Howdy all,
Attached is a scenario I have been working on using the newly released WH2.1 mod and Zyc's map and city placement. Basically it is the Warhammer world as it stands circa 1900 with pre-placed cities and armies. Each individual empire is not balanced nor will it be ... some empires have a huge advantage over others but I feel ALL empires are winnable by a human player (not the AI).
Played through it a couple times and happy with it for the most part. Some empires I refuse to play though so feedback would be appreciated. Same goes for glaring errors / bugs / etc etc.
I had thought about preplacing all the great wonders but I quit playing in 1994 so not sure where they all go in the current Warhammer world. Same goes with certain structures, e.g. pre existing walls for historically walled cities, keeps, castle, universites for university towns etc etc. Nor am I sure it would improve the scenario. If anybody wants to provide though (or point me in the correct direction), will add.
05SEP24 EDIT: See below for updated patch (v1.1, 10 views)
05SEP25 EDIT: Version 1.2. Fixes turn lockup bug.
Attached is a scenario I have been working on using the newly released WH2.1 mod and Zyc's map and city placement. Basically it is the Warhammer world as it stands circa 1900 with pre-placed cities and armies. Each individual empire is not balanced nor will it be ... some empires have a huge advantage over others but I feel ALL empires are winnable by a human player (not the AI).
Played through it a couple times and happy with it for the most part. Some empires I refuse to play though so feedback would be appreciated. Same goes for glaring errors / bugs / etc etc.
I had thought about preplacing all the great wonders but I quit playing in 1994 so not sure where they all go in the current Warhammer world. Same goes with certain structures, e.g. pre existing walls for historically walled cities, keeps, castle, universites for university towns etc etc. Nor am I sure it would improve the scenario. If anybody wants to provide though (or point me in the correct direction), will add.
05SEP24 EDIT: See below for updated patch (v1.1, 10 views)
05SEP25 EDIT: Version 1.2. Fixes turn lockup bug.