Psychic_Llamas
Wizard in the Making
This post will be where all downloads for Version 1.4 of the Warhammer Fantasy Battles mod version 1.4 will be located. Future Patches and changelogs will be found here. Please dont report bugs here, use the Bug Reports thread instead .
DOWNLOAD Version 1.4:
Mod: [LINK]
Sound Track: [LINK]
Patch a: patch a is broken, please wait for patch b...
INSTALL PROCEDURE:
1. Extract the main mod file into BTS\mods folder.
2. Extract the music file into BTS\mods folder.
3. Rename the BTS\mods\Warhammer 1.4 folder to BTS\mods\warhammer.
Balance/changes:
1. Changed Spite Resource to give the civ access to also give a range of 'Spite' Promotions.
2. changed 'Oak of ages' to provide +2 food and +2 hammer with the 'Lore of Life' Technology.
3. changed 'shrine of asuryan' to provide +2 commerce and +2 hammer with the 'Lore of Light' Technology.
4. changed 'shrine of Khaine' to provide +2 commerce and +2 hammer with the 'Lore of Death' Technology.
5. Rebalanced a lot of Ghur (Beast) spells
6. Rebalanced a lot of Shyish (Death) spells
7. Rebalanced a lot of Azyr (Heavens) spells
8. Removed health bonus from herbalist (only gets health from tobbaco, tea and mysticism). increased cost to 70.
9. Rebalanced a lot of Nurgle spells
10. Rebalanced a lot of Tzeentch spells
11. Archers can no longer use bronze or iron weapons (can use war tattoos from dyes though)
12. Recon units cannot use war tattoos, bronze or iron weapons.
13. all archers/crossbow units and UUs have a single square ranged attack.
14. removed the free promotion from all spellcasting units.
15. all spellcasting units start with their respective promotions (ie hedge wizard starts with channeling 1 and hedge magic 1. Archmages start with channeling 1-3 and high magic 1-3)
16. changed roads and Wildpaths to starting techs for respective civs and removes tech requirements.
17. changed forest chopping to be avaliable from Agriculture but take more than twice as long to do and yeild no hammers... will need balancing.
Fixes:
1. Fixed Wild lands TXT_KEY
2. removed “unlimited serf” from Caste System
3. prevented Beast units from being able to get the Glamorweave kin promotion.
4. Fixed estalian city San Luis TXT_KEY
5. Fixed salvation and chaos temple issues
6. salvation and chaos missionarieas dont require their temples to be built (only the religion)
7. Wildpaths and Road techs are now non-tradable to prevent one civ having both techs and having their roads degrade to trails every turn.
Additions:
1. Added 'Celestial Palace' Unique Feature (appears only on grassland or plains Hills, grants +1 food +1 hammer and +1 commerce to the tile. +30% defence to all squares in a 3 tile range, acts as a city. +1 Hammer food and Commerce with Philosophy Tech.)
2. Added 'Mount Arachnos' Unique Feature. (Spawns barbarian Giant Spiders. Only appears on Peaks.)
3. Added 'Mortheim' Unique Feature. Provides Warpstone resource and +2 commerce.
4. Added 'Elven Ruins' Unique Feature. Pillaging may gift a City or a large Research or Gold Bonus. may appear more than once.
5. Added 'Vauls Anvil' Unique Feature. +3 hammers to the tile, provides the 'Meteoric iron' resource, provides another +3 Hammers with Advanced Smithing.
6. Added 'The Vortex' Unique Feature Placeholder. (in the future would like it to make enemy spells cast in the owners borders fail 33% of the time, Daemon units in the Owners Borders get -20% strength.)
7. Added Help texts and civilopedia entries for Ghur (Beast) Spells
8. Added Help texts and civilopedia entries for Shyish (Death) Spells
9. Added Help texts and civilopedia entries for Aqshy (Fire) Spells
10. Added Help texts and civilopedia entries for Azyr (Heavens) Spells
11. Added Help texts and civilopedia entries for Nurgle Spells
12. Added Help texts and civilopedia entries for Tzeentch Spells
Cosmetic:
1. Added Graphics for the Celestial Palace U.F.
2. added graphics for The Vortex U.F.
Fixes:
1. Quick fix for the "GFC error: failed to initialise the primary control theme." error when trying to load the mod.
Balance/changes:
1. changed most of the civics effects, moved tech requirements around a bit etc.
2. changed council of 13 to expansive subterranean sprawling and raiders
3. changed skarsnik to spiritual arcane and raiders
4. changed azhag to expansive maurauders and raiders
5. changed malekith to seafaring raiders and arcane
6. changed ariel to spiritual charismatic and Protective
7. changed astragoth to sprawling, industrious and ingenuity
8. changed the raiders trait to grant the 'raider' promotion to all melee, archer, mounted, chariot, gun and recon units. (EDIT) removed free exp from combat (maurauders is not the only trait which gives that)
9. changed all the combat promotions back to giving 20% combat strength not 10%. (EDIT) ignore this, changed back to 10% again )
10. changed Vlad to Financial, Aggressive and Summoner.
11. Changed manfred to Organised Summoner and Arcane.
12. Changed amazon leader to barbarian, charismatic and spiritual
13. changed jaffar to spiritual, philosophical and summoner
14. Changed Louen to Protective, Spiritual and Horseman
15. Changed Gilles to Spiritual Charismatic and Horseman
16. changed Wu to Defender agricultural and imperialist
17. changed Magnus to Charismatic, Imperialist and spiritual
18. changed Karl Franz to Organised imperialist and philosophical
19. changed Sigmar to Imperialist aggressive and Charismatic
20. changed Jose Paul to Protective spiritual and Seafaring
21. changed Leung Kwok to maurauders horsemen and Barbarian
22. Changed Akabar to spiritual protective agricultural and adaptive (spiritual = permanent trait)
23. changed katarin to arcane, summoner and protective
24. changed Boris to defender raider and expansive
25. changed takagura to Agricultural organised and industrious
26. changed lucan and lucini to Insane, Financial, philosophical and spiritual
27. changed lorenzo lupo to industrious, seafaring and financial
28. canged borgio to besieger, financial and aggressive
29. Changed Settra to Imperialist, industrious and summoner
30. changed neferata to spiritula industirous and protective
31. changed Finubar to seafaring, financial, charismatic and adaptive (seafaring is permanent)
32. changed mazdamundi to spiritual arcane and industrious
33. changed tehenuinni to spiritual expansive and charismatic
34. changed hobgobla khan to raiders, maurauders, besieger and adaptive (raider is permanent)
35. changed Greaseus to Aggressive financial and raiders
36. changed grimgor to organised aggressive raiders
37. changed Morghur to Expansive barbarian and aggressive
38. chaged arcane promotion to also give extra 10% spell damage and 10% resistance. (seemed underpowered)
39. changed spiritual trait to grant 'healer' and 'spirit guide' to divine units.
40. changed homeland promotion to give 20% combat in borders rather than the pathetic 10%
41. changed lizardman promo to give +20% attack and defence, and double moves in jungle.
42. changed dwarf promo to give 20% attack and defence in hills, and 20% poison resistance
43. Changed skaven promo to give 20% attack and defence in hills, and 30% poison resistance, and -10% holy resistance
44. changed unseen lurker unit to have 1 move, and be able to conduct spy missions, and counter spies.
45. Changed Elven promotion to give +1 move and +1 first strike CHANCE not +1 first strike
Fixes:
1. Subterranean trait no longer gives +2 summons duration.
2. Fixed Comet of Cassandora, now summons a permanent nuke like unit (nuke range of 5 squares), but kills the caster. (will need balancing, ie need to remove fallout and change sounds and special effects)
3. removed tile yeilds from watchtower, keep and stronghold, see if that deterrs AI from building them everywhere...
4. Fixed light houses to only give 1 free trade route to their city, not every city
5. wood elves now start with Lore of Athel Loren ,not with High Magic
Additions:
1. added Sicaire (assassin UU) for Tilea
2. added Bombard (Cannon UU) for tilea
3. added Verezzo Crossbowman (Crossbos UU) for Tilea
4. added Arquebusier (handgunner UU) for Tilea
5. Added Condoteri (Mercenari UU) for Tilea
6. added Royal Bodyguard (Royal Guard UU) for tilea
7. added Tilean Galley (Tririem UU) for Tilea
8. added raider promotion. auto pillage and +10% combat strength. (EDITRemoved: 'can use enemy roads', over powered)
9. Added 'Senior officer' promotion, requires either musician or standard bearer. randomly applies the 'morale' promotion to the unit.
10. Added Estalian Jinetes (Horsearcher Warband UU) for Estalia
11. Added Estalian knights (knights UU) for Estalia
12. Added Great Galleon (Ship of the Line UU) for Estalia
13. Added Tercios Pikemen (Pikemen UU) For Estalia
14. Added Conquistadores (requires Navigation, Advanced Smithing) for Estalia
15. Added Chapel of the Grail (Brettonian Salvation Temple UB)
16. Added Temple of Sigmar (Empire Salvation Temple UB)
17. Added Temple of Ursun (Kislev Salvation Temple UB)
18. Added Temple of Mercopio (Tilean Salvation Temple UB)
19. Added Temple of Myrmydia (Estalian Salvation Temple UB)
20. Added Temple of Ulric (Brettonian Salvation Temple UB)
21. Added Temple of Khorne (requires Chaos state Religion)
22. Added Temple of Slaanesh (requires Chaos state Religion)
23. Added Temple of Nurgle (requires Chaos state Religion)
24. Added Temple of Tzeentch (requires Chaos state Religion)
25. Added Temple of Chaos Undivided (requires Chaos state Religion)
26. Added Gateway of Infinite Oblivion
26. Added Gateway of Endless Blood
26. Added Gateway of Limitless Desire
26. Added Gateway of Festering Decay
27. Added The Suiddock World Wonder
Cosmetic:
1. added new Oak of Ages art
2. added new Shrine of Khaine art
3. Added new ancient forest art
4. Added new deep jungle art
5. Added new Volcano art
--------------------
NOTE: There will most likely be some changes/ additions which i forgot to mention on this changlog, its inevitable with such a big update
Special Thanks to Humakty, Ahriman and Orlanth for their increadible help with this, took a quarter of the time that it would have taken on my own
--------------------
To Do: (in no particular order)
1. Salvation and Corruption UUs
2. Kislev, finalise Old world civs
3. Recon Units/promotions
4. Metals Promotions (need to figure out how this works)
--------------------
To REPORT BUGS please go to this thread: [CLICK]
--------------------
DOWNLOAD Version 1.4:
Mod: [LINK]
Sound Track: [LINK]
Patch a: patch a is broken, please wait for patch b...
INSTALL PROCEDURE:
1. Extract the main mod file into BTS\mods folder.
2. Extract the music file into BTS\mods folder.
3. Rename the BTS\mods\Warhammer 1.4 folder to BTS\mods\warhammer.
Spoiler Patch b (not yet avaliable) :
Balance/changes:
1. Changed Spite Resource to give the civ access to also give a range of 'Spite' Promotions.
2. changed 'Oak of ages' to provide +2 food and +2 hammer with the 'Lore of Life' Technology.
3. changed 'shrine of asuryan' to provide +2 commerce and +2 hammer with the 'Lore of Light' Technology.
4. changed 'shrine of Khaine' to provide +2 commerce and +2 hammer with the 'Lore of Death' Technology.
5. Rebalanced a lot of Ghur (Beast) spells
6. Rebalanced a lot of Shyish (Death) spells
7. Rebalanced a lot of Azyr (Heavens) spells
8. Removed health bonus from herbalist (only gets health from tobbaco, tea and mysticism). increased cost to 70.
9. Rebalanced a lot of Nurgle spells
10. Rebalanced a lot of Tzeentch spells
11. Archers can no longer use bronze or iron weapons (can use war tattoos from dyes though)
12. Recon units cannot use war tattoos, bronze or iron weapons.
13. all archers/crossbow units and UUs have a single square ranged attack.
14. removed the free promotion from all spellcasting units.
15. all spellcasting units start with their respective promotions (ie hedge wizard starts with channeling 1 and hedge magic 1. Archmages start with channeling 1-3 and high magic 1-3)
16. changed roads and Wildpaths to starting techs for respective civs and removes tech requirements.
17. changed forest chopping to be avaliable from Agriculture but take more than twice as long to do and yeild no hammers... will need balancing.
Fixes:
1. Fixed Wild lands TXT_KEY
2. removed “unlimited serf” from Caste System
3. prevented Beast units from being able to get the Glamorweave kin promotion.
4. Fixed estalian city San Luis TXT_KEY
5. Fixed salvation and chaos temple issues
6. salvation and chaos missionarieas dont require their temples to be built (only the religion)
7. Wildpaths and Road techs are now non-tradable to prevent one civ having both techs and having their roads degrade to trails every turn.
Additions:
1. Added 'Celestial Palace' Unique Feature (appears only on grassland or plains Hills, grants +1 food +1 hammer and +1 commerce to the tile. +30% defence to all squares in a 3 tile range, acts as a city. +1 Hammer food and Commerce with Philosophy Tech.)
2. Added 'Mount Arachnos' Unique Feature. (Spawns barbarian Giant Spiders. Only appears on Peaks.)
3. Added 'Mortheim' Unique Feature. Provides Warpstone resource and +2 commerce.
4. Added 'Elven Ruins' Unique Feature. Pillaging may gift a City or a large Research or Gold Bonus. may appear more than once.
5. Added 'Vauls Anvil' Unique Feature. +3 hammers to the tile, provides the 'Meteoric iron' resource, provides another +3 Hammers with Advanced Smithing.
6. Added 'The Vortex' Unique Feature Placeholder. (in the future would like it to make enemy spells cast in the owners borders fail 33% of the time, Daemon units in the Owners Borders get -20% strength.)
7. Added Help texts and civilopedia entries for Ghur (Beast) Spells
8. Added Help texts and civilopedia entries for Shyish (Death) Spells
9. Added Help texts and civilopedia entries for Aqshy (Fire) Spells
10. Added Help texts and civilopedia entries for Azyr (Heavens) Spells
11. Added Help texts and civilopedia entries for Nurgle Spells
12. Added Help texts and civilopedia entries for Tzeentch Spells
Cosmetic:
1. Added Graphics for the Celestial Palace U.F.
2. added graphics for The Vortex U.F.
Spoiler Patch a :
Fixes:
1. Quick fix for the "GFC error: failed to initialise the primary control theme." error when trying to load the mod.
Spoiler Version 1.4 Changelog :
Balance/changes:
1. changed most of the civics effects, moved tech requirements around a bit etc.
2. changed council of 13 to expansive subterranean sprawling and raiders
3. changed skarsnik to spiritual arcane and raiders
4. changed azhag to expansive maurauders and raiders
5. changed malekith to seafaring raiders and arcane
6. changed ariel to spiritual charismatic and Protective
7. changed astragoth to sprawling, industrious and ingenuity
8. changed the raiders trait to grant the 'raider' promotion to all melee, archer, mounted, chariot, gun and recon units. (EDIT) removed free exp from combat (maurauders is not the only trait which gives that)
9. changed all the combat promotions back to giving 20% combat strength not 10%. (EDIT) ignore this, changed back to 10% again )
10. changed Vlad to Financial, Aggressive and Summoner.
11. Changed manfred to Organised Summoner and Arcane.
12. Changed amazon leader to barbarian, charismatic and spiritual
13. changed jaffar to spiritual, philosophical and summoner
14. Changed Louen to Protective, Spiritual and Horseman
15. Changed Gilles to Spiritual Charismatic and Horseman
16. changed Wu to Defender agricultural and imperialist
17. changed Magnus to Charismatic, Imperialist and spiritual
18. changed Karl Franz to Organised imperialist and philosophical
19. changed Sigmar to Imperialist aggressive and Charismatic
20. changed Jose Paul to Protective spiritual and Seafaring
21. changed Leung Kwok to maurauders horsemen and Barbarian
22. Changed Akabar to spiritual protective agricultural and adaptive (spiritual = permanent trait)
23. changed katarin to arcane, summoner and protective
24. changed Boris to defender raider and expansive
25. changed takagura to Agricultural organised and industrious
26. changed lucan and lucini to Insane, Financial, philosophical and spiritual
27. changed lorenzo lupo to industrious, seafaring and financial
28. canged borgio to besieger, financial and aggressive
29. Changed Settra to Imperialist, industrious and summoner
30. changed neferata to spiritula industirous and protective
31. changed Finubar to seafaring, financial, charismatic and adaptive (seafaring is permanent)
32. changed mazdamundi to spiritual arcane and industrious
33. changed tehenuinni to spiritual expansive and charismatic
34. changed hobgobla khan to raiders, maurauders, besieger and adaptive (raider is permanent)
35. changed Greaseus to Aggressive financial and raiders
36. changed grimgor to organised aggressive raiders
37. changed Morghur to Expansive barbarian and aggressive
38. chaged arcane promotion to also give extra 10% spell damage and 10% resistance. (seemed underpowered)
39. changed spiritual trait to grant 'healer' and 'spirit guide' to divine units.
40. changed homeland promotion to give 20% combat in borders rather than the pathetic 10%
41. changed lizardman promo to give +20% attack and defence, and double moves in jungle.
42. changed dwarf promo to give 20% attack and defence in hills, and 20% poison resistance
43. Changed skaven promo to give 20% attack and defence in hills, and 30% poison resistance, and -10% holy resistance
44. changed unseen lurker unit to have 1 move, and be able to conduct spy missions, and counter spies.
45. Changed Elven promotion to give +1 move and +1 first strike CHANCE not +1 first strike
Fixes:
1. Subterranean trait no longer gives +2 summons duration.
2. Fixed Comet of Cassandora, now summons a permanent nuke like unit (nuke range of 5 squares), but kills the caster. (will need balancing, ie need to remove fallout and change sounds and special effects)
3. removed tile yeilds from watchtower, keep and stronghold, see if that deterrs AI from building them everywhere...
4. Fixed light houses to only give 1 free trade route to their city, not every city
5. wood elves now start with Lore of Athel Loren ,not with High Magic
Additions:
1. added Sicaire (assassin UU) for Tilea
2. added Bombard (Cannon UU) for tilea
3. added Verezzo Crossbowman (Crossbos UU) for Tilea
4. added Arquebusier (handgunner UU) for Tilea
5. Added Condoteri (Mercenari UU) for Tilea
6. added Royal Bodyguard (Royal Guard UU) for tilea
7. added Tilean Galley (Tririem UU) for Tilea
8. added raider promotion. auto pillage and +10% combat strength. (EDITRemoved: 'can use enemy roads', over powered)
9. Added 'Senior officer' promotion, requires either musician or standard bearer. randomly applies the 'morale' promotion to the unit.
10. Added Estalian Jinetes (Horsearcher Warband UU) for Estalia
11. Added Estalian knights (knights UU) for Estalia
12. Added Great Galleon (Ship of the Line UU) for Estalia
13. Added Tercios Pikemen (Pikemen UU) For Estalia
14. Added Conquistadores (requires Navigation, Advanced Smithing) for Estalia
15. Added Chapel of the Grail (Brettonian Salvation Temple UB)
16. Added Temple of Sigmar (Empire Salvation Temple UB)
17. Added Temple of Ursun (Kislev Salvation Temple UB)
18. Added Temple of Mercopio (Tilean Salvation Temple UB)
19. Added Temple of Myrmydia (Estalian Salvation Temple UB)
20. Added Temple of Ulric (Brettonian Salvation Temple UB)
21. Added Temple of Khorne (requires Chaos state Religion)
22. Added Temple of Slaanesh (requires Chaos state Religion)
23. Added Temple of Nurgle (requires Chaos state Religion)
24. Added Temple of Tzeentch (requires Chaos state Religion)
25. Added Temple of Chaos Undivided (requires Chaos state Religion)
26. Added Gateway of Infinite Oblivion
26. Added Gateway of Endless Blood
26. Added Gateway of Limitless Desire
26. Added Gateway of Festering Decay
27. Added The Suiddock World Wonder
Cosmetic:
1. added new Oak of Ages art
2. added new Shrine of Khaine art
3. Added new ancient forest art
4. Added new deep jungle art
5. Added new Volcano art
--------------------
NOTE: There will most likely be some changes/ additions which i forgot to mention on this changlog, its inevitable with such a big update
Special Thanks to Humakty, Ahriman and Orlanth for their increadible help with this, took a quarter of the time that it would have taken on my own
--------------------
To Do: (in no particular order)
1. Salvation and Corruption UUs
2. Kislev, finalise Old world civs
3. Recon Units/promotions
4. Metals Promotions (need to figure out how this works)
--------------------
To REPORT BUGS please go to this thread: [CLICK]
--------------------