War with Spaniards

2metraninja

Defender of Nabaxica
Joined
Sep 19, 2007
Messages
5,666
Location
Plovdiv, BG
Our suspicions turned out true. Spaniards have declared us a war killing our chariot Eran of Arcadia and our exploring warrior Thunderfall. Our heroes will be remembered and zulu will be punished for their deeds.

Our game has just become a lot harder with having to fight an enemy who have excellent ancient UU, strong war traits and nothing to lose on the big picture.

If we are only to fight those, we will be OK, but Uciv is another possible threat that we might have to deal with, so we must take this in to account too.

Their first moves in the war at least from here before logging in to the game look chaotic to me. Will be home in few hours and will inspect and come with plan. We need to form a war council. Everyone opinion and idea is needed.
 
Let's scan screenshots and figure out how many units of each type they had at last glance. I will tell us also how many hammers are being put into each build they complete to give us an idea of their troop strength.

We want to end the war as quickly as possible. If we are able to capture their cities we would have lots of room to expand. Do we know who their neighbors are on the other side, or any of their neighbors besides UCiv? If we can get through to UCiv, perhaps through WPC, that would be helpful.
 
First we need to decide our goal for the war. Basically I can think of three options. First, we can aim for quick end of the war so we can continue our business as usual. Second option is that we may aim for total annihilation of SpAp to remove the threat once and for all, and to grab as much land as we can. Last, more like range of an options, we can aim to grab as much of SpAp land as is convenient and then get a peace.

Based on their DoW, the first goal should be easy to achieve. As their plan is to capture a few cities, they would likely sue for peace if we beat their field army and then display enough power. Maybe we would to need to raze/capture a city or two but the bottom line is, I believe we can end this war quick if we need to. On the other hand, this is a perfect opportunity to grab some Spanish land if we want to.

BTW, 2metra, how soon we can field Crossbows? Another very useful tech to have would be Alphabet. If we could station a few spies between us and UCiv in the no man's land, we'd have unbeatable early warning system.
 
Aivoturso's way of putting it is right on. We need our goal. We will have to see how many resources it would take to capture Zulu cities. We can't fall too far behind, development-wise. But if we could add cities while getting out of war quickly, that would be ideal.
 
Let's not forget the other teams as well. UCiv's reaction is of course critical, but other teams can also be of interest.

First the concerns. Are we sure that WPC considers our NAP to be in effect? Though we said we agree with NAP, we did send them a message that can be considered rather rude. So I'd be much more comfortable if they stated that the NAP is in effect. Also, did any spanish units pass through us and on to RB territory? If any did, could we ask RB to inform us if they decide to come back?

On the more positive side, let's also think how could we get help from other teams. Is there any chance that we could buy/loan/swap some sweet UU from RB or WPC? Couple of War Chariots or Dog Soldiers could be rather useful indeed.

Also, we need to speed up diplo with CP as well. Though we cannot insist they'd send us help to fight SpAp, we want the alliance to be in place in case UCiv decides to join the fun.
 
I wish we had contact with Apolyton, who is most likely on the other side of SpAp as well. If CP has borders with SpAp on the other side, we could invite them to join the fun, giving SpAp a two-front war they'd be certain to lose.
 
At this point I almost think we should give them a quick beat down and then vassalize them so to speak instead of completely wiping them out.

I think that Uciv might declare also now so we need to be prepared for that. If they were really crafty they would wait a few turns and let us get really fixated to our East and then strike. And even if they don't have an arrangement for joint war with the Spaniards they might realize this would be a good time to attack us.
 
At this point I almost think we should give them a quick beat down and then vasselize them so to speak instead of completely wiping them out.

I think that Uciv might declare also now so we need to be prepared for that. If they were really crafty they would wait a few turns and let us get really fixated to our East and strike. And even if don't have an arrangement for joint war with the Spaniards they might realize this would be a good time to attack us.

Can UCiv even support war economically? They're pretty strained as is with their number if cities, no?
 
Can UCiv even support war economically? They're pretty strained as is with their number if cities, no?
Our economy is way better. But this does not mean Uciv cant send corpus to join SpAp. BTW, can we have info when was the last time when Uciv got a tech?
 
We have chariots and axes and swords, do we have cats or Horse archers yet? What units do they have?

No swords on our side. We do have Chars and axes. We also finished Archery last turn, so we can build archers as of this turn.

We can have Catapults in 4 turns or HAs in 3. Given we are facing Zulu, I think we are better to get Cats first.

Xbows we can have in the next 10 turns maybe.

What is good is Spaniards are not prepared to attack us at all - what they did is not some determined and planned attack, it is more of a wave to harass us.
 
As for our goal. I dont know. I would very much like if we keep our chances of being a powerhouse by keeping teching and growing, while we fend off Zulus with good win/loss ratio. But if we are facing a dogpile by Uciv and SpAp, then it is our bare survival set on bet.

I will calculate how much units we are going to see from Spaniards and will see if we can fend off those without compromising our Pyramids plan.
 
Another interesting option is LBs. We can have them in like 7 turns.

We must send our reply to CP.

And we must try to get short loan from someone. Money we need now. CP? WPC? Germans? 10% for 10 turns interest? 15%? 20%? for 5 turns?
 
First we need to decide our goal for the war.

At this point I almost think we should give them a quick beat down and then vassalize them so to speak instead of completely wiping them out.
I like cav scout's idea. Destroy whatever army they send into our lands, take a couple of their cities, then dictate the terms.

I would rather go for crossbows and catapults than longbows. Unless sitting behind a city, my beloved longbow isn't much of a unit. Going on the offensive, which we should be doing after wiping out the invaders, requires crossbows and catapults.
 
I think elimminating SpAP should be the goal. But that is just a knee jerk reaction... Damn, I wish I had bet a beer that they would attack as I was predicting it before.

I predict Uciv will join them soon. Maybe this is the opportunity we were waiting for to destroy them both. I highly recommend "giving emergency powers (ie wide discretion) to the Emperor Palpatine!!!".. I mean General 2metra;).

He will win the War for sure, and destroy SpAp, and UCiv. If anyone disagree please say why so I can respond directly with evidence.
 
Um... he can post what he thinks is the best way to go, then we can agree, disagree, or modify it. Same as with every other decision in this team game.
 
:D
Um... he can post what he thinks is the best way to go, then we can agree, disagree, or modify it. Same as with every other decision in this team game.
Sure... I am voicing my opinion that his experience in this area is superior... and proven.

But if you want to get sarcastic about it... then perfect, that is right up my alley and I am ready to go to the verbal "mattresses" on it. Fire up you microsoft word so we can exchange 3000 word post after 3000 word post:D Fun!
 
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