Scytale
Shaping the Old World
I have a question/sugestion for the future version of the mod:
Shouldn't the "trade communications" option that becomes availabe with the Diplomacy tech be removed? I think it comes way too soon in the game(secon era) and if the game is played on a standard map all the civilisations become known in max 3 turns. What follows next is nothing but a WH version of WW II : 10 civs or more unite against another 5, for example.
Removing the "trade comm" option should make the atmosphere more middle-ages: one civ should explore more to find the more distant or isolated civs and the alliance system should be more regional.
So what do you think?
Shouldn't the "trade communications" option that becomes availabe with the Diplomacy tech be removed? I think it comes way too soon in the game(secon era) and if the game is played on a standard map all the civilisations become known in max 3 turns. What follows next is nothing but a WH version of WW II : 10 civs or more unite against another 5, for example.
Removing the "trade comm" option should make the atmosphere more middle-ages: one civ should explore more to find the more distant or isolated civs and the alliance system should be more regional.
So what do you think?