Okay - Innovia's attacking Loco, and Aloha and Innovia appear to be working quickly towards Cavalry. We need to decide who to attack as soon as we're able. Personally, I think we should attack Loco first. This should be a feint to cause Innovia to believe that we are simply lunging for the injured animal, while all the while we're really aiming at attacking the attacker: Innovia. We should send a strong but limited sortie against Loco in their central-western area. The idea is that we take a Loco city or two, and are able to hold them against Innovia. These towns we take will serve as a Front Line against future Innovian aggression. The real attack should land on Innoiva's shores 5ish turns after we land on Loco. Hopefully Innovia's towns in their NW will be lightly defended, so simply dropping off a couple teams of 4 units each will be enough to severely hurt them, and hold them for a few turns, while more teams land. I don't think that stack attacks will be effective here. However, I'm VERY inexperienced at warfare amongst human opponents. The key is to make Innovia think that we are only interested in picking up the spoils of war around Loco, so that Innovia leaves their squishy heartland undefended. That's why the teams of sorties could be effective against Innovia's heartland. If we encounter more resistance than expected, we can link up the teams into stacks in the timespan of two or three turns. OK - Let's refine this!!