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Warlords of North America: 2020

Faction Name: Dallas Regional Chamber
Leader Name: Executive Director Nathan S. Rowland
Leader Background: Businessman
Starting Location: Dallas
Background: After the collateral effects of the worldwide paradigm shift, the Dallas Regional Chamber sought to capitalize on the market vacancy and innovate holistic solutions to consumer demand. Quickly transitioning to modern market conditions, Dallas achieved first-mover advantage and began adminstrating proactive, bleeding-edge scaling. With Nathan S. Rowland bringing to the table next-generation management philosophy, Dallas seeks to leverage core competencies into effectively expanding its market share and synergistically enhancing operations.
 
Faction Name: Sanctuary

Leader Name:
The Triumvirate (Officially: Father Elias Rodriguez; Colonel Colin Nunez; Chief Andrew Whitemane)
Elias Rodriguez is the most powerful leader in the triumvirate, followed by Andrew Whitemane. Colin Nunez is (voluntarily) the least powerful.

Leader Background:
Elias Rodriguez: Clergy
Colin Nunez: Military (Marines)
Andrew Whitemane: Businessman

Starting Location: San Diego

Background:
For the most part, the collapse saw Southern California fall into a mess of competing corporate interests, street gangs, soldiers-turned-warlords, cartels, political organizations, and even racial supremacist groups. San Diego was alone in the region for its remarkable stability; this was in no small part won by Colonel Colin Nunez, stationed at Camp Pendleton, who quickly swept in as the voice of reason among the military leadership in the city. His swift consolidation of power saw the armed forces in the county united as one common front-- the shipyard, the various marine outposts, and the airfields, all of which were prominent in peacetime and unparalleled in the apocalyptic world.

Under the Colonel's leadership, the military was able to quell the only two major breakdowns of order that followed the collapse-- the first was an insurrection by escaped members of the Aryan Brotherhood in coordination with alt-right civilian supporters; the second was an all-out assault against the capitol by a coalition between the Communist Party, black bloc anarchists, and certain gang members freed from prison. After the dust had settled, it was clear that the USMC and the other branches of the military were to quickly restore order to the city, and this order gradually expanded across the greater county.

However, Colonel Colin Nunez is a staunch believer in American democratic republicanism, and a devout Catholic. As the military set its sights towards restoring social and economic prosperity, having already secured political stability, Nunez sought to ensure the restoration of checks and balances to his own leadership. First, he brought in representatives from the Catholic Church to serve as consultants, the most prominent of which was Father Elias Rodriguez. While Nunez focused his efforts on maintaining order, Rodriguez was empowered to handle administration and the reestablished judiciary, as well as serving as the sort of figurehead of the new government.

Meanwhile, the new territories of the county offered a new set of administrative problems, but they seemed to be remedied when Chief Andrew Whitemane of the Sycuaan territory in East County stepped up as the County Coordinator. His leadership skills were apparent, and Nunez appointed him to higher executive responsibilities alongside Rodriguez.

Today, Nunez is the most popular of the uneasy triumvirate, and as the de facto commander of the armed forces he is likely the most practically powerful man in San Diego. However, as order becomes more and more of a given, and Nunez willingly relinquishes more and more de jure political power to the other two members of the triumvirate, the situation becomes more complex. Rodriguez and Whitemane are known for often butting heads over key policy, the former a religious leader and the latter a casino owner and businessman. Rodriguez tends to speak for the government, but the restored legislative body-- the powerful City Council-- grants more credence to Whitemane.

Looking forward, it seems the primary focus of Nunez is to expand northward, into former territories of the United States, especially Los Angeles, and to secure open diplomacy with other legitimate successor states to the legacy of the US and its military. Meanwhile, Rodriguez looks south, where the once proud Catholic nation of Mexico lies in ruin, its gentle people made slaves and subjects of brutal warlords and gangsters. Whitemane, conversely, looks east, into the vast untapped Mojave, and to the reunification of tribal lands-- and perhaps, more importantly, the integration of profitable new endeavors. All three maintain the fragile balance of power in government, and San Diego lives in steady but also delicate peace.
 
Starting Update 0 now. All faction submissions currently posted are considered final, but new submissions will be accepted.
 
Update 0, January 2020: The Beginning of the New World As We Know It

The News Desk

…and the London cleanup efforts are hoped to be completed by the end of 2022. For those just joining us, this is BBC Radio Cardiff with the news read by Erika Carter. We now turn to the most recent reports from the former United States and surrounding territories. There is some hope with newly provided information that stability could be returning to North America with the emergence of factions capable of diplomacy and maintaining order. The Prime Minister has not yet commented on whether or not any of these groups could be viewed as a legitimate successor state.

The independence of the fledgling Republic of Quebec has offered a new hope for Canada, declaring secession from the silent government in Ottawa, which has not been heard from in several months. There have been indicators, however, of a possibly brewing civil war for control of Quebec, as a group of Royal Canadian Mounted Police have secured control in the city of Sherbrooke. Calling themselves the L’Alliance Democratic de Sherbrooke, they seem to have backing of some former influential members of Canada’s famed police forces. It seems unclear whether or not these disparate factions will end up at odds or if they will cooperate to restore the Canadian nation.

Moving on to the former United States, reports have emerged from Boston that a group known as the Islamic Society of Boston Cultural Center has emerged as the preeminent political force controlling the city. Having gained their position through numerous charitable acts and aid to the people of Boston, they have been recognized as the de facto leadership for the city. Adam Sutler, rising star of Conservatives, has condemned this development, claiming that the ISBCC represents a rise of a new Islamist threat that could one day even threaten Britain. The Prime Minister responded by stating: “Perhaps when the radiation here has been cleaned up, we can worry about what may or may not be happening overseas.”

Private radio stations from locations around the Great Lakes and the Ohio River have begun announcing the formation of several factions that offer order and peace. The City of Nashville has reportedly been held together by a collection of truck drivers and teamsters, who have excelled at keeping the roads open for transit of vital goods. Two leftist movements in what was known as the American Midwest have offered radical new ideologies for the reformation of the United States. The city of Cincinnati was taken over by one of these groups, and has since been declared the People’s Republic of Cincinnati. The major metropolitan area of Chicago was occupied by a group represented as the Industrial Workers of the World, a union movement.

The former state of Texas appears to be the next region ripe for a major civil conflict, as multiple factions have emerged in key cities. In the city of El Paso a Mexican cartel known as the Children of the Sun have seized control of the ample military stockpiles of neighboring Fort Bliss. Like the American Midwest, Houston is now home to a leftist movement known as the Posadists, calling themselves the Fifth International. Lastly, the Dallas Regional Chamber of local businessmen and elite have established control in that city. Due to the diametric opposition of these three groups’ ideologies, it seems clear to political analysts that violent armed conflict throughout Texas is inevitable.

Conflict similarly seems to be on the horizon for southern California as Chinese military forces occupy Los Angeles. Somewhat welcomed by the local citizenry for crushing several upstart gangs and bringing back peace to the streets, there have been only a handful of protest demonstrations which have been violently and ruthlessly crushed by the Chinese army. The Chinese have proclaimed a new Jiāzhōu Dynasty, with an empress at the helm. Only a handful of kilometers to the south, a triumvirate of American leaders have established a faction known as Sanctuary in San Diego, having taken control of the San Diego Naval Base and the rest of the city. Citizens in the region hope that this group will help protect American freedoms from the encroaching Chinese threat.

Other American military forces appear to remain somewhat active, as the remnants of the United States Navy Pacific Fleet have reorganized at Pearl Harbor in Hawaii. Multiple abandoned ships have been repurposed by those crews who have remained to aid the efforts of what is now known as the Pearl Harbor Protectorate. Radio broadcasts have been detected trying to make contact with any surviving US Navy forces that could be wandering the seas.

Lastly, we look at the state of Oregon, which has also been divided between two factions. A band of Survivalists have taken control of the resort community of Bend, and declared the Free State of Jackson. Meanwhile, a former law enforcement official known as Johnathan West has seized control of Portland, and declared neighboring Sandy as the capital of the new “West Republic.” These two would-be nations offer different futures for the Pacific Northwest, and signs are unclear on whether or not they will enter into warfare or negotiate new borders.

We now go to the latest reports from the Survival Committee’s latest forecasts for future food production in Britain.

Classified Operational Reports

Children of the Sun
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


City of Nashville
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Dallas Regional Chamber
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Fifth International
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Free State of Jackson
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Industrial Workers of the World
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Islamic Society of Boston Cultural Center
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Jiāzhōu Dynasty
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


L’Alliance Democratic de Sherbrooke
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Pearl Harbor Protectorate
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


People’s Republic of Cincinnati
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Republic of Quebec
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Sanctuary
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


West Republic
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Auctions

Auction bids must be made secretly in orders, and the highest bid will be the one who gains control of the resources offered. Some auctions require certain facilities to be obtained. If there are multiple tied highest bids, the victory will go to whoever has the most stockpiled of the relevant gold or Legitimacy.

Auction 1
A former smuggler with his truck is offering the sale of a small number of military grade rifles and weapons.
Offered: 50 Assault Rifles, 10 LMGs, 1 HMG
Minimum Bid: $1

Auction 2
A group of United States Marines camping on vacation have returned to civilization and they’re looking for the most legitimate possible successor to offer their skilled services.
Offered: 30 Specialists
Minimum Bid: 1 Legitimacy

Words from the Game Master

I have developed Chemical Weapons for use in combat and as a strategic weapon. Chemical Weapons require an artillery or missile delivery system and are most deadly against relatively unprotected Manpower. You will receive a -2 Legitimacy hit for each deployment of chemical weapons against an enemy. While they won’t kill as many people as a nuke, they will be more likely to leave enemy facilities intact for capture.

IMPORTANT FAQ
How do I expand?
You may spend 10 Legitimacy or send in whatever troops you possess to claim a region. The region MUST neighbor a current region under your control. To take an island or any other coastal province not directly connected to your capital, you must have at least one ship with a fully staffed crew to assert your claim or begin a conquest.

How do I get Gold?
Through expansion or by taxing your citizens. It costs 1 Legitimacy to gain 1 Gold from every Manpower in your territory. Each time you do this in a single turn, the cost of Legitimacy doubles.

What happens if me and another player expand into an area at the same time?
A battle. Both forces fight, and the winner comes out ahead. If one faction attempted a peaceful takeover and the other attempted a military takeover, the military forces will fight against the local population, and if they win, they take over. If they lose, the territory will go to the peaceful player. If both players attempted a peaceful takeover, the province goes to whoever has the largest stockpile of Legitimacy at the time of the conflict. Legitimacy spent on a failed attempt to take over a province is automatically refunded.

World Map
4IsdKvD.png

 
Industrial Workers of the World - Turn 1 orders:
Spoiler :

Stats before the turn:
Industrial Workers of the World
: Ahigin
Leader: Central Caucus (Agitator)
Capital: Chicago, IL
Legitimacy: 25 (+1)
Manpower: 9,500
Gold: $0
Food: 30,000 (-7,500)
Fuel: 300 (-95)
Materials: 0
Rare Materials: 0
Electronics: 0
Ammunition: 18,000
Medicine: 300 (-95)
Personnel: 500 Draftees
Weapons: 1,000 Light Weapons, 50 IE Weapons
Vehicles: None
Ships: None
Aircraft: None
Facilities:
- Industrial Farm: Chicago, IL

Domestic actions:

- Initiate the First Union Dues Collection Drive:
Spend 1 Legitimacy to gather taxes
. Epected gain $9500 - I love how huge Chicago is.

- Declare the first All-Chicago Emergency Draft:
Recruit 500 Draftees with 5 Manpower
(wow, this is cheap). We have more weapons than we can make use of. Let's man our guns.

- Form the IWW 1st Union Militia (a.k.a. "First Wobblies"):
Recruit 100 Militia with 1 Manpower and $10
(wow, this is still very cheap). We need somebody who can handle Molotov Cocktails (funny, I know) for now. Plus, we expect to capture more weapons soon, so it's an investment in the future.


Expansion:

full


Action 1:
Spoiler :

Win over the hearts of workers of the Peoria County and surrounding counties (spend 10 Legitimacy).
The absolute main goal of this expansion is taking over the industrial heart of the Caterpillar empire:
  • the Mapleton Foundry, where diesel engine blocks and other large parts are cast;
  • the East Peoria factory, which has assembled Caterpillar tractors for over 70 years;
  • the Mossville engine plant, built after World War II;
  • the Morton parts facility.
Besides being possible to re-purpose the production lines, these facilities (and the surrounding warehouses) are valuable for their direct purpose: production of heavy construction and farming equipment, as well as some military engineering vehicles, such as the infamous CAT D9:
Spoiler :

1920px-D9-models008.jpg


Another reason for expanding into this cluster of counties is that it's a home to all of Illinois wind power generation facilities (8.3% of all power generation in the state). They're important, because they don't depend on fuel to generate energy and are relatively cheap to maintain.

See the map:
Spoiler :
page1-646px-IL_PowerStations1.pdf.jpg


Action 2:

Spoiler :

Win over the hearts of workers and farmers of the LeSalle, Grundy, Champaign, and other surrounding Counties. (spend 10 Legitimacy).

The main reason for this is duplicate. Firstly, this cluster of counties is the home to the vast majority of Illinois power generation (around 75% of all major stations, I think). Refer to the map shared in Action 1. I can list them as well. Naturally, the nuclear stations may be damaged, but there's also several coal and natural gas stations, plus Champaign County is a center of major solar power production (they voted it into law, so of course they have tons of it). Again, our goal is to capture as much of it as possible in good order, without any damage.

Thirdly, this little cluster of territories (mostly, again, Champaign County is the center of the Illinois wine production. Chicago is a drinking city. The IWW doesn't encourage alcoholism, but it recognizes that occasional access to a good drink may be crucial for public morale. Let's give the people some sense of normalcy. (And yes, the wine country can still be repurpoused for regular sustenance agriculture.)

Action 3:
Spoiler :

Send 1000 Draftees and 100 Militiamen/-women with 1000 light weapons (900 for the draftees and 100 for the Militia), 100 civilian weapons (for the Draftees) and 50 improvised explosives to take full control of Gary, IN and Portage, IN and the surrounding county.

The main reason why we believe it's an action that requires military might is that Gary is infamous for its organized crime. We, of course, want to empower the proletarians, but we don't want to strike deals with the leeches that pray on their angst.

There's four main reasons why we believe this military action is of utmost importance to IWW.

1. Giant steel plants and fuel refineries are located in the direct vicinity of these locations, but not too close to them (their environment imprint is the reason why the property is so cheap in Gary, attracting so many ex-felons and poor families, or so I heard). They're important to us, especially the fuel refineries.

2. Gary/Chicago International Airport is operating as the "third airport" for the Chicago area. Boeing bases its corporate fleets here.The National Guard is intending to base its Chicago area air operation there as well.

3. Portage, IN and the surrounding area are not just an entryway into the canal system, but also an important Lake Michigan harbor with pretty impressive warehouses. If we capture some ships, fine, but we're mostly interested in what's in the warehouses.

4. Four interstate highways and tollways and a major Amtrak railway all run through this area. These are crucial arteries of commerce in this part of the Midwest.

 
Last edited:
West Republic - Turn 1 Orders:
Spoiler :
West Republic: Nailix
Leader: Johnathan West (Law Enforcement)
Capital: Sandy, OR
Legitimacy: 10 (+1)
Manpower: 2,390
Gold: $0
Food: 7,500 (-2,390)
Fuel: 75 (-24)
Materials: 0
Rare Materials: 0
Electronics: 0
Ammunition: 7,000
Medicine: 75 (-24)
Personnel: 300 Militia
Weapons: 300 Light Weapons, 150 Assault Rifles, 20 LMGs
Vehicles: 10 Armored Cars
Ships: None
Aircraft: None
Facilities: Electronics Factory - Portland, OR.

Domestic:
  • I-5 Corridor Expansion: We need to get to Fort Lewis-McCord as soon as possible. They could have military equipment that would be very beneficial to our long term, and short term, plans for expansion. Any additions that will improve our abilities to defend ourselves and help reach other nations from farther away, whether that's via aircraft or land vehicle, is crucial in the growth process of our growing nation. We will send all our remaining forces armed with LMGs, Assault Rifles, Armored Cars and 250 militia to push up the I-5 Corridor to our north. We will ensure that children are not killed, and we will only kill those who fight back. It will be tough and dirty, but we will need to do what we can to get up to the military base as fast as possible. There is fertile farm lands in Cowlitz county that would be very beneficial to feeding our populace and a great stretch of the Columbia and Cowlitz river that we will be able to put to use as well.
  • Protect our Borders: Have patrols of armored cars sent out to our borders to the south as we have yet to really get a feel for our newly recognized neighbors out of Bend (3 Armored Cars with one LMG per car and the rest armed with assault rifles), only engage if they attack first. We will send two of our armored vehicles (same set up of weaponry) up the I-5 corridor to ensure a peaceful claim to that region, while reinforcing our ability to defend this new populace.
  • Feed our Population: Encourage our populace along the major rivers (Clackamas to the south of Sandy, Columbia between Washington/Oregon border) to fish more regularly and help to provide more food for us all. We will give out light weapons to those willing to hunt the Mt. Hood national forest in return for a portion of their
 
Last edited:
Dallas Regional Chamber - Turn 1 Orders
Spoiler :

Dallas Regional Chamber: Marcher Jovian
Leader: Executive Director Nathan S. Rowland (Businessman)
Capital: Dallas, TX
Legitimacy: 10 (+1)
Manpower: 7,230
Gold: $10,000
Food: 22,000 (-7,230)
Fuel: 300 (-73)
Materials: 0
Rare Materials: 0
Electronics: 0
Ammunition: 21,000
Medicine: 300 (-73)
Personnel: 200 Draftees
Weapons: None
Vehicles: None
Ships: None
Aircraft: None
Facilities:
Advanced Weapons Plant: Dallas, TX


Price Discovery
We bid $800 on Auction 1

Monetizing our assets:

Spend 1 Legitimacy to secure a new round of funding and collect Gold.

Upskilling our employees:
Spend 35 Manpower and $350 to recruit 3500 Militia into a highly-motivated sales force, ready to crush the competition

Damage Control
Leave the 200 Draftees to protect our investments in Dallas.

Blitzscaling
T0 - Orders.png

Split the newly recruited sales force into 7 groups of 500 Militia each, and send them armed with civilian weapons into all directions to seize as much territory as possible as fast as possible. We're operating at a loss and have 3 months til shareholders start to get mad. It's crunch time.
 
Last edited:
To: Dallas Regional Chamber, Children of the Sun
From: The Fifth International

Hello fellow Texans! The dolphins have advised us that at this time it would be foolish for us to come into conflict, as it would not only contribute to suffering of the working classes but no matter who the victor is they will likely be crushed by one of the other reactionary forces in the region after we are weakened by fighting among ourselves. That is why the Fifth International proposes a truce between our three organisations as we await the alien comrades to bring emancipation to our planetary working class.
 
Spoiler orders :

Islamic Society of Boston Cultural Center: jackelgull
Leader: Iman Ibrahim (Clergy)
Capital: Boston, MA
Legitimacy: 25 (+1)
Manpower: 4,620
Gold: $0
Food: 20,000 (-4,620)
Fuel: 150 (-47)
Materials: 0
Rare Materials: 0
Electronics: 0
Ammunition: 20,000
Medicine: 600 (-47)
Personnel: 200 Draftees
Weapons: None
Vehicles: None
Ships: None
Aircraft: None

Expansion: Spend 20 legitimacy to annex the the two provinces in Massachusetts bordering Boston
Tax: Spend 1 legitimacy to earn $4,620
Exploration: Send 90 draftees west and 90 draftees south to search for industrial food facilities, while 20 draftees will scour Boston to see if there isn't any source of food being overlooked.


 
Children of the Sun: Everblack
Leader: Isabella Moreno (Criminal)
Capital: El Paso, TX
Legitimacy: 0 (+1)
Manpower: 850
Gold: $5,000
Food: 3,000 (-850)
Fuel: 30 (-9)
Materials: 0
Rare Materials: 0
Electronics: 0
Ammunition: 3,000
Medicine: 530 (-9)
Personnel: 200 Draftees
Weapons: 200 Light Weapons, 10 IE Weapons, 5 Rocket Artillery
Vehicles: 120 Humvees, 20 IFVs, 30 SP Artillery, 50 Advanced AA, 30 Light Tanks, 30 MBTs
Ships: None
Aircraft: None
Facilities:
Training Camp: El Paso, TX


Spoiler Children of the Sun Orders :
1.Train up some of our low ranks grunts so we have some competent people that won't shot their foot off or drive our newly earned vehicles into ditches.
Spending:
1 Manpower and $10 for 100 Militia
1 Manpower and $100 for 100 Soldiers
1 Manpower and $500 for 100 Specialists
4 Manpower for 400 Draftees

2. Expansion were run on limited time with food so an expansion is in order to get new territory under our control (in the attach file). 4 squad are to go out.

Each Squad will have
( 1 Humvee, 50 Light Weapons, 1 IE Weapons, 1 Rocket Artillery, 20 Draft, 10 Militia,10 Soldiers, and 10 Specialists)

Any civilians found in their areas have to join the Children of the Sun. Those that join peacefully will not be force to into service unless necessary or of their own right. This goes especially for children and elderly. Those that resist will be forced as their will be no unaligned force under the watch of Children of the Sun. This goes the same for any unaligned gangs found.


To: The Fifth International
From: Children of the Sun
It fine with us as long as we stay out of each others hair I cant see no reason that we can't be good neighbors. Those mark my words the Children of the Sun don't take kindly to backstabbers.
 

Attachments

  • 4IsdKvD (2).png
    4IsdKvD (2).png
    6.3 KB · Views: 101
Faction Name: The Alter Kochers
Leader Name:
Izzy Mandelbaum
Leader Background:: Businessmen
Starting Location: Brooklyn (so NY)
Background: Half a dozen curmudgeonly old Jewish guys and their families are the toughest street gang of all.
 
People's Republic of Cincinnati - Turn 1 Orders
Spoiler :

Stats before the turn:
People’s Republic of Cincinnati
: Crezth
Leader: General Secretary Dr. Emily Charles Cassandra Morgan (Engineer)
Capital: Cincinnati, OH
Legitimacy: 10 (+1)
Manpower: 2,130
Gold: $0
Food: 6,000 (-2,130)
Fuel: 70 (-22)
Materials: 1,000
Rare Materials: 250
Electronics: 100
Ammunition: 8,000
Medicine: 50 (-22)
Personnel: 200 Draftees
Weapons: None
Vehicles: None
Ships: None
Aircraft: None
Facilities:
Spoiler :
-Refinery: Cincinnati, OH

Domestic actions:

- Issue Collectivization Orders:
Spend 2 Legitimacy to gather taxes
. Expected gain $4,260.

- Issue Labor Lottery Assignments for Red Guard Duty
Recruit 1,000 Draftees with 10 Manpower. It is a civil service.

- Convert the old workshops into a Weapons Factory
Build a Weapons Plant for $1,000, 300 Materials, and 10 Rare Materials. Political power grows out of the barrel of a gun.
-If possible, build 1,000 Light Weapons using 200 Materials.

- Convert the old chemical plants into a Munitions Factory
Build a Munitions Plant for $1,000, 300 Materials, and 40 Rare Materials. Guns need food too.

- Perform Volunteer Drive for the First People's Militia:
Recruit 1,000 Militia with 10 Manpower and $100.

- Issue Work Order for Warbombs

Build 100 Improvised Explosives using 100 Mats.

Expansion:

PRC_conquest1.png

Conquest of Campbell County (1):
Spoiler :

Across the river lay prosperous Campbell County, the land of the City of Newport, one of Cincinnati's oldest and closest friends. Currently they chafe gripped in the clutches of gangsters and merchants, but we will free them and join them into our enterprise. Thus shall the whole Cincinnati metropole be united.

Send 600 Draftees and 500 Militia to accomplish this purpose.


Conquest of Brown-Adams Counties (2):
Spoiler :

The distant Brown-Adams counties cover more of the river and possess many resources that would aid our efforts. We will compel them to join us.

Send 600 Draftees and 500 Militia to accomplish this purpose.
 
Faction Name: Metro Vancouver
Leader Name: Chief Manager Kashmir Dosanjh
Leader Background: Engineer
Starting Location: Greater Vancouver, British Columbia (aka the Lower Mainland)
Background:

During the global collapse, as the Greater Vancouver area’s politicians were fleeing or being killed, its civil servants had a plan. The cities of the Lower Mainland previously employed the mayor-manager system whereby day-to-day executive controls of each city were handled by a City Manager. These managers, with the absence of their political counterparts, decided to take action and coordinate the region-wide response themselves, establishing an Emergency Response Council that appointed Kashmir Dosanjh its chair. Representing as “Metro Vancouver” the council earned the trust of locals by staving off the worst of the collapse. They are deeply urbanist and environmentalist with some of them having sympathies for radical green politics and indigenous empowerment as viable paths forward in the wake of the collapse. With British Columbia being a major centre of ecovillages (self-sufficient ecological communes) and some of Canada’s most populous indigenous groups, the City Managers will likely have opportunities to transform their rag-tag emergency council into a unique ecological form of government should the radicals have their way.
 
Just a warning to all that there are 24 hours remaining until orders are locked in and the updating begins.
 
Free State of Jefferson Orders:

Spoiler :
Free State of Jefferson: bestshot9
Leader: Gregory Buckner (Survivalist)
Capital: Bend, OR
Legitimacy: 10 (+1)
Manpower: 165
Gold: $0
Food: 10,000 (-165)
Fuel: 10 (-2)
Materials: 0 (+200)
Rare Materials: 0
Electronics: 0
Ammunition: 10,000
Medicine: 10 (-2)
Personnel: 200 Draftees
Weapons: None
Vehicles: None
Ships: None
Aircraft: None
Facilities:
Material Source: Bend, OR

For this turn we will focus on finding like-minded survivors and expanding due south.

Spend 10 Legitimacy to expand southward peacefully.

At the same time, scour Bend for gun stores and national guard armories to better equip our followers in both guns and ammunition.

Send Patrols west, towards Portland, to see if the area has devolved into anarchic chaos like we expect. If there's someone there who has taken charge who seems level headed, and, most importantly, not socialist, let's cautiously engage them in diplomacy. We will likely use Madras, north of Bend, as a neutral site where we can invite their ambassadors without giving away our capital location.
 
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Sanctuary Orders:

Spoiler :

Military push one province north. Legitimacy one province south.

Pool all resources.
 
The update is beginning and at this point, all orders are considered to be locked in and no further changes allowed.

EDIT: New player submissions are still welcomed, however, until moment of posting.
 
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Update 1: February, 2020

The News Desk

This is Erika Carter with BBC Radio presenting information from our North American desk. Numerous reports have come in of increasing intensity of violence throughout the continent, as various would-be successor states to the United States and Canada have worked to expand their influence. Several groups have attempted to do so peacefully, but for the most part, fighting has erupted as homemade militias and gangs fight against each other for supremacy.

Starting with Quebec, the self-appointed government in Quebec City has done its best to peacefully absorb the countryside. Unfortunately, in south Quebec, fighting has erupted between an alliance of local law enforcement and other gangs and warlords throughout the area. Some reports have even emerged of an attempted Quebecois invasion of Vermont.

Moving into the continent’s interior, the organization calling itself the People’s Republic of Cincinnati has begun aggressively expanding into neighboring counties, with some determined resistance by local gangs. Similar actions have occurred in Illinois as organizations based out of Gary, Indiana skirmish along the border. Latest information has the IWW taking over management of the counties in northwest Indiana and more of northern Illinois.

Texas has been the scene of the heaviest fighting to date, as the Dallas Regional Chamber has attempted to extend its influence over north Texas. Local militias have sprung up like weeds, and many have put up a tough fight against the organization’s efforts to restore order. A major battle was fought in Fort Worth, as firefights were reported in the Arlington area before a mass ambush and massacre of Dallas militia. Dallas’ forces were compelled to withdraw the few survivors, leaving Fort Worth in the hands of the current assortment of leaders.

In western Texas, the Children of the Sun have attempted to expand throughout the area and even into Mexico and New Mexico. Remnant Mexican forces in Ciudad Juarez repulsed the invasion across the Rio Grande, and other forces in New Mexico preserved control over some of the region. The Children of the Sun are said to have still managed to acquire some more advanced American military equipment and should they be able to fuel their arsenal, most analysts expect them to become a predominant power in the region.

Southern California has continued to witness the ongoing Chinese invasion, worsened by the recent recruitment of American auxiliaries to supplement the Chinese regulars. They advanced into the Irvine area and were able to crush the local defenders through overwhelmingly superior firepower. Further south, the organization known as Sanctuary had significantly less success, losing most of their standing forces to an ambush in Escondido.

The last area from which to report ongoing fighting is the I-5 corridor in the former state of Washington. The Oregon-based West Republic has sent a mechanized force north to secure territory, and have found themselves bogged down in incessant guerilla combat. While it is clear that the West Republic has established order, it appears to have been at a heavy cost.

Classified Operational Reports

Alter Kochers
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Children of the Sun
Spoiler :

Northwest Expansion
Main Local Urban Center: La Cruces, AZ
Manpower: 105
Estimated Enemy Forces: 520 Draftees
Enemy forces vastly outnumbered our own, and even managed to deploy a pair of cruise missiles against our camp, inflicting heavy casualties.
-140 Ammunition, -2 Fuel, -20 Draftees, -10 Militia, -5 Soldiers, -5 Specialists, -40 Light Weapons, -1 IE Weapon, -1 Rocket Artillery, -1 Humvee
Spotted Facility: Cruise Missile Site

Northeast Expansion
Main Local Urban Center: Alamogordo, AZ
Manpower: 35
Enemy forces greatly outnumbered our own, but were thankfully unable to deploy local sophisticated equipment. We still sustained heavy casualties in taking control of the region.
-140 Ammunition, -2 Fuel, -20 Draftees, -5 Militia, -5 Soldiers, -10 Light Weapons
Special Note: Region includes Holloman Air Force base, and numerous vehicles and equipment were secured intact.
+20 Humvees, +40 Fighters, +40 CS Bombers
Facility Secured: Airfield

Southeast Expansion
Main Local Urban Center: Pecos, TX
Manpower: 20
Enemy forces were minimal in the region and quickly surrendered to our authority after minimal combat.
-140 Ammunition, -2 Fuel
Facility Secured: Material Source

Southwest Expansion
Main Local Urban Center: Ciudad Juárez, Chihuahua
Manpower: 2,540
Estimated Enemy Forces: 12,700 Draftees
Enemy Forces overwhelmingly outnumbered our troops, and a massacre took place, all of our forces were wiped out to a man
-140 Ammunition, -2 Fuel, -20 Draftees, -10 Militia, -10 Soldiers, -10 Specialists, -50 Light Weapons, -1 IE Weapon, -1 Rocket Artillery, -1 Humvee
Facility Spotted: Refinery

Other Faction Increases or Losses
-7 Manpower, -$610, +400 Draftees,+100 Militia, +100 Soldiers, +100 Specialists from recruitment
+1 Legitimacy, -898 Food, -9 Fuel, -9 Medicine from consumption and production


City of Nashville
Spoiler :

Eastern Annexation
Main Local Urban Center: Cookeville, TN
Manpower: 40
Facilities Secured: Material Source, Refinery
+40 Food, +1 Fuel, +1 Medicine

Blue Circle Scout Report
Main Local Urban Center: Murfreesboro, TN
Manpower: 170
Hostile Forces Present: 850 Draftees
Facility Scouted: Vehicle Factory

Gray Circle Scout Report
Main Local Urban Center: Spring Hill, TN
Manpower: 90
Hostile Forces Present: 450 Draftees, with armored civilian vehicles support
Facility Scouted: Vehicle Factory

Pink Circle Scout Report
Main Local Urban Center: Dickson, TN
Manpower: 20
Hostile Forces Present: None of significance
Facility Scouted: Material Source

Yellow Circle Scout Report
Main Local Urban Center: Clarksville, TN
Manpower: 150
Hostile Forces Present: 750 Draftees, with some advanced weapons
Facility Scouted: Refinery

No Circle Scout Report
Main Local Urban Center: Bowling Green, KY
Manpower: 240
Hostile Forces Present: 1,200 Draftees
Facility Scouted: Industrial Farm

Other Faction Increases or Losses
-10 Fuel from scouting expenses
-10 Legitimacy from expansion
+1 Legitimacy, -1,940 Food, -20 Fuel, -20 Medicine from consumption and production


Dallas Regional Chamber
Spoiler :

Northernwestern Expansion
Main Local Urban Center: Denton, TX
Manpower: 140
Enemy resistance somewhat outnumbered our forces, heavy casualties were experienced, but they were worse trained, allowing our forces to win the day.
-1,000 Ammunition -380 Militia
Facility Secured: Industrial Farm

Northeastern Expansion
Main Local Urban Center: Paris, TX
Manpower: 35
Enemy forces were vastly outnumbered and undertrained compared to our own. Casualties were light and the area’s occupation swift.
-1,000 Ammunition, -20 Militia.
Facility Secured: Industrial Farm

Southeastern Expansion
Main Local Urban Center: Athens, TX
Manpower: 20
Enemy forces were vastly outnumbered and undertrained compared to our own. Casualties were light and the area’s occupation swift.
-1,000 Ammunition, -10 Militia
Facility Secured: Material Source

Southwestern Expansion
Main Local Urban Center: Waxahachie, TX
Manpower: 45
Enemy forces were outnumbered and undertrained compared to our own, however, they had a single advanced howitzer deployed against us, inflicting heavy casualties until it was destroyed.
-1,000 Ammunition, -170 Militia
Facility Secured: Refinery

Western Expansion
Main Local Urban Center: Fort Worth, TX
Manpower: 850
Estimated Enemy Forces: 4,200 Draftees
Hostile forces in Forth Worth vastly outnumbered our own sent in, and a massacre occurred with the majority of our forces being wiped out.
-1,000 Ammunition, -490 Militia
Facility Spotted: Aircraft Factory (Damaged in Combat)

Other Faction Increases or Losses
-1 Legitimacy, +$7,230 from taxation
-35 Manpower, -$350, +3,500 Militia from recruitment
+1 Legitimacy, -2,520 Food, -66 Fuel, -66 Medicine from consumption and production


Fifth International
Spoiler :

Southwest Scouting Report
Main Local Urban Center: Rosenberg, TX
Manpower: 60
Estimated Hostile Force: 300 Draftees
Facility Scouted: Oil Rig

Northwest Scouting Report
Main Local Urban Center: College Station, TX
Manpower: 145
Estimated Hostile Force: 750 Draftees
Facility Scouted: Industrial Farm

North Scouting Report
Main Local Urban Center: Conroe, TX
Manpower: 125
Estimated Hostile Force: 650 Draftees, with unknown amounts of high end infantry weapons
Facility Scouted: Oil Rig

Northeast Scouting Report
Main Local Urban Center: Livingston, TX
Manpower: 15
Estimated Hostile Force: None of significance
Facility Scouted: Material Source

East Scouting Report
Main Local Urban Center: Beaumont, TX
Manpower: 485
Estimated Hostile Force: 2,450 Draftees
Facilities Scouted: Refinery, Oil Rig

Other Faction Increases or Losses
-1 Legitimacy, +$6,310 from taxation
-150 Materials, +30 Technicals from vehicle production
-30 Fuel from scouting expenses
-$6,000, -500 Materials, -50 Rare Materials, -30 Electronics from construction costs
+1 Legitimacy, -6,310 Food, -64 Fuel, -64 Medicine from consumption and production


Free State of Jackson
Spoiler :

Expansion Southward
Main Local Urban Center: Chemult, OR
Manpower: 10
Facility Secured: Material Source
Special Note: A large supply of gold was found in a local bank during occupation.
+$800, +10 Food, +1 Fuel, +1 Medicine

Westward Scout Report
Main Local Urban Center: Salem, OR
Manpower: 260
Estimated Hostile Strength: 1,300 Draftees
Facility Spotted: Rare Material Source

Other Faction Increases or Losses
-10 Legitimacy from expansion
+1 Legitimacy, -175 Food, +200 Materials, -2 Fuel, -2 Medicine from consumption and production


Industrial Workers of the World
Spoiler :

Occupation of Region Designated Objective 1
Main Local Urban Center: Ottawa, IL
Manpower: 40
Facility Secured: Material Source
Special Note: Large Stockpile of Ammunition Found at local National Guard training center
+40 Food, +1 Fuel, +1 Medicine, +6,600 Ammunition

Occupation of Region Designated Objective 2
Main Local Urban Center: Bourbonnais, IL
Manpower: 35
Facility Secured: Industrial Farm
Special Note: Small Amount of Gold Found in local bank
+35 Food, +1 Fuel, +1 Medicine, +$60

Seizure of Region Designated Objective 3
Main Local Urban Center: Gary, IN
Manpower: 150
Enemies were equivalent in number, and possessed some light armored vehicles. They were destroyed and the region was occupied after heavy fighting and heavy casualties.
-3,450 Ammunition, -710 Draftees, -80 Militia, -90 Light Weapons, -10 IE Weapons
Facility Secured: Refinery

Other Faction Increases or Losses
-1 Legitimacy, +$9,500 from Taxation
-20 Legitimacy from Expansion
-$10, -6 Manpower, +500 Draftees, +100 Militia from recruitment drive
+1 Legitimacy, -5,719 Food, -98 Fuel, -98 Medicine from consumption


Islamic Society of Boston Cultural Center
Spoiler :

Northwest Occupation
Main Local Urban Center: Leominster, MA
Manpower: 115
Facility Secured: Refinery (2)
Special Note: Area occupied includes the Fort Devens military medical establishment and a small assortment of related equipment.
+140 Food, +2 Fuel, +2 Medicine, +20 Electronics, +40 Humvees, +9 Civilian Helicopters

Southwest Occupation
Main Local Urban Center: Worchester, MA
Manpower: 940
Facility Secured: Airfield
Special Note: A small amount of construction materials were recovered from local stockpiles.
+1,000 Food, +10 Fuel, +10 Medicine, +100 Materials

Other Faction Increases or Losses
-20 Legitmacy from expansion
-1 Legitimacy, +$4,620 from taxation
+1 Legitimacy, -5,675 Food, -57 Fuel, -57 Medicine from consumption and production


Jiāzhōu Dynasty
Spoiler :

Assault to the Southeast
Main Local Urban Center: Irvine, CA
Manpower: 280
Enemy forces roughly equaled our own, but we had significant fire superiority. The result was a clear victory with light to moderate casualties for our forces.
-2,700 Ammunition, -80 Fuel, -70 Militia, -10 Soldiers, -2 Humvees
Facilities Secured: Electronics Factory (Damaged), Cleared Port

Northeast Scout Report
Main Local Urban Center: Riverside, CA
Manpower: 530
Hostile Force Strength: 2,650 Draftees
Facility Scouted: Aircraft Factory

North Scout Report
Main Local Urban Center: Palmdale, CA
Manpower: 310
Hostile Force Strength: 1,550 Draftees, with hired mercenaries operating advanced combat aircraft
Facility Scouted: Advanced Aircraft Factory

Northwest Scout Report
Main Local Urban Center: Ventura, CA
Manpower: 200
Hostile Force Strength: 1,000 Draftees
Facility Scouted: Weapons Plant

Other Faction Increases or Losses
-1 Legitimacy, +$12,150 from taxation
-20 Manpower, -$200, +2,000 Militia from recruitment
+1 Legitimacy, -12,310 Food, -124 Fuel, -124 Medicine from production and consumption
-$2,000, +50 Assault Rifles, +10 LMGs, +1 HMG from auction


L’Alliance Democratic de Sherbrooke
Spoiler :

Northward Expansion Effort
Main Local Urban Center: Drummondville, VT
Manpower: 140
Enemy forces greatly outnumbered our own and possessed a surprising amount of improvised explosive weaponry and even rudimentary artillery. The end result was devastating losses and a retreat from the region.
-322 Ammunition, -70 Militia, -30 Light Weapons, -2 LMGs
Estimated Enemy Strength: 700 Draftees, with assorted improvised explosives and rocket artillery
Facility Spotted: Industrial Farm

Southern Expansion Effort
Main Local Urban Center: Burlington, VT
Manpower: 220
Enemy forces greatly outnumbered our own. Despite our superiority in firepower, overwhelming numbers forced a retreat with heavy casualties.
-322 Ammunition, -50 Militia
Estimated Enemy Strength: 1,100 Draftees
Facility Spotted: Refinery

Western Expansion Effort
Main Local Urban Center: Saint-Jean-sur-Richelieu
Manpower: 185
Enemy forces greatly outnumbered our own. Despite our superiority in firepower, overwhelming numbers forced a retreat with moderate casualties.
-322 Ammunition, -40 Militia
Estimated Enemy Strength: 900 Draftees
Facility Spotted; Industrial Farm

Other Faction Increases or Losses
+1 Legitimacy, -210 Food, -3 Fuel, +200 Materials, -3 Medicine from consumption and production
-5 Legitimacy, +30 Specialists from auction


Metro Vancouver
Spoiler :

Rather than doing like what was done in BOTWAWKI and other past games, this game will instead feature “mission reports” in your individual sections providing the raw data on the successes and failures of your regime. These include casualties and stockpile gains made from expansion or conquest. This written section right here will include any confidential information that would not have made it into the above News Desk information for public consumption. The mission reports will appear as follows:

Occupation of/Attack on City/Region
-Losses
+Gains

Other Faction Increases or Losses
-Losses
+Gains


Pearl Harbor Protectorate
Spoiler :

Kaua’i and Ni’ihau Occupation
Main Local Urban Center: Kapa’a
Manpower: 70
We slightly outnumbered local resistance forces but possessed overwhelming firepower and superior training. Fighting was intense, but resulted in light casualties.
-1,100 Ammunition, -20 Fuel, -40 Militia, -10 Soldiers
Special Note: Present on these islands is the US Navy Missile Range facility, which possessed a large number of missiles and a launch site which we have secured.
Facility Secured: Cruise Missile Site
+60 Tactical Ballistic Missiles

Maui and Moloka’i Occupation
Main Local Urban Center: Kahului
Manpower: 155
The numbers were roughly equal in the fighting for Maui and Moloka’i, but local resistance was eventually overwhelmed by our superior firepower and training, with light casualties.
-1,010 Ammunition, -20 Fuel, -50 Militia, -10 Soldiers
Facility Secured: Industrial Farm

Hawai’i Occupation
Main Local Urban Center: Hilo
Manpower: 185
We were somewhat outnumbered in the campaign for Hawai’i, and the locals fought hard against our forces, deploying repurposed artillery against our beachhead. The destroyer was slightly damaged in the attempt, and most of the forces involved were withdrawn.
-900 Ammunition, -20 Fuel, -110 Militia, -20 Soldiers
Estimated Enemy Forces: 930 Draftees with artillery support
Facility Spotted: Industrial Farm

Other Faction Increases or Losses
-1 Legitimacy, +$950 from taxation
-5 Manpower, -$50 from recruitment
+1 Legitimacy, +830 Food, -12 Fuel, -12 Medicine from production and consumption


People’s Republic of Cincinnati
Spoiler :

Invasion of Region Designated 1
Main Local Urban Center: Florence, KY
Manpower: 40
We greatly outnumbered the hostile forces in these region and overwhelmed them with only moderate casualties.
-2,200 Ammunition, -40 Draftees, -30 Militia
Special Note: A large stockpile of medicine was found in the headquarters of a local gang.
+50 Medicine
Facility Secured: Material Source

Invasion of Region Designated 2
Main Local Urban Center: Mount Orab, OH
Manpower: 10
Only a limited few guerillas existed in the area, which has accepted our authority after a display of overwhelming force.
Facility Secured: Industrial Farm

Other Faction Increases or Losses
-3 Legitimacy, +$4,260 from taxation
-10 Manpower, +1,000 Draftees from recruitment
-$2,000, -600 Materials, -50 Rare Materials from facility construction
-100 Materials, +100 IE Weapons from production
+1 Legitimacy, -150 Food, -22 Fuel, -22 Medicine from consumption and production


Republic of Quebec
Spoiler :

Western Annexation
Main Local Urban Center: La Tuque, QC
Manpower: 25
Facility Secured: Material Source
Special Note: A large supply of food was stockpiled by the local government and has been turned over to our reserves.
+600 Food, +1 Fuel, +1 Medicine

Southeastern Annexation
Main Local Urban Center: Sainte-Marie, QC
Manpower: 30
Facility Secured: Refinery
+30 Food, +1 Fuel, +1 Medicine

Southwestern Annexation
Main Local Urban Center: Victoriaville, QC
Manpower: 70
Facility Secured: Material Source
+70 Food, +1 Fuel, +1 Medicine

Other Faction Increases or Losses
-1 Legitimacy, +$810 from taxation
-10 Manpower, -$100, +1,000 Militia from recruitment
-30 Legitimacy from expansion
+1 Legitimacy, -925 Food, -10 Fuel, -10 Medicine from consumption and production


Sanctuary
Spoiler :

Northern Expansion Push
Main Local Urban Center: Escondido
Manpower: 465
Our forces entered the region to find themselves incredibly outnumbered and outgunned. Large amounts of military equipment in the area led to a rapid massacre of our untrained and badly equipped forces.
Estimated Enemy Forces: 2,320 Draftees with assorted military vehicles and equipment
-400 Ammunition, -190 Draftees
Spotted Facility: Electronics Factory (Destroyed)

Southern Annexation
Main Local Urban Center: Tijuana
Manpower: 3,200
Facility Secured: Refinery
Special Note: A local military outpost harbored a moderate amount of rifles and surplus fuel that have been added to our arsenal.
+3,500 Food, +200 Fuel, +32 Medicine, +600 Assault Rifles

Other Faction Increases or Losses
-10 Legitimacy from annexation
+2 Legitimacy, -6,540 Food, -66 Fuel, -66 Medicine from production and consumption


West Republic
Spoiler :

I-5 Corridor Push
Main Local Urban Center: Vancouver, WA
Manpower: 160
Number of hostile forces outnumbered us greatly, but lacked weapons beyond civilian equipment. Casualties were still heavy in the process of occupation.
-21 Fuel, -780 Ammunition, -170 Militia, -30 Light Weapons, -1 Armored Car
Facility Secured: Material Source

Other Faction Increases or Losses
+1 Legitimacy, -2,550 Food, -26 Fuel, -26 Medicine from production and consumption


Auctions

Auction bids must be made secretly in orders, and the highest bid will be the one who gains control of the resources offered. Some auctions require certain facilities to be obtained. If there are multiple tied highest bids, the victory will go to whoever has the most stockpiled of the relevant gold or Legitimacy.

Current Auctions

Auction 3
An overseas supplier is offering some rare materials from production facilities in Africa and South America.
Offered: 600 Rare Materials
Requisite: A Shipyard or Cleared Port
Minimum Bid: $1

Auction 4
A munitions supplier in the Pacific is offering a moderate amount of ammunition from his facility out west.
Offered: 1,200 Ammunition
Requisite: A Shipyard or Cleared Port
Minimum Bid: $1

Previous Auctions
Spoiler :

Auction 1
A former smuggler with his truck is offering the sale of a small number of military grade rifles and weapons.
Offered: 50 Assault Rifles, 10 LMGs, 1 HMG
Minimum Bid: $1
Winning Bid: Jiāzhōu Dynasty ($2,000)

Auction 2
A group of United States Marines camping on vacation have returned to civilization and they’re looking for the most legitimate possible successor to offer their skilled services.
Offered: 30 Specialists
Minimum Bid: 1 Legitimacy
Winning Bid: L’Alliance Democratic de Sherbrooke (5)


Words from the Game Master

@Marcher Jovian: After looking at the province map and comparing it again to Google Maps, I realized that I put you in the wrong province as Dallas. I also didn’t realize that the information I had gathered for your starting stats covered the Fort Worth/Dallas area and did not separate them. Therefore, the population that you started with has been reduced, and you do not have the Fort Worth population as you failed to capture it. I moved your starting location, and you expansion has changed due to the different location. It means one fewer province that you would have gotten, and Militia was kept in reserve accordingly. My apologies for these oversights and mistakes. I’ve let you keep the increased stats (with exception of manpower) that you were given rather than reducing them as compensation.

World Map
E9gPlp5.png
 
Spared thanks to a top secret anti-missile system developed after the Cold War, the United States, Canada, and Mexico were completely protected from nuclear armageddon. What should have been the start of a golden age instead has descended into chaos.

I'm sorry, what the heck is this supposed to mean?

Are you suggesting that the nuclear annihalation of the rest of the world is a good thing?
 
I'm sorry, what the heck is this supposed to mean?

Are you suggesting that the nuclear annihalation of the rest of the world is a good thing?
I think he was talking about geopolitical hegemony, not about humanitarian virtue of a nuclear war. I wouldn't read too deep into the ethical aspect of a game based on the premise that the players are warlords that pretty much build their warlord states through brutal force.

It's like shaming players (or GMs) for participating in a game based on the Caribbean "Golden Age of Piracy." Being a pirate is bad, and pirates did a lot of bad stuff, and romanticizing their adventures is naive, but somehow such games can be a lot of fun, if people don't take them too seriously.
 
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