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Warhammer Fantasy Battles

Discussion in 'Civ4 - Modpacks' started by Ploeperpengel, Aug 14, 2006.

  1. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
    Messages:
    4,748
    Location:
    Berlin
    Warhammer Fantasy Battles is a total conversion of Civfanatics' primiere Fantasy - Mod FFH 2



    The Warhammer 0.13:

    http://forums.civfanatics.com/downloads.php?do=file&id=2422

    Latest Patch:

    http://forums.civfanatics.com/showthread.php?t=247207

    Minimum Specs:

    -Requires Civilization IV: Beyond the Sword patch 3.17

    -There's not much support for nonshadergrafics and no support for frozen animations. If you see many floating heads it's time to upgrade your system!

    -does only support english language

    How to install:

    doubleclick the exe and enter the path to your bts/mods directory(or browse to it)

    MAKE SURE YOU GET THE LATEST PATCH FROM THE LINK ABOVE!!!!

    Buildnotes:

    I removed the previous Warhammer Warlords here because the latest patch of Warlords seemingly reduced the stability of an already unstable mod that won't get any support and only frustrate players.
    So to deal with the situation that there isn't a stable release out I decided to temporarily place the somewhat stable conversionbeta here until I'm ready to make a real release of it.
    This version is not yet really enjoyable. A lot of units, buildings, civics well almost anything will likely change a lot until I'm going to make a real release. This version is uploaded for the purpose of debugging and to give poeple that want to participate in it's developement the chance to help.
    Please report any issues you find naming the version of the patch you are using here:

    http://forums.civfanatics.com/showthread.php?t=247207

    For Playtesters
    Spoiler :

    Before playing make the following changes in your civilization.ini:

    Code:
    Code:
    ; Set to 1 for no python exception popups
    HidePythonExceptions = 1
    To:

    Code:

    Code:
    ; Set to 1 for no python exception popups
    HidePythonExceptions = 0

    Forum

    http://forums.civfanatics.com/forumdisplay.php?f=232

    Legal Disclaimer:
    Spoiler :
    This Mod is completely unofficial and in no way endorsed by Games Workshop Limited.

    Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device,'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Mark of Chaos, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, ™ and/or © Copyright Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

    INTRODUCTION TO THE DARK AND DANGEROUS FANTASY WORLD OF WARHAMMER
    Spoiler :

    "Few races know the Warhammer World as well as the adventurous and entrepreneurial High Kindred of Elves. Their tall-masted ships ply the northern oceans between the Old World to the east and the shores of Lustria to the west. To the north the Elven seamen keep a watchful eye upon Naggaroth, the Land of Chill, which the estranged Dark Elves have made their own. To the south lie the Southlands and the Fortress of Dawn, a safe haven for many an Elven seafarer bound for distant Cathay.

    THE OLD WORLD
    Though the proud Elves have for many ages explored the world and learned much about its strange peoples, they do not reveal their secrets to lesser races. To Men these places are little more than names upon a mostly empty map. The lands they know and inhabit comprise what they call the Old World. These lands are home to Men, Dwarfs, Elves and the diminutive race of Halflings, as well as numerous evil creatures which infest the mountains and forests.

    The largest and most important of the realms of Man are the Empire and Bretonnia. The Empire lies at the centre of the Old World, bounded by tall mountains and dark forests. It is the most populous by far of the Human nations and probably the most powerful too. To the south of the Empire is the Kingdom of Bretonnia, whose main strength of arms lies in its gallant knights whose tradition of chivalric virtue is held in high regard throughout the Old World.

    The other Human lands are less powerful and not so strongly unified as either the Empire or Bretonnia. North of the Empire is the cold, unwelcoming land of Kislev, ruled over by its fierce warrior Tzarina. Further north still is the rocky land of Norsca, inhabited by violent and blood-thirsty savages whose raids are a constant irritation to the Tzarina and Emperor alike. South of Bretonnia are the hot, arid lands of Estalia and Tilea. Neither is united under one crown, instead they are divided into countless petty kingdoms and warring city states. Between Tilea and Bretonnia is the tiny upland region known as the Vaults, a stronghold of bandits and brigands who sometimes hire their services as mercenaries in the Emperor's armies. Beyond the immediate confines of the Old World is Araby to the south and, to the east, the bleak, forbidding Dark Lands. The Arabians are incorrigible pirates and raiders, whose dark-sailed dhows sometimes appear in the trading ports of Tilea and Estalia. The land south of Araby is known only as the Southlands. Few Old Worlders have ever glimpsed its jungle-covered coasts or the tall white mountains of its interior. The Dark Lands east of the Empire are barren and inhospitable, where Orcs, Goblins and other monsters constantly battle against each other.

    SOUTH OF THE BADLANDS
    To the immediate south of the Empire is the small brigand-infested land of the Border Princes. This is a dangerous region where renegades, dissenters and other refugees from the settled lands face constant predation from Orcs, Goblins and each other. Further south still are the Badlands, dominated by fierce tribes of Orcs, and beyond that lies the fabled Land of the Dead, the source of much unrest in the world.

    Between the Empire and the Dark Lands is a towering mountain range whose peaks are so tall and so black that for years beyond remembering Men held the view that this must be the very edge of the world. In consequence these are called the Worlds Edge Mountains and, in truth, they form the natural eastern boundary of the Old World. These ancient peaks have been tunnelled, mined and inhabited for many centuries by the Dwarfs, a strong-minded and equally strong-armed folk whose endless wars against the Goblins of the mountains are well known even amongst Men.
    THE EDGE OF THE WORLD
    Listed above are the lands and races known to the scholars of humanity, to the sages of the Dwarfs, and to the wise amongst Elvenkind. To this font of common knowledge the Elves could certainly add far more if they did not guard their secrets so jealously. Doubtless too there are many learned men who could make a shrewd guess as to the further nature of the world and its perils. Perhaps they would speak of the subterranean race of Skaven and their gnawing and scheming beneath the world. Maybe they would hint darkly at the threat from the Land of the Dead and the ancient realm of its master Nagash. Then there are the deeper and more sinister secrets of Chaos and the hidden power of the north…"

    The Team:

    Leaddesign:
    Ploeperpengel

    Programming:
    sadly just me atm

    Graphics:
    Chamaedrys
    Ploeperpengel
    Psychic Llamas
    seZereth

    Design:
    Arexack_heretic
    Masada
    Psychic Llamas
    Solwen

    and
    woodelf;)

    Special mention:

    Kael - who's code I'm using, Rhye - who's code I'm going to use
    C.Roland, Rabbit White, Hexagonian and the rest of the FFH team for being a great help and inspiration all the time!

    Teammembers/Helpers of earlier versions:

    Agent 009, Civmansam, Duke van Frost, Dutch Junkie, El Loco Mono, Gerikes, J.Period, Lord Olleus, neener, snafusmith, The Lopez

    Thx and credits also go to:

    Bakuel, Bernie14, Danrell, Darque, Chugginator, Ganart, Gedemon, Elohim, Hrochland, IVanIV, Kelric, Kodzi, McGlocklinMA, Notarzt, Refar, sepamu92, SimCutie, Sto, strategyonly, Tharidos, Valdur, winddelay, Zuul
    and the whole Civfanatics community

    Last but not least
    Civ3 WH-Mod-Team and associates for all the stuff we borrowed and converted
    (special thx to Hikaro and Stormrage)

    Please tell me if I forgot you or you feel you should be mentioned here!


    Soundtrack:
    Budget Meeting - Hans Zimmer
    Edgen Animations, The Invisible Sun, Beoulve, Matti Paalanen, Alvarion, Vlad Kuryluk
    check out those artists at http://music.download.com
    Serundal-Incantion
    Soss-Dudelsacks
    Jared Ellsworth, Chris Many, James Dangerfield
    Ultima5 - Lazarus Soundtrack
    check it out here:
    http://www.u5lazarus.com/

    Gfx-Artist Index:
    Adrian Smith http://www.adriansmith.co.uk/
    Dan Scott http://www.danscottart.com/
    Dorian Cleavenger http://www.dorianart.com/
    Karl Kopinski http://www.karlkopinski.com/
    Julie Bell http://www.imaginistix.com/
    Henning Ludvigsen http://www.henningludvigsen.com/wordpress/


    Other Links:
    http://uk.games-workshop.com/warhammer/
    http://www.inisfail.com/~oldsage/whfb6/
    http://en.wikipedia.org/wiki/Warhammer_Fantasy
    http://www.sabertoothgames.com/warcry/
    http://nwvault.ign.com/fms/TopRated.php?content=portraits&sort=Rank&dir=ASC&lang=&w=&p=1
    http://www.markofchaos.com/
    http://www.blackindustries.com/default.asp?range=wfrp&template=products
    http://www.warhammeronline.com/english/home/index.php

    Download History:

    Warhammer Warlords removed after 9210 Downloads
    Warhammer Fantasy Battles for Vanilla Civ 4 removed after 6397 downloads!(not counted what was before the Database)
     
  2. Ploeperpengel

    Ploeperpengel academic precarity

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    Location:
    Berlin
  3. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
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    Location:
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  4. Duke van Frost

    Duke van Frost Lunatic Killer Robot

    Joined:
    Jan 24, 2006
    Messages:
    770
    Location:
    Darmstadt, Germany
    Ok, if one of these is for me, then I´ll reserve one!
     
  5. seZereth

    seZereth FfH´s art monk(ey)

    Joined:
    Feb 3, 2006
    Messages:
    3,900
    Location:
    Bayreuth


    For more impressions of the Artwork, have a look at my signature ;) ... about the formations: they were designed for a smaler unitscale (the actual hight of a model), so if you think they are too crowded,... well you are right ;) but as it is hell of a work to rewrite every formation for the bigger scale, you will have to wait until i found a better solution... or you vote for a smaller unitscale...

    P.S: for better visual appearence and less comic look i suggest using Blue Marble terrain. that is to find in the utility section i think
     
  6. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    The woodelf position! Sort of. :p
     
  7. TheLopez

    TheLopez Chieftain

    Joined:
    Jan 16, 2006
    Messages:
    2,525
    Location:
    Oregon
    Wohoooo!!! Its finally out :p

    Congratulations to the whole team that made it possible!!!
     
  8. Ploeperpengel

    Ploeperpengel academic precarity

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    Location:
    Berlin
    Wouldn't have been possible without you Lopez! Thx:)
     
  9. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,728
    Location:
    Louisville, Kentucky
    ah, a brand new warhammer game, something much more better then the "year out dated" game. I will play your mod if you continue updating this game to the best, like what keal do, that way it's faster to clear the problems and update faster too so you can work hard on adding some big things without these small problems in the way.
     
  10. Ploeperpengel

    Ploeperpengel academic precarity

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    Location:
    Berlin
    Darkdone please stay the hell out of my thread!
     
  11. Civmansam

    Civmansam Chieftain

    Joined:
    Jan 15, 2006
    Messages:
    909
    :lol: I understand completely, but don't be too harsh:crazyeye:

    on another note,

    It's finally out! Nice job guys!
     
  12. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    CTD when you hit enter in this game. Nothing special going on as far as I can tell.
     
  13. darkedone02

    darkedone02 The Suggestor

    Joined:
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    Messages:
    1,728
    Location:
    Louisville, Kentucky
    hey, i'm helping you out, i'm not going to flame no body around unless they flaming me for now on. Here are some things i found while playing as the Dark Elf, see if there are bugs are not.

    Akabar Kingdoms of Ind has the India theme song (soundtrack need to cover his theme song)

    Dark Elves have a pink icon, and so does other units i found having pink icons and no art icon

    TXT_KEY errors on Unit Catagories, Magic book and Magic Book Range need to be fix in Civilopedia.

    More TXT_KEY errors in the promotions, all the spells including water, air, earth, fire, fire2, flaming sword, jungle life 1 and 2, and Firebolt

    Grom, Skarsnik, Tenehuini, and the barbarian have no art pictures too, they have pink icons as well.

    Things i want to request to make the game better

    -A unique civilopedia, something like sevopedia but much more better then his, something more ancient

    -Religion Civilopedia entrys that tells which civilization likes that religion (i like to play my games a little bit "organized" when it comes to religion).

    -Some awesome projects that will be helpful for us, unlike the mahattan project and SDI.

    Oh, and i like the music, it's defindently fits in the game very, very well.
     
  14. Ploeperpengel

    Ploeperpengel academic precarity

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    Darkdone read the first post! There is to read: "DON'T bother me with reports about pink buttons and Textkeys I know about that!" This was written especially for you!:nospam:

    @Woodelf
    bugger- can't see anything gets produced that isn't already built in this save. I will need a programmer for this one!:(
     
  15. darkedone02

    darkedone02 The Suggestor

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    1,728
    Location:
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    thanks for informing about that, as all i did we just download the game and so forth and testing it out.
     
  16. neener

    neener 3DS Max worker bee

    Joined:
    Oct 31, 2005
    Messages:
    170
    I figured I'd write this here instead of bumping the old (J_Period's) thread, but it might be an idea for Sezereth to edit his first post in that thread to let people know the old mod is dead. I think it's more likely for newcomers to read the first few posts rather than the last few. It might sound stupid, but it honestly wasn't until I joined the mod team that I found out the whole thing was being reworked.
     
  17. Ploeperpengel

    Ploeperpengel academic precarity

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    Let's just hope it won't be bumped again and in time it'll be forgotten;)

    @Darkdone
    Ok I apologize for being rude- that's bad for my karma anyway...
     
  18. darkedone02

    darkedone02 The Suggestor

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    1,728
    Location:
    Louisville, Kentucky
    I accept your apology, i was having fun with your game, ignoring all the pink and txt_key errors, and my game crashes after i was making both militia Archer and militia Spearman
     
  19. Ploeperpengel

    Ploeperpengel academic precarity

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    Could you post a saved game immediatly before the crash?
     
  20. darkedone02

    darkedone02 The Suggestor

    Joined:
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    1,728
    Location:
    Louisville, Kentucky
    i havn't saved my game after the crash, i don't save my game very often, which there was a auto save thing.
     

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