Jednooki_John
Chieftain
- Joined
- Jul 20, 2017
- Messages
- 75
I allowed myself to start a new thread, hope that is okay! Wanted to throw a couple of things for discussion regarding warring, curious to see what you guys think. It is based on few games played on may 17th ver.
1. Voluntary vassalage
It was discussed here before with some great feedback; I still think though it at times leads to some unreasonable outcomes. In general I believe it is a great tactical choice, I've seen it applied wonderfully by the AI - where f.e. China was getting rekt by Aztecs and put herself under the wing of the mightier Aztec neighbour - Japan. That was really clever "escape from jail" card! But sometimes still the voluntary vassalage does not make any sense.
In other game I am a strong buddy with Bizantium, we are together on one continent. Then suddenly she decides to give herself as vassal to the biggest power - our competitor who is hostile to me - from another continent. Mind you, that great power, had no chances actually assaulting us via sea, did nothing to us yet. And then boom few turns later the hostile baddie declares war on me and I am on war with my best neighbor suddenly with the enemy at the gates! Made very little sense to me!
Reg. that voluntary vassalage, can it be included into the calculation some sort of "loss"? Meaning, AI would seek to become a vassal only if there is a real, not only "percieved" threat to it? Lost units, lost cities taken into account? Probably it is being taken into consideration already, but maybe this may be pronounced more? Also, I am yet to see myself being offered to take a vassal; had at least two games where a nearby AI was getting decimated by the other AI and on the road to annihilation, with me being a supreme and nearest power, and nothing happened, although I bet if it was another AI, it would have got the voluntary vassal offer. But maybe thats just my feeling.
2. Defensive pacts/warring
In general, I still think quite often wars are meaningless and serve no purpose. It is especially seen with defensive pacts I think, in my observation 8 out of 10 of them are actually useless, in a sense that your body that was meant to support your sovereignty against other hostile agents, will just go to peace treaty as soon as it is by default possible and you will be stuck with the aggressor. It happens most of the times; in one game I had powerful Ottoman empire hostile and nearby, so I managed to get defensive pacts with all Ottoman neighbours, anticipating Ottoman aggression. And when it did happen, I took the bulk of Ottoman army, hoping to just hold on, but obviously all my "defensive pacts partners" peaced out with Ottoman after default (is it 10?) set of turns doing nothing at all. I of course could not peace out with Ottoman and got rekt.
I think it is connected to the issue I observe with "empty warring". What if AI could set up an objective and DO NOT let it go until the objective is achieved, unless of course, it does suffer a lot of damage itself (in terms of units lost, lost cities etc.). Right now it often feels as if AI just goes for the war only to "lose interest" in X amount of turns achieving nothing in the end. Value of defensive pacts suffer the most because of it I believe.
Thats just my few cents, what do you think guys and gals?
1. Voluntary vassalage
It was discussed here before with some great feedback; I still think though it at times leads to some unreasonable outcomes. In general I believe it is a great tactical choice, I've seen it applied wonderfully by the AI - where f.e. China was getting rekt by Aztecs and put herself under the wing of the mightier Aztec neighbour - Japan. That was really clever "escape from jail" card! But sometimes still the voluntary vassalage does not make any sense.
In other game I am a strong buddy with Bizantium, we are together on one continent. Then suddenly she decides to give herself as vassal to the biggest power - our competitor who is hostile to me - from another continent. Mind you, that great power, had no chances actually assaulting us via sea, did nothing to us yet. And then boom few turns later the hostile baddie declares war on me and I am on war with my best neighbor suddenly with the enemy at the gates! Made very little sense to me!
Reg. that voluntary vassalage, can it be included into the calculation some sort of "loss"? Meaning, AI would seek to become a vassal only if there is a real, not only "percieved" threat to it? Lost units, lost cities taken into account? Probably it is being taken into consideration already, but maybe this may be pronounced more? Also, I am yet to see myself being offered to take a vassal; had at least two games where a nearby AI was getting decimated by the other AI and on the road to annihilation, with me being a supreme and nearest power, and nothing happened, although I bet if it was another AI, it would have got the voluntary vassal offer. But maybe thats just my feeling.
2. Defensive pacts/warring
In general, I still think quite often wars are meaningless and serve no purpose. It is especially seen with defensive pacts I think, in my observation 8 out of 10 of them are actually useless, in a sense that your body that was meant to support your sovereignty against other hostile agents, will just go to peace treaty as soon as it is by default possible and you will be stuck with the aggressor. It happens most of the times; in one game I had powerful Ottoman empire hostile and nearby, so I managed to get defensive pacts with all Ottoman neighbours, anticipating Ottoman aggression. And when it did happen, I took the bulk of Ottoman army, hoping to just hold on, but obviously all my "defensive pacts partners" peaced out with Ottoman after default (is it 10?) set of turns doing nothing at all. I of course could not peace out with Ottoman and got rekt.
I think it is connected to the issue I observe with "empty warring". What if AI could set up an objective and DO NOT let it go until the objective is achieved, unless of course, it does suffer a lot of damage itself (in terms of units lost, lost cities etc.). Right now it often feels as if AI just goes for the war only to "lose interest" in X amount of turns achieving nothing in the end. Value of defensive pacts suffer the most because of it I believe.
Thats just my few cents, what do you think guys and gals?