Bug fixes:
-some buttonfixes
-fixed roads(no more highways)
-fixed spidersilkeffect not displaying
-Undead units require Necromancy
-Brightstone no longer converts to warpstone
Changes:
-Animal Husbandry now has Agriculture as OR prereq
-Reduced some early techcosts
-Priesthood follows up Philosophy needs ceremonial burial and festivals
-Contemplation grants a free prophet
-Theater needs literature, grants +1 happyness, +1 Happy per 20 % gold, 1 happy with dye, cost 120, no more culture
-Carnival moves to festivals is cheap and just gives +1 happy, will need some spicing up later
-Promotion Musician moves to festivals
-Military tradition needs festivals
-city garrison, city raider I,II,III, shock I,II, formation I,II each give +20% per tier
-combat I,II,III,IV,V each give 10%
-can adjust Influence rate with civil service
-sisters of shallya needs 5 Herbalists and priesthood to build
-Invention needs Construction
-Fanaticism needs Tyranny
-Temples need Ceremonial Burial
-Harbor moved to sailing
-recombined optics and compass to navigation
-glittering tower moved to navigation
-philosophy follows up contemplation AND chronicles
-Education follows up literature and needs Mathematics
-Ancient forest spreads with civic Sylvan ways
-merged Influence Driven War by Moctezuma
-reduced feature defense for forests, jungles and ancient forests
-fixed some improvement-feature-terrain dependencies
-added PL's Spellmod
-converted mod to FFH 31e codebase
-Hedgewizard class now upgrades to wizards
-Warlocks are Hedgewizardclass now
-Added missing combatmali for terrain and features(forest, jungle etc.) for some mounted units
-construction requires Bronze Working
-Rifling moved behind Cannons, req Steel
-Switched Tracking and Naturelore
-realignent/reinterwined recon and monstertechs
-Scouts require Hunting
-Hunters require Tracking
-Ranger require Naturelore
-Sylvan ways is Woodelfonly civic
-Terrain/Feature specializationpromotions require Tracking(tier1)/Naturelore(tier2)
-added Snowman Promotion 2
-added Native to Jungle promotion 1 and 2
-Adept(HE UU), replaces Hedgewizard
-Aspirant(DE UU) replaces Hedgewizard
-Phoenixguard can inquisition
-Executioners can inquisition
-Implemented weapontiers
-some Monsters require Aerie some others Breeding grounds resource
-Skaven magic promotions require Warpstone
-ancient forests now correctly get removed when improvements are build
-ancient forests can be chopped with iron working
-"barbarian" type civs can't build imperial roads
31.5 disabled due to bad performance
26.5. -merged desireable changes to the SDK from FFH 0.32a(as WH no longer has identical SDK with FFH)
26.5. -updated xml and python accordingly
26.5. -Elven units are immune to disease and mutation as well as having a 50% Deathdamage resistance, + 1 Firststrike, +1 Movement
26.5. -Monsters shouldn't get default race promotions even if they don't have a racepromotion
26.5. -merged various modcomps from xienwolf's FFH expansion
http://forums.civfanatics.com/showthread.php?t=273242
->xienwolf's promotion tags, Dom Pedro II's Food from animals, xednix Technology affected buildings, mtaggles specialist icons, johnny smith's specialist stacker, Jean elcard's Obsolete Buildings
27.5 -Pedia entries for Bloodbowl
27.5 -some small balancetweaks for buildings
28.5 -revamped High and Darkmagic from the spellmod
29.5 -added Gameoption No Building Prereqs(both for AI and Player)
29.5 -merged Armorer and Weaponsmith to Mastersmith buildingclass
29.5 -Training Yards replace barracks for barb civs now
29.5 -Runeforge(Dwarves) replaces Mastersmith now
Additions:
Buildings:
Temple of Khaine
27.5-City walls(obsoletes Walls)
27.5-High Walls(obsoletes City Walls)
27.5-Citadel(obsoletes Castle)
27.5 -added Lightshow(spellbuilding)
29.5- added Forge of Vaul(UB for Asur, replaces Mastersmith)
30.5 -added building Joust
Units:
Highelves:
-Dragonprinces, replace Cavalry, free promotion "Dragonarmour"
-Ellyrian Reavers, replace Light cavalry
-Lothern Seaguard, replace crossbowman, start with boarding, amphibious
-Acolyte of Hoeth, Missionary, can upgrade to Adept or Swordmaster
-Swordmasters of Hoeth, religious unit
-White Lions, replace Royal guard
Darkelves:
-Corsairs, replace Militia Swordsman start with boarding, amphibious, seadragoncloak
-Shades(Ranger UU for Druchii)
-Beastmaster(Specialunit Druchii)
-Shadowwarrior(Ranger UU for Asur)
-Black Guard, replace royal guard
Other:
-Asrai Prophetess
-Spellsinger
-Spellweaver
-Skaven Warlock
-Warlock Engineer
-Grey Seer
-Treekin
Spellunits:
-Animated Stones
-Golden Servent
-Shadow Beast
-Guardian Light
-Lightshow
-Unseen Lurker
-Incandescent Assassin
-Doombolt(Magic Missle), Str.5, Collateral, stronger than but no bombardmend like fireballs
Civics:
removed religion civicoptions
added membership civicoptions
won't log this in detail you'll see yourself
Misc:
-added scenariomap "The Kinstrife"(PL)
-Feature Petrified forest
-added bonus Aerie
-added bonus Breeding Grounds
-added improvement Corral(buildable by Hunters, rangers and Beastmaster)
-added improvement Watchtower
-added improvement Keep
-added improvement Stronghold
-added bonus Meteorite(works similar to FFH mana, it's no use of its own but can be converted to "meteoric iron" like Ithilmar, Gromril, Adamantium)
-added bonus Adamantium
-added improvement Gromril Mine(converts meteorite to gromril-dwarves only)
-added improvement Ithilmar Mine(converts meteorite to Ithilmar-highelves only)
-added improvement Adamantium Mine(converts meteorite adamantium-darkelves only)
-added bonus Meteoric Iron
-added improvement Meteorite Mine(converts meteorite to meteoric iron- the rest
31.5 due to bad performance I have to find a way to restrict this improvement without python)
-added Healer promotion(like medic1, divine units only)
-added The Alliance(Overcouncil)
-added The Covenant(Undercouncil)
-added Cult of Khaine
-added Fighters' Guild
30.5-added spell 'buy Armour of Meteoric Iron'
30.5-added spell 'buy Adamantine Armour'
30.5-added spell 'buy Gromril Armour'
31.5 -added Jeckel's Improvementcultureborders mod
2.6 - added animosity for Greenskins
Cleaning up:
-removed almost all events
-removed Monasteries
-removed Cathedrals
-recombined Drama and Music to Festivals(following chronicles)
-removed theology
-removed Paper
-removed monasticism
-removed aesthetics
-removed organized religion
-removed Enlightenment
-removed promotion Drummer
-removed spell get'em
-removed infirmary
-removed Juweler
-removed dwarven palace art(LotR)
-buildingbuttoncleanup
-removed Journeyman unitclasses
-removed march promotion
-removed medic promotions
-removed evangelist promotion
27.5 - some pediacleanups
cosmetics:
-linked modelart for Da Idol of Gork and Mork
-new modelart for Dwarven Vault(woodelf)
-added new modelart for
Darkelven Crossbowman
-added new modelart for Darkelven Militia Spearman
-added new modelart for Aspirant(by seZereth)
-added new modelart for Sorceress(by seZereth)
-added new modelart for Wyvern(by winddelay)
-added new modelart for
Black Guard
-added new effect for Doombolt
-added new modelart for Spellsinger(seZereth)
29.5 -added awesome ancient forest gfx (seZereth)