Changes WH 2.21
Added Beastmen units (all have +1 HP unless noted otherwise, they also ignore forest movement cost, so they get faster forest armies):
+Bray 3/2/1 (no hp bonus)
+Beastman Settler 0/0/1
+Beastman Worker 0/1/1
+Truegor 6/6/1 50
+HoC Caprigor 6/6/1 50
+HoC Ungor, upgrade to Caprigor
-Renamed "Beastman" Gor and made it 6/4/1 iron, Smithing.
-Changed Ungor to BoC, upgrade to Truegor
-Changed Tuskgor Chariot to BoC, require iron.
-Changed Bestigor to BoC and 8/5/1, Steel. Starts GA.
-Changed Centigor to 8/4/3, Chivalry, BoC only.
+Centaur 5(2)/2/2, Ballistics, 35 shields, upgrade to Centigors.
+Great Bray-Shaman 4(6)/4/1
Added Skaven units:
Clanrat 2-4-2 Warrior Code 20
Night Runner 6-3-2 Smithing 40 iron
Gutter Runner 7-4-2 Military Training 45 iron
Skaven Settler 0-0-1 30
Skaven Worker 0-1-1 10
Warlock 3-3-2 Magic 40 3-1-1 bombard, see invisible
Giant Rat 5-2-2 Pottery 30
Rat Swarm 1-1-1 Domestication 10 ATAR, no upkeep
Storm Vermin Warrior 8-4-2 Steel 50 iron
Storm Vermin Guard 3-5-2 Polearms 25 iron
Clan Eshin Assassin 6-2-2 Assassination 50 Stealth, Invisible
Plague Monk 8-2-2 -1 HP Religion 45 blitz
Rat Ogre 11-4-1 +1 HP Nature Lore 100 Beasts
Doom Wheel 9-5-3 +2 HP Invention 120 timber, iron
Poisoned Wind Globadier 9-2-2 Adv. Siegecraft 50 4-0-1
Warpfire Thrower 6-6-1 Engineering 50 4-0-1 collateral damage warpstone
Grey Seer 4-4-2 High Magic 50 8-1-1 bombard, see invisible
Bilge Rat 4-4-5 Creature Control 60 transport 5
Vermin Lord 18-7-2 +3 HP Awakening 300
Censer Bearer 10-2-2 Lords of Decay blitz, spawned
Deathburner 5-3-5 Navigation 50 timber
Doombringer 5-5-6 Naval Warfare 70 4-1-1 transport 6 timber, iron, saltpeter
Warp Raider 7-4-6 Naval Warfare 80 8-1-2 timber, warpstone
Jezzail Team 5-7-1 Gunpowder 70 5-0-1 saltpeter
Ratling Gun 9-5-1 Gunpowder 100 4-1-3 Saltpeter, iron
Warplightning Cannon 0-0-1 Metallurgy 100 16-2-2 iron, warpstone
Rat Tank 8-7-2 Steam Power 140 10-1-2 warpstone
Skavenslave 2-2-1 10
-Removed the Badlands resource.
+Added Oasis resource for desert.
-Changed all workers that have defense from 2 to 1, except the dwarf.
-Leadbelcher cost to 130 from 120
-Lava elemental cost to 120 from 130
-Minotaur cost to 85 from 75, and made available to BoC too.
-Chaos knight +1 attack, -1 defence to 9/5/2
-War mammoth cost to 100 from 90
-Lesser daemon cost to 80 from 60
-Bone giant cost 140 from 120, +3 defence
-War elephant cost to 90 from 80
-Stegadon cost to 120 from 110
-Vampire lord cost to 190 from 150
-Blood dragon cost to 200 from 160
-Jotun cost to 150 from 140
-Great taurus cost to 250 from 260, changed BR to 1 too
-Squiggoth cost to 170 from 160
-Chaos Warlock, Great Warlock, Goblin Shaman, Goblin Great Shaman AI to defense, and other fixes.
+Added new units32 for Knight of the Realm
+Made new pedia icons for the Death Galley
-Cleaned up the civilopedia wrt obsolete resources.
-Removed Beast resource requirement from dragon-like units (wyvern...)
-Removed the industrious flag from Rune forge and dark forge.
-Removed Wizard's Guild requirement from Alchemist's Guild.
-Deathroller cost to 90 from 100
-Despotism MP limit raised to 2.
+Added new skeleton barb 5/3/1
+Added new Ghoul barb 5/5/1
+Added Bretonnian Battle Pilgrim 6-4-1 Smithing 40 iron
+Added Tilean Spearman 2-4-1 Warrior Code 20
+Added Runesmith 3-3-1 +1 HP Magic 40 3-0-1 see invisible
+Added Runelord 4-4-1 +1 HP High Magic 50 6-0-1 see invisible, radar
-Changed Tuskgor Chariot to 6/2/2, i e lowered defense 1.
+Added Ghoul 5/5/1 40 for the undead civs.
+Added Keeper of Secrets 16/8/2 +2 HP.
+Added Quarreler 9/3/1 +1 HP.
+Added Harpy 6/3/2.
+Added Doom Diver bombard 10.
+Added Skull Chucker, bombard ?
+Added Treekin stats?
+Added Cold One Chariot 6/2/2 +2 HP.
-Changed Brennus icons
+Added new Damsel attack flc. (Princess)
-Made White Wolf require furs and a keep.
-Made Knights Templar require horses.
-Fiery Heart requires 5 temples.
-Brotherhood of the Bear requires Beasts.
+Added new Silverhelm.
-Changed Handgunner gfx to vanilla musketman.
- added gutterrunner run-sound (ini-file)
- fixed greyseer run-sound (ini-file)
- fixed greyseer fortifysound
- added stormvermin run-sound (ini-file)
- fixed giantrat attack-sound
- civilopedia fixes: airbases, troll, chaos troll, ungor/ungor1, doom diver
- pediaicons fixes: silverhelm, troll, chaos troll, oasis
- changed correct unit32 for silverhelm
- changed treeman to A:12 (9), D:6 (5), M:2 (1), Cost:160 (120)
- changed treekin to A:7 (9), D:7 (5)
+ added Grail knight A:16, D:7, M:2, HP:+1, Cost:200, Blitz, available at Awakening, Req. Horses
- fixed: Battle pilgrims are enslaved by the questing knight
+ added Fen Beast A:9, D:6, M:2, HP:+1, Cost:100, Free movement in swamps, available at Creature control
+ added carrion A:6, D:3, M:2, Cost:100, ATAR, Radar, Amphibios, for khemri and lahmia
+ added Tenderiser A:6, D:3, M:2, HP:1, B:2, Br:0, RoF:1, Cost:50, Req: timber
+ added Chaos Halberdier A:3, D:7, M:1, Cost:50, Req: iron
- fixed Skull Chucker stats: B:8 (1), Cost:50 (0), available to sylvania, lahmia and khemri (fire catapult has been removed from these civs).
+ added civilopedia to battle pilgrims, questing knights, carrions, fen beast, tenderiser, whirlwind, grail knight
- fixed stealth attack units (added skaven & beastmen-units to all stealth-attack units, added stealth attack targets to clan eshin assassin).
+ new grimgor (orc leaderhead)
+ resource appearence/reappearence flavour text to script.txt
+ skaven warrens -building graphics
+ added chaos furies to beastmen
- fixed cult of pleasure tower -splash
+ added cathayan wizard
+ added nippon mage
+ added ungol enchanter
+ added shadow warrior
+ added sounds to chaos halberdier
+ added flying carpet to aerial combat 8/4/2 ATAR 125shields, requires Eyries (pedia explains why
+ added civilopedia-concept about invisible units
+ added hassassin civilopedia
+ added notion of "being invisible" to assasin-type units
+ added notion of "seeing invisible" to magic-wielders, greater daemon, keeper of secret, unclean one, verminlord, grail knight, dwarf ranger
- ogres and beasts -resources to disappear/reappear occasionally
- chaos halberdier D:7->6
- bestigor cost 55->65
- centigor A:8->7
- minotaur 9/4/1 +1HP cost 85 -> 10/5/1 +1HP cost 110
- mining squad +5 cost
- black orc warrior +5 cost
- black orc boyz +5 cost
- orc boarboyz +5 cost
- boar chariot +5 cost
- rat ogre +10 cost
- troll +10 cost
- clansman +5 cost
- dwarf ranger +5 cost
- longbeard +5 cost
- ironbreaker +5 cost
- thunderer +5 cost
- troll slayer +5 cost
- dragon slayer +5 cost
- chaos dwarf warrior +5 cost
- immortal of hashut +5 cost
- blunderbuss +5 cost
- bull centaur +5 cost
- gor +5 cost
- ungor +5 cost
- war mammoth +10 cost
- ushabti +5 cost
- norse dwarf +5 cost
- cold-one knight +5 cost
- saurus warrior +5 cost
- temple guard +10 cost
- saurus gunner +5 cost
- kroxigor +5 cost
- cold-one rider +5 cost
- mage +10 cost
- archmage +10 cost
- sorceress +10 cost
- high sorceress +10 cost
- spellsinger +10 cost
- spellweaver +10 cost
- chaos dwarf sorcerer +5 cost
- chaos dwarf sorcerer lord +5 cost
- unclean one -30 cost
- centaur +5 cost
- bray shaman +5 cost
- great bray shaman +5 cost
- truegor +5 cost
- caprigor +5 cost
- runelord +5 cost
- runesmith +5 cost
- quarreler +5 cost
- fen beast +10 cost
- whirlwind +5 cost
- pedia text for keeper of secrets
- pedia text for lesser daemon (now also for BoC)
- pedia text for marketplaces (effect of 9 resources)
- Flying units-pedia entry: added harpy, chaos fury and flying carpet
- other small pedia fixes I now have forgotten
- waywatcher to forest spirits A:9, D:3, M:2 Cost 70
- treekin to nature lore
- hawk to crop rotation
- chaos warlock graphics
- paradrop to gutter runner & clan eshin assassin
- sounds to warpraider, deathburner and doombringer made quieter and shorter
+ added night-goblin spearman for goblins
- added +1 food to halflings
-Renamed goblin leader to Skarsnik, and renamed the civ to Crooked Moon Goblins.
-Changed civ colours, now Goblins are yellow, Westerland grey and Khemri blue.
-Renamed goblin king unit Skarsnik.
-Horses now give +1 shield, +1 commerce.
-BoC don't get Woodworking.
-Sisters of Shallya only works for Monarchies.
-fixed civilopedia for flesh hounds and chaos troll, mentions BoC.
+Added pikeman to Albion.
-Renamed Greater Daemon to Bloodthirster.
-Gave Chaos Furies, Unclean Ones Airlift ability.
-Changed Orc Spearman to defense 6, cost 30.
+Added tech Colossal Constructs to Khemri.
-Moved Ushabti and Black Pyramid to Colossal Constructs.
-Changed Ushabti to 10/7/1 cost 110.
-Removed Green Dragon from Bretonnians.
+Added Orc Archer.
+Added Lord Of Change.
+Added Spider Rider 8/3/2, cost 80.
-Added "Detect Invisible" to all dragonlike units.
-Renamed chaos civ to Hordes of Chaos.
-Gave HoC and BoC Mysticism from start.
-Removed the 2.1a GCON
-Made Borgio a Prince
-Chaos Warrior 9/6/1 60
-Chaos Knight 9/6/2 90
-Minotaurs BoC only
-Fleshhounds HoC only 8/4/2 75
+Added Goblin Hewer bombard 6-1-3 60 at Dogs of war
+Added Flame Cannon 10-1-2 70
-Changed Organ Gun to 8-1-4 cost 90.
-Changed Gor to the new gfx.
+Added Skaven pedia text.
-Changed Caprigor to 8/4/1 45 Feudalism.
+Added Orc Shaman 3/3/1 3/1/1 35
+Added Great Orc Shaman 4/4/1 6/1/1 40
+Added placeholder empire swordsman for empire, westerland, tilea.
-Changed Mausoleum to 100 cost.
-Moved 60+ units with C3MT.
-Fixed spawned units.
-Fixed enslavement units.
-Fixed Assassination targets.
+Added empire swordsman for real.
+Added Faun as Beastman.
-Shrunk Beastman Settler.
+Added sounds to emp sword and faun.
-Made the Bowman available to HoC.
-Updated Great Book scholars.
-Renamed Stealth attacks to assassinations.
-Indic Inf now 55 shields.
-great eagle cost 90.
-eagle rider cost 110.
-Made Warlord enslave Thrall, as it should be!
-Made Moot give GA to Agr civs.
-Made Chaos Moon give GA to Exp civs.
+Added Necrarch's Ship to barbs.
+Added Minoan Galley for dwarves, CDs. 2-2-5
+Added Dromon for dwarves. 3-2-5 2-0-1 bombard.
-Made Clansman 15 shields again.
+Updated Slavic Horseman to the version with civ coloured shield.
-Made Buccaneer available to Tilea.
-Removed lots of old unused units.
-Fixed Longbowman2 sounds.
-Deleted Monoliths2 tech.
+New Fortify sound for Jezzail, Night Runner, Ratling Gun, WarpfireThrower,
+Added Halfling Mercenary 6(6)/3/1 ATAR.
-Fixed sounds for Snotling, Goblin Spearman, Italian Foot Knight, Landsknecht, Ushabti, Black Widow, RatOgre and Sounds.
-Removed AoK Hand Cannoneer, AoK Knight, AoK Man-at-Arms, AoK Two-Handed Swordsman, Beastman, Black Orc, old Earth Elemental, FanSquiggoth, Giant Spider, GoblinSpearman, Guardian Troll, High Elf Cavalry, Ironram, KenderSwordsman, Longbowman, LOTRTroll, Lynx Spider, Ogre, Siamese Swordsman, Uruk Hai Berserker, Wolf Spider.
-Made BoC Ungor upgrade to Truegor.
-Fixed tech blurbs in script.txt
-Gave LoC bombard 10.
-Added Timber in Jungle.
+New Oak of Ages gfx.
-Removed Irrigation tech. Irrigation now at Farming.
-Moved Dryad to Emissaries.
-Giant Rat to Farming.
-Moved Bugmans, Vineyard and Brewery to Pottery.
-Removed Net Art folder, the mod now uses the ordinary Flics folder.