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Warfare Expanded Mod Family

Discussion in 'Civ6 - Released Mods' started by KrumStrashni, Apr 12, 2020.

  1. KrumStrashni

    KrumStrashni Warlord

    Joined:
    Jan 27, 2011
    Messages:
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    Warfare Expanded has recently been "reloaded" on Steam with many new additions to unit art and cultural variation. We felt it was high time to open a new thread to reflect the mod's development.

    The mod nod now exists in three modules:

    Warfare Expanded: Reloaded (basemod);

    Expansions:
    Warfare Expanded: Medieval (Adding a tier of extra medieval units splitting the era in "early" and "late");
    Warfare Expanded: Armored Assault (Adds new extra melee and ranged armored/cavalry units);
    The last two modules need the basemod to work and are optional.

    Community members are invited to check this thread regularly as we will be releasing updates on our work progress.

    Feel free to report bugs as well.


    Description

    The Warfare Expanded mod adds lots of new global land, sea and air units to Civilization 6. Adds new Fire Support line to land units, Naval Bombard line to sea units and Ground Attack line to air units. New Marine line has also been added.

    Cultural variation (CV) for all civs is complete for Ancient, Classical, Medieval, and Modern Eras. Work continues until all units receive a CV look.

    WARNINGS!!!

    Requires Rise & Fall and Gathering Storm. Use of the remaining DLCs is recommended for optimal unit art appearance.

    Works with Steel & Thunder: Unique Units, but the mod is no longer continuously supported, there might be discrepancies.

    This mod now no longer requires Deliverator's MOAR Units mod and it should be disabled as well as S&T:Unit Expansion.

    Also it CANNOT be used with the older mod version Warfare Expanded: Complete Edition and that mod should be disabled before moving to the Warfare Expanded: Reloaded version of the mod.

    Warfare Expanded: Complete Edition will no longer be updated, but it requires no DLCs and we kept it alive on Steam.

    Upgrade from Aircraft Carrier to Supercarrier at your own risk. Please remove all aircraft from Aircraft Carrier before upgrading or you will loose your planes. I have no fix for this.

    Language Support
    English, Italian (thanks to d_iperione) German (thanks to Sincius), Korean (thanks to nut9931) Chinese (thanks to siau2tie1 and ) and Russian (thanks to Tolerant) language support.

    Known language issues
    If you use an unsupported language this mod will most likely be in Russian or German. Not sure why as English is the base text. Only workaround is to set English as your default language in options.

    Credits
    Warfare Expanded was created by Wolfdog (Hizkiyahu).
    The team has since then expanded. We have also made use of existing resources by the modding community.
    Thanks to KrumStrashni & siau2tie1 for all the hours they have put into cultural variation. Thanks to Zipprian for his custom artwork and icons; frontstrom(风云城关) for all his custom made Chinese models. DB for his help with the code. Deliverator, zwei833, Sukritact, snafusmith, The_Coyote, Darnell, Pouakai, for letting us use their artwork and giving needed advice.

    Recommended Mods
    For more Armoured and Cavalry units get the Warfare Expanded: Armoured Assault expansion pack.
    For more Medieval units get the Warfare Expanded: Medieval expansion pack.
    Stop unit b-lining with infixo's Real Tech Tree mod.
    For a bigger tech try League's Extended Techtree [GS].

    Unit Upgrade Paths:

    Land
    Melee

    • Warrior -> Swordsman -> Longswordsman -> Musketman -> Rifleman -> Early Infantry -> Infantry -> Modern Infantry
    Ranged

    • Archer -> Composite Bowman -> Crossbowman -> Culverin -> Field Cannon -> Field Gun -> Field Howitzer -> Field Artillery
    Anti-Mounted

    • Spearman -> Heavy Infantry -> Pikeman -> Pike & Shot -> Line Infantry -> Anti-tank Rifle -> Anti-tank Gun -> Attack Helicoper
    Light Cavalry

    • Horseman -> Courser -> Harquebusier -> Cavalry -> Mounted Rifles -> Armored Infantry -> Mechanized Infantry
    Heavy Cavalry

    • Heavy Chariot -> Armored Horseman -> Knight -> Reiter -> Cuirasser -> Landship -> Tank -> Main Battle Tank
    Siege

    • Catapault -> Trebuchet -> Bombard -> Heavy Cannon -> Heavy Artillery -> Heavy Howitzer -> Rocket Artillery
    Fire Support

    • Slinger -> Psiloi -> Javelineer -> Arquebusier -> Gatling Gun -> Machine Gun -> Heavy Weapons -> Modern Heavy Weapons
    Air
    Fighter

    • Early Fighter -> Fighter -> Jet Fighter -> Stealth Fighter
    Bomber

    • Early Bomber -> Bomber -> Jet Bomber -> Stealth Bomber
    Ground Attack

    • Early Ground Attack -> Ground Attack -> Jet Ground Attack
    Naval
    Naval Melee

    • Galley -> Cog -> Caravel -> Corvette -> Ironclad -> Torpedo Gunboat -> Destroyer -> Missile Frigate
    Naval Ranged

    • Quadrireme -> Galleass -> Frigate -> Armored Cruiser -> Light Cruiser -> Battlecruiser -> Missile Destroyer
    Naval Bombard

    • Greek Fire Dromon -> Carrack-> Ship Of The Line -> Pre-Dreadnought -> Dreadnought -> Battleship -> Missile Cruiser
    Naval Raider

    • Privateer -> Merchant Raider -> Submarine -> Ballistic MissileĂ‚Â Submarine
    Marine

    • Naval Infantry -> Marine -> Modern Marine
    Support
    Artillery Observer


    • Observation Balloon -> Observation Helicopter -> Drone
    Bonus Units
    • UAV
    • Attack Submarine
     
    Last edited: Apr 12, 2020
  2. KrumStrashni

    KrumStrashni Warlord

    Joined:
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  3. KrumStrashni

    KrumStrashni Warlord

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    We are currently working on the CV for the Renaissance. The Musketman's rework is almost done.



     
    Last edited: Apr 12, 2020
  4. KrumStrashni

    KrumStrashni Warlord

    Joined:
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    The Maori Musketman is done, which completes the unit rework
     
    Clubber Lang likes this.
  5. KrumStrashni

    KrumStrashni Warlord

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    We will soon be releasing an update:
    - Bugfixes
    - New Musketmen
    - New Pike and Shot unit

    Work is ongoing on a new Reiter. Teaser:
     
    Jared Tay and Gedemon like this.
  6. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Leeds (UK)
    Looks fantastic!! As do all the units. I don't know if it's just me, but the initial scout seems to be invisible. Other than that, what a superb mod!
     
  7. KrumStrashni

    KrumStrashni Warlord

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    We are planning an update soon. Some of the new art for the Reiter.




    and a new Asian galley

     
    Gedemon likes this.
  8. Gedemon

    Gedemon Modder Super Moderator

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    Looks good !

    I'm curious, what's your workflow with artdef and so many units/variation ?
     
  9. KrumStrashni

    KrumStrashni Warlord

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    I work on Units_Bins.artdef mostly and via Asset Editor. It is where i differentiate the assets attached.
    And a lot of Blender and texture work.
     
    Gedemon likes this.
  10. Lonecat Nekophrodite

    Lonecat Nekophrodite Emperor

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    How did you do Renaissance 'quarter' armor like this one??
     
  11. chrisgatt7

    chrisgatt7 Prince

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    So what’s next?
     
  12. Drew14

    Drew14 Chieftain

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    Hey, I play Civ6 on iPad so I don’t think I can download these mods from steam...is there another way I can get them?
     
  13. chrisgatt7

    chrisgatt7 Prince

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    Testing the mod ... so far America has a British bomber for Jet Bomber... screenshot below. From the steam workshop.
     

    Attached Files:

    • ww3.PNG
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    Last edited: Jun 28, 2020
  14. KrumStrashni

    KrumStrashni Warlord

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    Hi, yes. This will be fixed with next release. There was a little typo preventing the CV

    Mostly combining existing armors. Write me a PM. I could send you the assets if you need for another mod.
     
  15. Three Berserkers

    Three Berserkers Chieftain

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    I'm using your work well. Thank you for creating a great mode. Could you make the unique skin of Musketeers of Japanese civilization? I'm really sorry if it was an unreasonable demand. Anyway, I love and support your mode. :)
     
  16. Lonecat Nekophrodite

    Lonecat Nekophrodite Emperor

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    ^ Jap Musketman (with Tanegashima) wears light armor and not a portuguese cuirass as Samurais (of the late Sengoku era) did.
     
  17. KrumStrashni

    KrumStrashni Warlord

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    We just released a new update with new art for the Stradiot unit and African/Egyptian galley. It is live on Steam. (27 June)

     
    chrisgatt7 likes this.
  18. chrisgatt7

    chrisgatt7 Prince

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    Looks amazing is there any possible thought going into making a fourth class of aircraft. I believe there needs to be a multi role fighter. Currently the ground attack aircraft works as one but then there is no traditional ground attack aircraft aircraft
     
  19. JJOne

    JJOne Prince

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    The World congress doesn't recognize the modded fire support unit type when voting for the "military advisory" resolution.
    Also just noted that I can't build / buy ranged cavalry right now. I think it is because the normal ranged unit is currently much better than the cavalry ranged option. (culverin vs heavy horse archer).
    World congress resolution.png
     
  20. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am. Moderator

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    iirc, it would have to be added to the WorldCongress script, and that's something I purposefully didn't want to add.
     
    JJOne likes this.

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