I have a scenario with Debug Mode checked from the editor. I have roaded up to my neighbor Germany. Once a revolution ends, I gifted them a city with two sources of Gems. Then the peace treaty gets renegotiated for a supply of the now German gems for Masonry from us. We have a scout to stomp on the road. Germany will declare war on us, because they refuse to have their traders walk over a single roaded tile next to our capital. Their traders just can't handle the local grassland terrain. Kids these days, not able to walk over natural grassland, but I digress. Then our workers rebuild the road adjacent to our capital to match commerce from before.
War happiness is supposed to provide a 25% bonus. Now, the purposes of this thread, which governments is war happiness possible?
Despotism - The capital city at size 22 has 2 happy citizens, 2 entertainers, and the rest unhappy citizens. The luxury slider is not getting used.
The city has 4 happy citizens and 1 content citizen with 2 entertainers and the rest unhappy citizens after pillaging gets used. Therefore, war happiness can happen in despotism!
Monarchy - 2 happy citizens, 2 entertainers, 1 content citizen, and the rest unhappy at size 22. Again, the luxury slider is in use and will not be in use for any of the tests below also. 4 happy citizens and 1 content citizen with 2 entertainers after Germany declares war and we reroad the tile. Thus, war happiness can happen in Monarchy!
Communism - 2 happy citizens, 2 enetertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy. Thus, war happiness can happen in Communism!
Republic - 2 happy citizens, 2 enetertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us, we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy. Republic thus appears to yield the same amount of war happiness as the above governments.
Democracy - Again, 2 happy citizens, 2 entertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us, we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy. Democracy thus appears to yield the same proportion of war happiness as any other government.
Fascism - Though it took a little more effort due to Fascism's forced population loss, we again start with 2 happy citizens, 2 entertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us, we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy. Fascism thus appears to yield the same proportion of war happiness as any other government.
Feudalism - We start with 2 happy citizens, 2 entertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us, we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy.
Therefore, the conclusion of this study is that all governments (in the unmodded game, of course), yield the exact amount of war happiness. War weariness is thus clearly distinct in terms of game mechanics.
War happiness is supposed to provide a 25% bonus. Now, the purposes of this thread, which governments is war happiness possible?
Despotism - The capital city at size 22 has 2 happy citizens, 2 entertainers, and the rest unhappy citizens. The luxury slider is not getting used.
The city has 4 happy citizens and 1 content citizen with 2 entertainers and the rest unhappy citizens after pillaging gets used. Therefore, war happiness can happen in despotism!
Monarchy - 2 happy citizens, 2 entertainers, 1 content citizen, and the rest unhappy at size 22. Again, the luxury slider is in use and will not be in use for any of the tests below also. 4 happy citizens and 1 content citizen with 2 entertainers after Germany declares war and we reroad the tile. Thus, war happiness can happen in Monarchy!
Communism - 2 happy citizens, 2 enetertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy. Thus, war happiness can happen in Communism!
Republic - 2 happy citizens, 2 enetertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us, we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy. Republic thus appears to yield the same amount of war happiness as the above governments.
Democracy - Again, 2 happy citizens, 2 entertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us, we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy. Democracy thus appears to yield the same proportion of war happiness as any other government.
Fascism - Though it took a little more effort due to Fascism's forced population loss, we again start with 2 happy citizens, 2 entertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us, we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy. Fascism thus appears to yield the same proportion of war happiness as any other government.
Feudalism - We start with 2 happy citizens, 2 entertainers, 1 content citizen, and the rest unhappy at size 22. After Germany declares on us, we have 4 happy citizens, 1 content citizen, 2 entertainers, and the rest unhappy.
Therefore, the conclusion of this study is that all governments (in the unmodded game, of course), yield the exact amount of war happiness. War weariness is thus clearly distinct in terms of game mechanics.