War Refugees and Exiles

phos_hilaron

Warlord
Joined
Jun 20, 2011
Messages
128
Location
Texas
I was sitting in class tonight and my prof mentioned something about the Hebrew exile to Babylon... he said, "The amazing thing about refugees is that they tend to assimilate into other cultures and lose their own identity."

Then I thought...why doesn't civ do this?

Would this be an interesting balance mechanic for DOWs?

Here's how I see it working:

Aztecs declare war on England. Small map (4 players?)

Monty takes one of Elizabeth's cities (pop 6) a few rounds in...nothing happens because she is still in control of her capital.

A few rounds later her capital (and last city) falls.

What would it look like if the fall of England produced refugees to the rest of the surviving civs?

A pop increase in the nearest cities, proximity wise to the capital of fallen England?

Do you think an addition of this type of mechanic might balance "OP runaways" by "boosting" the other civs?

Just an idea.

Thoughts?
 
There's a MOD for that. Revolutions by gedemon, maybe?
 
There's a MOD for that. Revolutions by gedemon, maybe?

Has anyone tried it? Do they like the mechanic? Would anyone be interested in seeing it added to main game play? Do you find it (1) deepens the experience? or (2) balances the game play? or (3) breaks the balance? or (4) something else.
 
I tried an earlier version and found it added plenty of depth. The mechanics were still being tweaked, so it is probably better now.
 
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