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War mechanic combined with dark age/

Discussion in 'Civ6 - General Discussions' started by Ticklepink, Oct 6, 2019.

  1. Ticklepink

    Ticklepink Chieftain

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    I'm not getting this. I'm playing Alexander and I took the advice of the narrator and declared war on Dido..she was woefully unprepared and I took three cities bing bang boom. Right? No ,not right. I had to defend a city for 30 turns which I did (via the wonderful world congress). While defending I built walls and encampments (all the good stuff) and after defending I got 100 favor points and an extra +2 combat. (which meant nothing cause there were no era rewards) so...I go into a dark age and these cities that I had turned into fortresses give me 5 FIVE turns to earn Loyalty or they're rebelling!!(no, garrisoned units did not matter neither did governors.)...F I V E. T U R N S. So they rebel because there is no mechanic to earn loyalty that quickly. And low and behold their rebels have rifles.!! RIFLES!!?? I don't have riflemen...Dido didn't have riflemen but there they are!! Riflemen..two squads per city..telling my catapults to get wrecked. What am I missing?
     
  2. Victoria

    Victoria Regina Supporter

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    Understanding how loyalty works and keeping an eye on your era score?
    Loyalty link below if you want to find out more but 3 cities should have been enough if you were happy and had a good amount of food going with a governor or 2 sprinkled in.If you took the little cities rather than the big ones then yeah... trouble will brew.
    The rebels are too strong, rebels were typically weakly armed but it does make a warmonger be aware of the rules as well as the weapons.
     
  3. Ticklepink

    Ticklepink Chieftain

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    so rather than focusing on defenses I should have focused on population to increase loyalty?
     
  4. Victoria

    Victoria Regina Supporter

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    Well, walls are great but TBH as Alex you should be able to defend anything with relative ease but loyalty cannot be defended with troops alone.
    Before I take a city I consider if I can keep it and key things like what food I can chop in and how happy am I really are the deciding factors if you are not going to take out all the nearby big cities.
     
  5. Ticklepink

    Ticklepink Chieftain

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    Well I "thought" I was ready to defend..but the whole riflemen thing slapped me..Knights cant do alot against guns.
     
  6. Victoria

    Victoria Regina Supporter

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    It is worse if you build neighbourhoods that spawn mechanised infantry when you have muskets just because one enemy spy popped in and chatted to the locals that life could be better.
    100% agree it is rough.
     
  7. BarbarianHunter

    BarbarianHunter King

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    Sounds like you got hit with a double whammy. The city gets +20 for being the target of an emergency. When that ended and you flipped to a dark age you ended up in the hurt locker.

    You encountered the riflemen/muskets or what-not because the rebels from the city will use your tech level for units.
     
  8. Ownsya

    Ownsya Warlord

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    Rebels will always spawn with the units of the most advanced era you have reached, even if you havent reached the tech for those units but have reached the era of said units through a different tech.

    As already said, the loyalty system makes you think twice about when to attack, where to attack, which cities to keep, and which to raze. Once you get the hang of it you are less likely to be suddenly surprised this way but you will still have to work the loyalty system. Imo, this is the best novel system ever in the Civ franchise and is what made civ vi worth it for me.
     
  9. Lily_Lancer

    Lily_Lancer Deity

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    Riflemans?
    I guess you're using a mod, and that's why the cities flip so quickly and governor and garrison don't make sense. The mod maker may offer you other types of solutions but we don't know since we don't even know which mod you are using. You shall be careful on mods.
     
  10. AsH2

    AsH2 Prince

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    Though a heathen converting apostle/general would not agree.
     
    MrRadar and Victoria like this.
  11. Victoria

    Victoria Regina Supporter

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    Wow, you could build a strategy around this with Yerevan. Although sadly these are free city ‘riflemen’ so it would not work so well.... but build a neighbourhood and build a neighbourhood watch army. :lol:
     
    acluewithout likes this.
  12. Ticklepink

    Ticklepink Chieftain

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    No mods.
     
  13. Victoria

    Victoria Regina Supporter

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    Probably a musketman then?
     
    acluewithout likes this.

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