troop types.

    When I collected games workshop models I used to customise every one of them, you had to, there is just such a limited set of models produced by games workshop (80% of the models available in thier stores now are the same ones available 10 years ago when I used to play thier games).
    Please remember, I'm doing this for fun, when it stops being fun I'll stop doing it.

    I'm going to post the models and Open FX animation routines for the cadian trooper and weapos I produce so that if someone wants to make a cadian unit set, they can. :D Open FX is free, and the animation part is rediculously easy to use, I can think of no excuse why someone wouldn't be able to make thier own units given a bit of hard work and some pre-made models.
    I will be making a cadian trooper armed with a lasgun, but just as a flavour unit, perhaps representing off planet troops bought in as reinforcements.

    Yes, the epic mod you are making will be using your back story, but the scenario I intend doing will use my back story, with original planet terrain art etc... Admitedly I can't work on it untill I get a new conquests disk (mine snapped).
     
  4. Sdragon

    Sdragon Chieftain

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    Well you will be way more productive doing something that you want to do. As a below average modeler who lost interest a year ago I understand fully. Also if you willing to let people come in and edit your models (make Cadians for example) then your still making a great contribution to Goldflash's work as well as your own.
     
  5. Smoking mirror

    Smoking mirror Ships Captain

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    Here is an example, I've given the cadian guard model the same skeleton as the Uniformed imperial guardsman, and just swapped him in to the uniformed guadsmans attack animation (I've included a set of shoulderpad skeleton "bones" originaly to make this possible). He can easily be swapped in to any animation and given any weapon or equipment, it's then just a case of rendering and putting your flicks together.

    Fact is I'm just not that happy with my cadian guard model. It was the first one I made with open FX and has undergone several cahanges, but is still not what I would like.
     

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  6. Goldflash

    Goldflash Grumpy Old Man

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    It looks Fine to me.
     
  7. Smoking mirror

    Smoking mirror Ships Captain

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    OK, as I say, I'll be making the lasgun armed Cadian, and with the models etc someone else can make the heavies for the cadians.

    Been having a go at other races, the eldar are beyond my powers to create a distictive set of units, I think they are best left to other people.
    However the tau are quite easy, heres my first atempt, a fire warrior, the yellow armour is actualy blue Civ colour, I just changed it to yellow for the preview;
     

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  8. Smoking mirror

    Smoking mirror Ships Captain

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    The tau should be quite fun, though looking at the Warhammer 40K website It looks like the most important units in a tau army are it's mechanized units such as the devilfish troop transport, as the tau don't seem to have heavy weapons specialists in each squad, rather they rely on mechanised fire support. I'll porbably do a fire warrior, a pathfinder and a crisis battle suit (should be the most fun) perhaps a broadside battlesuit too as it should be an easy conversion of the crisis battle armour. :)

    I'm hoping I'm not ging to have to make all the Units for this....
     
  9. Hamah

    Hamah Prince

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    Great unit SM... Hope you can do them all... :mischief:
     
  10. The Great Apple

    The Great Apple Big Cheese

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    I'm still making... just extrememely slowly. I'm doing a few hours a week at the moment, which means I don't get much done. Funky Tau guy!
     
  11. Smoking mirror

    Smoking mirror Ships Captain

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    Yeah, I kinda like the Tau. Conceptualy they are kind of like the mediaeval Arabs or turks to the Imperium's pseudo-christians, very enlightened.
    Stylisticly they've got a bit of the ancient Asian/WWII japanese about them, While thier philosophy is a kind of peacefull liberal socialism, with a strong caste society.

    Generaly Warhammer 40,000 is quite derivative, but they do seem to pick the coolest ideas to borrow from. :)

    Don't worry TGA, I'm realy looking forward to your units. Take your time there's no rush.
     
  12. Goldflash

    Goldflash Grumpy Old Man

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    Well. .there is if you want to see this Mod before the 41st Millenium
     
  13. Smoking mirror

    Smoking mirror Ships Captain

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    A modding tool for dawn of war has been released, as part of the tool it includes some of the models from the game...

    Space_Marines\Structures\Listening_Post
    Space_Marines\Troops\Predator
    Space_Marines\Troops\Scout
    Space_Marines\Troops\Space_Marine

    ...in 3DS format. The file is 77 megs, and I don't realy have a need for it, not having the game myself, or a computer capable of running it. So I'm not going to spend a couple of hours downloading it.
    However, if anyone wants to download it and post the models here I could probably make them in to units.

    The scout and the predator are two I'd deffinately like to make.
    Also if anyone knows if theyv'e managed to extract any other models from the game please tell me.

    the modding tool can be found here; Dawn of war mod
     
  14. Sdragon

    Sdragon Chieftain

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    I've been keeping tabs on the modding of the game and models have been extracted, a couple of people managed before the mod tools even came out.

    http://forums.relicnews.com/forumdisplay.php?f=96

    Thats a link for the modding section of the dawn of war site. Extracting is probably old news but I geuss you could just post a topic asking how its done or if there is some kind of stash of models (Probably isn't though).
     
  15. The Great Apple

    The Great Apple Big Cheese

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    Yeah, somebody on those forums has a script for converting the models to .3ds format, though he didn't release it, but did release a few models. I don't know where the thread is hiding, but I did download the pack while it was out.

    The person who created the script said "I did not extract them for use in other games". So... I don't know quite where we are.
     
  16. Smoking mirror

    Smoking mirror Ships Captain

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    Well, as the models in the mod pack have been released by the company I don't think it'd matter if we made animations from them (It'd maybe be a little different if we were using a realtime render engine game). I don't want to use models that have been extracted from the game by a third party, that could lead to a whole host of problems.
     
  17. Smoking mirror

    Smoking mirror Ships Captain

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    Been working on the Tau devilfish tank. Strange that tanks can actualy be more difficult than humans to model in Open FX. Admitedly I've been trying my best to optimise for render time and smooth shading.

    I'm thinking that for a selection, the devilfish (APC) hammerhead (MBT) and Skyray (AA Tank) would be good tau vehicles. Realy a baracuda fighterbomber would also be good, as would an Orca troop transport (quite a huge helicopter role unit, almost twice the size of the hammer head mainbattle tank).

    heres a preview of the basic hammer head/devilfish, need to add a little detail (though most will be suplyed by texturing) and model a large turret gun for the mainbattle tank.

    EDIT: will probably also make the whole tank a little longer from the front to the back. In fact I already have. :)
     

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  18. Smoking mirror

    Smoking mirror Ships Captain

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    and the finished Devilfish model, This has been my most time consuming model yet! three days work have gone in to it. :)

    Skeleton and everything is basicly finished, just need to make the variants, so as to sae time when making the anaimations...
     

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  19. Goldflash

    Goldflash Grumpy Old Man

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    I'm drooling, SM. I need a mop. Not a sissy little kitchen mop, either, I mean one of thoes HUGE muthas Janitors use.
     
  20. Smoking mirror

    Smoking mirror Ships Captain

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    For the tank version I'm probably going to add some red colours, to the top of the central body up round the turret and maybe some on the front "wings". For the sky ray (basicly a SAM launcher on top of an APC) I'm probably going to use a camoflage scheme, as its more important that a SAM site can be hidden from the enemy.

    All warhammer units are fairly colourful, I'm asuming because 40,000AD detection equipment and scanners are advanced enough not to be fooled by simple visual camoflage. (or something like that) :)

    The other thing I've been thinking is about terrain... OK here's the idea;

    THE IDEA
    If you've seen the latest version of the pentangenisis mod by Neomega you'll have seen his custom terrain. Its just a small thing, but it adds amazingly to the mod, realy makes it different from all the earth mods.
    I've been thinking, why don't we come up with a realy original new terrain setup..

    idea #1 alien vegetation mod
    What if we redid all the vegetation terrain, like trees, and forests to look alien? There are lots of different ways life could evolve on a different planet, perhaps a world where all the life is fungus based, like giant musrooms etc.. or a world where the sea is filled with fast growing sea weed? If you are carefull this will still work with a random world generator.

    Idea #2 death world mod
    Humans are part of a world whith which they have evoled in cohabitation with. We are imune to most of its diseases and can eat much of the life forms.
    If we were to visit another planet the native life forms there would be poisionous to us, we would have to take all our own food, or sythesise it from the basic elements available (hydrocarbons). What if cities could gain no food from native terrain? In order to feed your cities you would have to build hermeticaly sealed greenhouses which would need access to a supply of H2O(Irrigation) or you could plant your own forests of terran vegetation (plant forest). You would have to keep plant forest, and forests themselves in reserve for use during the game and this idea would not work too well with random world generator. For other races (such as the orks or eldar) you could use resources to represent native plants from thier own worlds to boost population, while they too could use thier own greenhouses, filled with thier own foods. Other resources could be present to aid early growth and to stop the city in a desert syndrome that would keep the AI from developing away from water sources. I'd suggest sodium (Salt), H2O springs (water), hydrocarbons (rawmaterial for food), nitrates (fertilizer).

    Idea #3 the desert planet
    This is possibly my favourite, on a planet like mars with very little water and a thin atmosphre, even after terraforming there would be areas above the atmosphere which are uninhabitable, simply because they cannot support life. Only the low lying areas and canyons would be inhabitable, with shallow seas and long rivers providing the only nourishment. There would be little vegetation.
    A way of simulating this would be to graphicly replace sea with high plateau, which is impassable to land units because of its high walls.
    Hills and mountains could be graphicly replaced with shallow seas (perhaps no more than 10 ft deep) and slightly deeper oceans, which would have been boreholes or deeper canyons before the great melt. Shallow seas would be impassable to non antigrav units without roads, while deeper seas would be impassable to non antigrav vehicles, and in addition it'd be impossible to build roads on them. This would work well with the random map generator, with "islands" only being accessable to flying or paradrop type units.

    For my own scenario I'm thinking of using all three ideas, the world having been scourged by the forces of chaos millions of years ago. In the intervening time the lower areas of the planet (once ocean) have re-evolved an ecosystem from micro organisms that have survived the haulocaust. As the planet has been bombarded with ice asteroids the atmostphere has slowly regenerated, but only in the low lying areas, there are shallow seas and oceans and alien vegetation. This would work very well with a predefined map, with narrow "cracks" covering the planets surface where the continents have been split asunder by the great cataclysm. These would pose a real tactical challenge, with armies being channeled along thin canyons natural bottleknecks would form, with small numbers of troops being able to defend against a large host. Also if you were moving your treasure units around the map you would be limited as to what routes you could take. It'd be easy to intercept enemy convoys.
    With a small "land" surface you could have a big map with lots of small cities without causing too much slowdown. A lack of abundant food would make it difficult to grow mega cities, and would also help keep the speed up, even with a giga map.
     

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