Bactrian
Chieftain
- Joined
- Apr 18, 2014
- Messages
- 88
First, I know I'm in the minority about this. Most people seem to like 1UPT and that's why it's stuck around through three iterations. But I don't and it's not just for the usual reasons that people give (mostly that the AI doesn't do it very well).
Simply, I find moving all the individual units around the map to be frustratingly slow, repetitive, and boring. I've found myself actively avoiding going to war in Civ 7 (and 5 & 6) because of how tedious it is to actually play one out. Commanders were supposed to help, and they do make it a bit easier to get units long distances across the map, but I dislike the kind of micro their use encourages during the war. In my opinion, Civ is most interesting on the strategic layer and not the tactical. 1UPT drags me down into the slow minutia of the tactical when I would rather concentrate on much more interesting strategic choices (where to build, what to build, what policies support my goals, etc.).
I won't go into detail about why I think stacks are superior (they reward strategic decision making rather than tactical control) but will simply say that I think the Civ series is being hobbled by its current commitment to 1UPT. It's a poor fit for a game ostensibly focused on the longue durée and the passage of time. It makes me a bit sad when I think about the amount of dev time that goes into making 1UPT work rather than making even more interesting and rewarding systems that work at a bigger scale. In the name of streamlining Firaxis has already dropped what I considered to be fun parts of the strategic game: road building and infrastructure improvement (i.e. workers). I liked building roads manually. It made me think about how to best connect my empire together. If the problem was people spamming roads everywhere then my preferred solution would have been to make roads harder to build and maintain but all the more powerful for that.
I'm at old hat at Civ, having been playing since the original. I'm not generally resistant to change. I like the new era system and switching civs is fun and cool in my opinion. But in terms of the actual minute-to-minute gameplay, the bottom line is I think Civ is trending toward becoming a mediocre war game instead of a fun empire builder.
Simply, I find moving all the individual units around the map to be frustratingly slow, repetitive, and boring. I've found myself actively avoiding going to war in Civ 7 (and 5 & 6) because of how tedious it is to actually play one out. Commanders were supposed to help, and they do make it a bit easier to get units long distances across the map, but I dislike the kind of micro their use encourages during the war. In my opinion, Civ is most interesting on the strategic layer and not the tactical. 1UPT drags me down into the slow minutia of the tactical when I would rather concentrate on much more interesting strategic choices (where to build, what to build, what policies support my goals, etc.).
I won't go into detail about why I think stacks are superior (they reward strategic decision making rather than tactical control) but will simply say that I think the Civ series is being hobbled by its current commitment to 1UPT. It's a poor fit for a game ostensibly focused on the longue durée and the passage of time. It makes me a bit sad when I think about the amount of dev time that goes into making 1UPT work rather than making even more interesting and rewarding systems that work at a bigger scale. In the name of streamlining Firaxis has already dropped what I considered to be fun parts of the strategic game: road building and infrastructure improvement (i.e. workers). I liked building roads manually. It made me think about how to best connect my empire together. If the problem was people spamming roads everywhere then my preferred solution would have been to make roads harder to build and maintain but all the more powerful for that.
I'm at old hat at Civ, having been playing since the original. I'm not generally resistant to change. I like the new era system and switching civs is fun and cool in my opinion. But in terms of the actual minute-to-minute gameplay, the bottom line is I think Civ is trending toward becoming a mediocre war game instead of a fun empire builder.