Warlord to Regent

duxup

Prince
Joined
Dec 31, 2001
Messages
385
I’m having some problems moving from the Warlord to Regent difficulty level. This is particularly frustrating since none of the previous Civ or Alpha Centauri games were difficult for me to advance from one level to another.

At this point Warlord is terribly easy (and boring) for me now and I’ve usually got the game won (or it is a forgone conclusion) long before the modern age. In Regent I seem to hit a wall and even when I get a good game going. I eventually fall behind in technology (despite being larger than any other civ), and several nations will gang up on me eventually.

Here are some attributes about my game play style that might provoke some good tips:
I like to play on the large maps (I’d play Huge but the time between turns can take too long).
I tend to keep up in technology until around the early to middle industrial age then begin to fall behind, even to smaller nations that are so advanced that they couldn’t have just traded for all those techs.
I find if I don’t get the Great Library I can’t keep up in technology even from the start.
Also if I don’t get Adam Smith’s trading company I’m toast as well.
Even with somewhat smaller numbers I’m able to beat the computer (most of the time) in a war, so military strategy doesn’t seem to be a problem.
I’ve avoided using the Governors. In Alpha Centauri I found them to be insane and haven’t yet tried them in Civ 3.
Aside from building roads from city to city I tend to automate (full automation) my workers, although I’m considering stopping that since I’m disturbed by their tendency to build irrigation a bit too much for my taste.

If anyone has any suggestions, or can just sympathize it would make me feel better.
Thanks.
 
It is harder, quite simply because more citizens are unhappy at lower population levels. Therefore a Warlord level early city at 3 pop, without a temple is working 3 tiles, wheras that same city in Regent is only producing 2, and 1 entertainer.

The solution is simple:
1.) expand hard out of the gate, as soon as cities hit 3 pop, make them produce a settler, if they get to four, whip it out of them.

2.) when you want a city to grow build a temple and cathedral first.

3.) Forget about early wonders, start building a "palace" to save enough shields for Sistine Chapel, it the only thing you really need. If you can get JS Bach too. With these two wonders, the extra productions, from the lower entertainer burden, gives such a huge edge that you are almost garunteed sucess.

4.) Trade for techs, but hold on to the key tech for as long as possible by yourself to give you an edge (ie; Theology), the more civs you know the easier it will be to keep up.

5.) Make sure all wars are "world wars", find a way "military alliances, mutual protection ect. to get all civs involved in every war you are in. A war between you and civ#3 alone can easily put civ #2 in a commanding lead.

6.) Place your forbidden palace and palace well, this is one thing the AI sucks at and can give you a huge advantage.

7.) Time your Golden Age to start at the beginning of Middle Ages, just in time for your wonders!!
 
Build the Great Libary, put science at 0% till education, and you should have about 5000-10000 gold, and money is power believe my, definetly works for my at regent or monarch!:goodjob:
 
1. Trade aggresively with other Civs, it is very important in Civ 3 at higher levels. This is good for relations and helps you catch up on stuff. Once you get a tech lead make sure you trade tech with all civs in the same turn so they don't get a chance to trade it to each other.

In the GOTM VI (Warlord admittedly but still a good example) at the end I had 26,000 gold in the bank, 2 or 3 tech lead, 1000 gold per turn from the other civs, 400+ gold per turn surplus AND researching every 4 turns. This way they were fueling my research and hampering their own.

Don't forget to trade your spare luxuries, powerful civs will pay quite a bit for them.

2. Build libraries in most cities and universities in productive cities.

3. Build roads in all sqaures that are being worked by your citizens.

4. If someone is getting too powerful build up an army and take a few cities, this cuts them down to size and boosts your own civ.

HTH
 
It appears to me that your problem stems from an economic issue. I would suggest feverous luxury trading and perhaps even some strategic resource trading. (The second is riskier, yet when given to a smaller nation, it yields great profit). Also further city improvement that increases cash and science wouldn’t hurt.

It seems that the AI waits a turn or two after declaring war and bribe an ally. Use that window to its fullest advantage. In my last game, I brought the entire world into war through alliances, and then I let them fight it out as I build up my empire. All at the same time selling them the resources they needed to fuel their war. Once the French did not want pay the increase fee for the iron is was selling them, let just say they didn’t last long.

I hope it could help
 
Sentinali is overstating the happiness problem a bit. The number of content citizens by difficulty is as follows:

6 on chieftan
5 on warlord
4 on regent
3 on monarch
2 on emperor/deity

His advice of getting out settlers quickly is still good though. The most important thing to remember is that on regent you cannot keep up with the AI on tech by researching it yourself unless you are clearly the largest and strongest civ. Since the cost to research drops as more civs know the tech, and the AI civs just give each other all the techs for practically nothing in return, you would be better off setting science to 0% and buying techs from them at last-civ prices. Trying to get and take a tech lead before the industrial age is an exercise in futility. I would suggest placing little emphasis on early wonders if you seem to behind in the early game; remember, every turn spent building a wonder is a turn NOT spent building settlers, military, city improvements, etc. No wonder except the UN (which is easy to get anyway) will cost you the game by missing it, unlike Civ2's high focus on wonders. Good luck!
 
Sulla thanks for the correction, you are right. My point is still valid though, the biggest difference between levels is happiness and you can nip that in the but through the Sistine Chapel and JS Bachs.

I tend to be a little harsh with the whip, if you know what I mean, which obscures my happiness perspective ;)

Sent
 
for me the two biggest changes that i made to my strategy were picking the right civ and more expansion early. religious is the most important trait IMO. temples are cheaper. those happy workers are producing instead of smiling, plus u get culture. the other thing i wasn't doing was expanding fast enough. in current game, i had 8 cities and 1 worker. as soon as possible i built settlers. if the city was size 1 and was gonna be size 3 in 20 turns with settler in 25, i'd build settler. i sent them out far and wide to choke points and built them on top of resources and luxuries. then i used shift-r to have workers connect roads between luxeries. every type of luxury adds a content worker to every city that is connected by road to capital. every luxery that i have a city on is denied to other civs and they have to give me money for it, unless the city flips which sux. i had a two to one settler to warrior ratio in the beginning! if a settler spots a barbarian and can't get away just build. the barb just plunders the city which is no big deal. about to finish my first regent game (maybe 7th civ game) and going to finish with over 6000 points. go me! of course, victory conditions are set to whatever the destroy one is only, so my score would be less prob cause the space race would have been over long ago, but again religious seems to be a crucial trait. makes it easier to built keep em happy improvements which means more production, commerce, and growth. those temples, cath., and col. also speed up culture. building forbidden palace about 2 cities away from palace also helped a lot for corruption. i built it in a 'production city'. one that had a lot of mined mountains and hills. my score on this game is double of the last and i attribute it mostly to placement of early cities. placing them in a wide ring instead of around capital and building out. i built first city in first year, built 2nd and 3rd close to it, then built wide, then filled in the gaps. stayed peaceful til modern times. hope this helps. oh, one last thing, as i was heading toward wine another civ popped a city down beside it, so i built a city on the other side of the wine then rushed a temple. 4 turns later my culture expanded and took over his wine! hehehehe :splat: that's why u build cities on top of resources/luxeries!


[plasma]
 
I seem to agree with higis. Now my experience isn't very big with civ3 but you don't seem to have the money to keep up with research or buying the techs. Try and focus more on roads on worked tiles.
 
Crunchy is definetely right about aggresive trading. If you are trying for a peaceful game, it is vital to trade constantly. Whenever you get a new tech, immediately sell it to every other civ you can. NEVER sell or trade techs when it's not your turn however. The other civs will sell it themselves denying you the oppurtunity to do so. you will probably have to continue doing this until mid to late middle ages. Race for railroad asap. The extra shields and food provide a huge boost to your civ. If you get this well before anyone else, you should be able to build up a commanding tech lead without trading. If this syill is not working, war is great for weaking your opponents. You don't even have to smash them or even keep hold of all the cities you capture. If you beat your enemies enough to sue for peace, you have usually done enough damage to prevent them from being a tech threat to you. Expansion is also hugely important. Who cares about all those corrupted cities? As long as you have 8-10 power cities and enough land to control lots of resources (luxery and strategic). Don't forget to trade extra luxery resources also. If you have to build a huge road in the middle of nowhere to connect to another civ, do it. The income can be enormous (Don't forget to renegotiate every 20 turns). The goal in trading is to have the other civs giving you so much money that they can't keep up in tech spending. Hope this helps.:egypt:
 
With v.1.21 the game may be a bit easier because the Ai won't be trading amongst it self so much.
In regent the expansionist civs will take a lead, and will keep most techs to themselves. You can get ancient techs easily through trade. The only expensive ones are the governments, map making, construction and currency. Trade all techs immediately to expansionist civs because they will get them out of goody huts eventually.

Some notes:
Core cities are the 4 cities or so around your capital and the FP one. I dont' build FP too far away because then I will have 10 core cites if correctly space.
My info is most useful for large map with continents game on regent.

I also have found that sending 1-2 warriors of to some civ in the beggining of the game can help knock one whole civ out of the game.

My favorite regent civs are the Egyptians, Japanese, and Aztecs. The Aztecs are amazing. THey have good traits and an awesome UU. The only downside is the early GA. In one of my games I had 3 jaguar warriors. They all were elites thanks to popping up barbarian goody huts. THey took out 2 civs early on. The first had one city defended by a warrior, the second managed to get 2 cities but the second was undefended. The Egyptians are really good too. Their UU is okay but they have awesome traits for fast expansion. Industrious helps buildling tons of roads and irrigation to speed up expanding and with cheap temples you can take all the land.

Also I usually have my core cities spaced so there is no overlapping but most of my other cities overlap a few squares(not too many). With the Egyptains i spend ancient era expanding and beelining to literature and Great Libary. You can still survive the game without Great Libary but it helps out alot. They key to getting it is too build a few warriors, a granary, 3-4 settlers, and then start on the Pyramids and switch to GL asap. If the AI has literature(which it rarely does BTW other than expansionist civs), then it will switch as soon as Pyramids are lost. But with v.1.21 AI doesn't trade too much so you should have little compettition. Once the Great Libary is secure you can take it easy, lower your tech rate and continue building granaries, only in your first 10 cities, because it is a waste after that. The further out cities should build their own defender like every other city then a temple. If the cities are closer to the capital then build two defender, then settler and have it guarded by the second guy. I won't bother really with escorting until the map is getting crowded because the AI will start to take undefended cities.

If the AI demands tribute payup. They will pay for that later :die!: . By the time the middle ages come along most of the map will be covered up. I would build temples in most of the cities, and barracks, marketplaces, and aqueducts in top 10-15 cities. I would also setup one of the core cities(not capital) for a wonder by having it build palace until those Middle Age wonders come along. Here comes a hard part. There are some really nice middle age wonders, and its hard to choose. Sun Tzu's is nice but not as essential. Building barracks in your core cities should make up for that. IMO the essentials are Leonardo's and Bach/Sistine. The setup city should go for Leonardo's. I don't bother to get Sistine even though it gives more happiness than Bachs, but you need chathedrals, and on regent chatedrals aren't a big deal till you get over size 12. After Leo's is got quickly start palace in another city for Bachs. I let the AI get the techs till education then research music theory.

Now the late middle ages come along. There are more tempting wonders, Smith's, Copernicus, and Newtons. They are all good wonders, not the best but good ones. I would setup another palace to switch to Newtons. You should be able to get Smith's in your capital. AI doesn't make a big deal with Copernicus and you may get that too.

I don't war much in the Middle Ages. I make knights and take out the weakest bordering civ but thats it unless some civ has no iron, then take them out too. By the time cavalry come along alot of civs will have riflemen. Ofcourse with v.1.21 the scientific civs may not trade it off to everybody. The only way to beat riflemen is with overload. They don't depend on resources which is a problem. Cut off AI's horses or saltpeter to prevent them from having cavalry. Cannons don't hurt riflemen that much either. The key is to use MPPs. Sign them with everybody and make ROPs so the AI can use railroads and roads and go off to war. They should join and they will send tons of forces to fight. It helps especially since the AI is so stupid. They will send all their forces head on and often get slaughtered by riflemen. I've also noticed how attached AI is to its UU. In one of my games India even though it had cavalry still made so many war elephants to fight riflemen. Almost all of them lost. MPPs don't always win the war for me, but they do a few things. First makes sure you won't be backstabbed. Second you get an idea of AI forces and 3rd they will waste their troops on badly planned attacks on riflemen.

Tech wise I will beeline to get Theory of evolution. Often setup the palace for this one. I usually manage to get it in one turn with palace setup. So as soon as i have scientific method, i build the theory of evolution in one turn and next tech to research is Atomic Theory. Why atomic theory, because it is the most expensive one avaiable. Industrialization, sanitation and replaceable parts are cheaper. Next tech to get free is usually electronics anther expensive tech to start Hoover Dam(essential). At around this time i try to make some peace with the civ, but continue to make come cavalry but start to railroad and build factories. I go for sanitation and buy replaceable parts and corporation. Build factories, hospital and chathedrals to control happiness. Then go back to more cavalry making and start another war as soon as i get replaceable parts. Now i can use artilley which will knock down infantry or riflemen to a few hp for cavalry to finish off. I try to take another civ or two now. Then make more peace. By this time i have already had 1-2 leaders, with a non-militaristic civ. With Japan or Aztecs i could have had about 4. I do everything possible to get hoover dam. I use the palace setup or leader rush. Use first leader for army to make heroic epic and most others for wonders. If you get Hoover Dam the game is now in your control. Build more factories which will allow the automatic hydro plants from Hoover, and buy refining,steel, combustion. Research hard to get motorized transportation. Your top 10-15 cities should all be size 12+ and be building or have factories. Then start building more artillery and some infantry and when motorized transportation comes along build tanks.

With tanks and MPPs along with artillery take out another civ or two. By now you should have alot of control over your own continent. There might be another 1-2 left though. As soon as you get into the Modern era research fission asap. Put all your reasearch into it and setup palace or have leader ready. Build UN immediately and unless you are confident with your popularity hold off the vote forever, if you want or vote when the thing pops up every 10 turns. After fission go for rocketry and the sythetic fibers. Trade to get computer ASAP from scientific civs. Now during this reseach continue to build and improve. Alot of you cities should be bigger than size 12. Core cities around 25 and the others around 18-20. Factories in most and make sure you got temples, cathedrals (in big cities), libaries(not essential though), universities (same as libaries), rearch labs (again the same), factories, hydro plant (automatic), marketplace, bank, aqueduct, hospital. Don't build any power plants now until nucler powerplants and those in your core, reliable cities. Once you get modern armor build lots of them and now for space flight. AI by now has build Manhatten project and is building nukes. You build nukes too along with modern armor. I have been nuked before but not in my core cities, but two pretty big ones. I believe if you DON'T have Mpps then there is a less chance of being nuked because then all nations declare war on the nuker. If you have MPPs when fighting some nation then they won't hold back on those nukes. Destroy and be ready to take some damage from their nukes. Try to cut off the aluminum asap, and then their oil and later ther rubber which will cripple them. If you are nuked, nuke back because by now everybody hates that civ. I was nuked by India in my game and I nuked its captial and all its core cities. The Indians were stupid to nuke my secondary cities, when the should have taken out the capital with the ICBM. I have nuked cities which have resources in their radius to destroy roads even if it is a small city. In that same game India placed a stack of 40 modern armor, 20 tanks, 10 mech infantry, 10 infatry, some oboslete units also. They were two squares from one of my city's radius divided into 3 stacks next to each other. I nuked the middle stack. Yes the polluted my city but I managed to knock out a major force of their army without having to send in bombers and my modern armor taking their cities. I cleaned it up later. Also cripple all civs by having them war each other to prevent spaceships. Cut off aluminum sources. I was forced to nuke Rome and Moscow and some primary Russian cities to insure they won't build any spaceships.

Then after I'm satisfied with score, I usually build my spaceship and go off to a better world. :D
 
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