Warlords of North America Revisited

EQandcivfanatic

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Warlords of North America Revisited

Introduction

This NES is the latest in my attempts to provide fun warfare in a modern American setting. My old NES revolved around the cities and was limited in its system, this one is to provide unheard levels of creativity to not only the fighting of war, but to the development of units as well. Furthermore I hope to reflect the aspect of resource trade and resource exhaustion as reflected in Ed o’ War’s mod for Civilization 3. The new creativity aspects will test you on your survivability in a post-apocalyptic society. Anything goes with units and the discovery of resources. Being aware of the geography and demographics of North America will also be very useful.

My other NES, The World Turned Upside, has hit its swing and has definite survivability. This said, should a conflict occur between this NES and that one, The World Turned Upside Down will always come first. That said, I’ll do my best to achieve the same kind of stability for this NES as well. I hope for full participation from all involved.

One final note, I merely picked the candidate for 2008 who is most likely to lead America and the world to chaos. This does not reflect any personal bias of mine, and both Republicans and Democrats are useless remnants of a decadent past. Please be open minded, and don’t let things devolve into a discussion of politics which won’t really matter come the Revolution.

Background

2008: After heavy dispute and a tie in the electoral college, Hillary Clinton is confirmed as the most unpopular elected President in history following a controversial Supreme Court ruling.
2009: United States military forces are withdrawn from Iraq, sparking a devastating civil war in the region. Iranian military forces move in, effectively annexing the region.
2010: Iran uses a nuclear weapon against Tel Aviv sparking a major nuclear confrontation between Israel and the Muslim world, devastating the Middle East and the world oil supply. The loss of Muslim oil causes China to launch an invasion of Russia's oil rich regions of Siberia in order to compensate for growing Chinese energy needs. War between China and Russia leads to a limited nuclear exchange which devastates both nations politically and economically. Russian firing of oil wells to prevent capture by the Chinese effectively seals Europe's fate for a reliable oil source.
2011: President Clinton approves opening of Alaskan oil, but too little too late as gas prices hit an all time high. Riots in most major American city create chaos, and Clinton and her Cabinet disappear en route to Camp David. Europe has major blackouts and comes to a complete economic standstill.

North America as of January, 2012: With most of the United States in urban unrest, local and state governments have failed to restore order. Blackouts have occurred throughout much of the United States, only some regions with alternative sources of power have the lights still on. Gangs and strongmen have attempted to take charge and have exacerbated the anarchy. Refugees flood into Mexico and Canada, bringing about a rapid collapse of both governments. Similar anarchy begins in Cuba following the death of Raul Castro, sparking a civil war on the island and spreading chaos to the rest of the Caribbean.

In this chaos, leaders must assemble what they can, as warlords claim portions of America. Parts of the country still could function, as alternative energy and the possibility of mass producing hydrogen powered cars could one day restore normality. With the rest of the world in darkness, America must struggle through the Second Dark Age for a new future.

Rules

Setting up Your Faction

Uniquely in many NESes, you do not start out with generic units in a set amount. Your units and stats will be determined with your background and starting location. An example is provided below. But based on how you came to power you will receive a certain amount of units of a variety of types. To create your faction pick a starting city and follow the format below. Remember, the more detailed or interesting the background, the better starting economic and military position you will begin with. Entertain me.

A Sample Nation Set up

Federal Emergency Management Agency
Leader: Director Paul Maxson
Government: Martial Law
Base City: Washington, District of Columbia, former USA.
Rise to Power: With the disappearance of President Clinton and her Cabinet, Director Maxson of the Federal Emergency Management Agency remained the only high ranking authority in the capital following the burning of the Pentagon. Maxson declared martial law and took authority of several regular military forces in the area around the city. The director moved quickly to quell would-be gangster warlords and restored order to the former nation’s capital. Recalling the remnants of Congress, Maxson quickly was voted in as President for the duration of the conflict and granted near absolute power over the remains of the federal government. Seizing control of the Potomac River water source and restoring water flow to the city has been a major success, in addition to providing some limited power using hydroelectric sources. Maxson is well on his way to gaining power over much of Maryland and Virginia.

Nation Statistics

Sample Statistics

Federal Emergency Management Agency
Leader: Director Paul Maxson (Player name)
Government: Dictatorship
Capital: Washington D.C.
Funds: $15,000,000
Resources: Electricity, Small Arms, Heavy Equipment, Canned Food
Population: 5,300,000
Public Opinion: Neutral
Army: 35,000 Regulars; 100 Abrams
Navy: none
Air Force: 90 F-16s

Government

You can have a republic or democracy; you can have any type of government you’d like. Your government can have an effect on how your people react. You can create any type of government imaginable, just beware of the practical consequences of proclaiming yourself a god king or something along those lines. As a warning, in a representative government you will have a lot less control over things and you can even find your Senates passing legislation without your approval. You’ve been warned.

Funds

Unlike in other NESes, there is no regular form of economic generation. You start with a set amount of cash, which can be increased depending on your actions, the most obvious being looting banks and jewelry stores for the funds available there. Money can be used to bribe enemy soldiers, purchase land or resources. Also it is used to convert regular population into soldiers.

If you have some sort of project or new unit, all you have to do is mention it in your orders to me. If it is a new unit or a type of old unit which has not been used yet, you get a few of them for free! For further production however, the cost will be available in this first post.

Once again I’d like to reiterate that there is no regular form of fund generation, money is only gained through your actions or trade. When money is spent, it is gone completely. This represents the purchasing powers which would gradually decline over time.

Resources

Without resources, the largest population or bankroll is meaningless. Resources allow you to maintain unit production or use. Without gas, your fancy Abrams tanks can’t move very far. Without canned foods or any source of food at all, you’ll find your people starving, dying, or moving away to a place with better stability.

When a resource is listed with your nation that means you have a surplus that has not yet been used up. This surplus can be traded to other nations, but be warned, if two factions are using the same resource stockpile, the stockpile runs out that much quicker. The one exception to the rule is electricity, which you can maintain as long as you have a working power plant.

Also, available resources will change over time, particularly if you players tell me something I’m missing. For now here is a list of possible resources and how they can help you in your quest for power; as divided into what type of resource they are:

Survival Resources: These resources keep your population happy and fed. If you lose one, trade for one or conquer one as soon as you can. If your surplus disappears, you’re not far away from mass starvation and extensive unrest.

Electricity: As long as you have the means to power you plants, electricity will power your domain. Coal and oil plants of course require resources, however if you have a nuclear, hydroelectric, or wind/solar plant, you can have that electricity for free nonstop. Electricity helps you stay in the modern age, with it you have computers, lighting, and a happy population. To severely mess up someone’s day, destroy their power plant.

Crops: If you have extensive farmlands, enough to produce a surplus, this resource is one that won’t easily disappear. With Crops you can feed your people indefinitely. Be warned though if war destroys your fields or your population becomes too large, the surplus can disappear before your eyes. Orders which call for planting of new crops could cause new surpluses to emerge in your faction, even if you did not have agriculture previously.

Canned Foods: All factions will start with canned goods, which provide the first source of food. Canned foods will run out within the first year almost everywhere depending on population growth and trade. Remember though, in territory conquered there’s likely to be even more canned food to find.

Fuel: This resource represents oil and gasoline, everything needed to keep cars and tanks running. You can allow this for use domestically for civilians, which will help keep people happy, but doing so causes your stockpile to diminish quicker. Launching a mechanized war with tanks and planes will cause the fuel to vanish quickest, so keep that in mind when salvaging for new weapons.

Coal: This resource is solely used to power old fashioned power plants, but could possibly be used for other purposes. I'll leave it to you to decide the uses.

Military Resources

Small Arms: This represents a stockpile of military grade munitions which can be used to arm your forces. Mostly these come from National Guard armories and military bases. This is the most common type of military resource. Eventually, these can actually be produced in factories, though likely not for a long time.

Heavy Equipment: This represents tanks, armored cars and planes all of military grade. These are vital if you want to rearm your nation and build a modern military machine. Remember though, most of these weapons require some form of fuel to run.

Electronics: These represent the advanced computers and machines needed to run the most modern military equipment. These are needed for the best of the equipment available.


For now these are the only resources available. If you think of one I missed, just let me know and I’ll post it here and we’ll keep this fluid and updated.

Population

Population of course measures the amount of people in your territory held. People of course are needed to exploit resources and man your military machine. There is population cost for training regulars and militia, and military numbers are taken out of your total population. Also, with the chaos that North America is now in, growth is stagnant and population is far more likely to decline in all of your territories. What population is in the continent now is how it will stay. Emigration and war will decrease your population, while conquest and occasional immigration will increase it.

Being a kind ruler will increase immigration; being a cruel ruler will decrease emigration. Somewhere in the middle can vary how many people emigrate or immigrate.

Public Opinion

This measures how much the people love or hate you. As mentioned above this effects how many of your people stay or move from your territory. This is measured particularly by how you fight wars, your causes, your background, and if you use nuclear weapons. The scale is this from evil to good:

Feared-Reviled-Hated-Disliked-Neutral-Liked-Respected-Honored-Exalted

Military

This is where real creativity comes into play. You are free to develop any sort of units you’d like as long as there is a basis in reality. Look up things in the area you have to determine what you can build; anything is possible. However there are a few forms of generic units, and these are included below along with available other units. As a note, if you invent a unit, another player can build it for the cost below if they have the required resources.

The monetary cost reflects the amount of energy it would cost to train and rearm for war. Abrams and other tanks are far more expensive because they require vast amounts of electronic knowledge in addition to the training and reequipment they would require for fighting in the United States.

Army:

Militia: $10,000 and 1,000 population for 1,000 Militia. Requires no resources, but are the weakest available unit to use. They are best on the defensive, particularly when fighting for their own homes.

Regulars: $25,000 and 1,000 population for 1,000 regulars. Requires Small Arms to build and are the basic unit for warfare. These are military trained forces and provide the basis of any type of support for a war.

Texas Rangers: $40,000 and 500 population for 500 rangers. These are elite soldiers which consist of only Texans and the best soldiers in the state. Require Small Arms and a city in Texas to train.

Civil Protector: $15,000 and 1,000 population for 1,000 Protectors. These are forces which are remotely better than militia through superior organization. They possess the same type of civilian arms as militia, but are almost as well organized as Regulars.

Ruiner: $10,000 for 1 Ruiner. These are heavily modified semi-trucks which possess light cannon and machine guns. They require Small Arms to build

Abrams Main Battle Tank: $50,000 for 1 Abrams. Requires Heavy Equipment, Electronics, and Small Arms to construct. These expensive tanks are the most powerful available. If you have one, use them cautiously, if they are lost, they are incredibly hard to efficiently recover with lost funds. Be warned that the Abrams requires fuel to operate effectively.

Leopard Main Battle Tank: $50,000 for 1 Leopard. Requires Heavy Equipment, Electronics, Small Arms. They can only be built in Canadian cities. These tanks are the Canadian answer to the American Abrams.

Goliath Main Battle Walker: $200,000 for 1 Goliath. Requires Heavy Equipment, Electronics. These are the first war-ready walkers, they require the crew of a single man and function as more of an armored, well-armed exoskeleton for the soldier. Only time will tell whether they are worth the cost.

Road Warrior Halftrack: $20,000 For 1 Road Warrior. Requires Small Arms. These are converted buses used as armored personal carriers. Could be used for mobile combat.

Conquest Main Battle Tank: $30,000 for 1 Conquest. Requires Heavy Equipment. These are tanks built from scratch using recycled SUVs and other civilian vehicles. They are more on par with WW2 era tanks than modern ones.

Davis Flak Tank: $25,000 for 1 Davis. Requires Heavy Equipment. These are also tanks built from scratch, but rather than a main cannon they possess a flak gun. The Davis is a tank far more suited for anti-helicopter and anti-infantry purposes than anti-tank ones.

Lynx: $20,000 for 1 Lynx. Requires Small Arms. These are converted snowmobiles for military purposes. Best designed for combat under winter conditions, these are armed with machine guns and sometimes RPGs.

Navy:

Defender: $10,000 for 1 Defender. Requires Small Arms to construct; Can only be built in a coastal city. The Defender is an old Coast Guard ship which moves quickly and is armed with a sole machine gun. Mostly in the past these ships have relied on catching up to a hostile ship then boarding it.

Sailing Frigate: $15,000 for 1 Sailing Frigate. Requires Small Arms to construct. Capable of carrying more soldiers than a Defender, these ships are additionally more heavily armed though significantly slower. They can run without fuel and do not require the same level of matianence that more modern weapons do.

Air Force:

F-16: $25,000 for 1 F-16. Requires Heavy Equipment and Electronics to construct. These are the basic jet fighter for the United States. Like the Abrams these can be expensive and require fuel to use effectively.

Phantom Gunship: $150,000 for 1 Phantom. Requires Heavy Equipment and Electronics to construct. These provide air to ground fire support using powerful side armnaments and advanced tracking elections. However, the cost is hefty as very few remain to reclaim throughout the former United States.

Hummingbird: $15,000 for 1 Hummingbird. Requires small Arms. These provide air to ground helicopter support, however they are incredibly vulnerable to heavy arms fire. The cost is cheap and these are easy to create for any faction.

Unbuildable Units:

This types of soldiers or weapons cannot be built again until a point in the future. Often these are far more powerful than existing counterparts.

T-95: Russian main battle tank, brought to America by the expedition to Seattle. These outclass the Abrams in fighting power and if properly fuelled are the most powerful armored vehicle in North America.

The list is at the moment incredibly small. Remember, you have to invent or reinvent units to open up more for production. I will determine price and resources required for any new units you may create. Also, resources are limited, if they run out, you will be unable to produce much more of higher tech weapons. Ye’ve been warned.

Expansion

Every faction will begin in a single city. From here you must carve out your empires in any way possible. Expansion can be handled as creatively as you can, though I’ll warn you against expanding too quickly as there could be repercussions if you do not spend the proper time securing a region.

"white" regions on the map are areas where chaos and anarchy still reign. These have to be conquered through force of arms with a few exceptions.

You can conclude temporary alliances or treaties with other factions, but always consider the inevitable complete victory you must achieve. The game will end when only one faction exists or everyone concedes victory to one player.

Orders

You may send in orders in whatever style or fashion you please. When sending orders, only reality is the limit. You may use any innovative technique to gain money, men, or machines. Good orders will help you discover sources of resources, or even create new units. Good luck.
 
-Player Factions-

Texan Rangers
Leader: Ryan Zabriskie/germanicus12
Government: Military style leadership
Capital: Houston
Funds: $20,000,000
Resources: Electricity, Fuel, Small Arms, Canned Food (6)
Population: 7,981,000
Public Opinion: Liked
Army: 10,000 Militia, 1,500 Texas Rangers, 50 Ruiners
Navy: none
Air Force: none
History:With the collapse of the United States, Texas failed to keep up the standards of Texan life. So Houston's most prominent businessman, Ryan Zabriskie, President and CEO of Zabriskie Trucking, a national company that delivers cattle to meat plants all over the nation, has risen to power using his wealth and reputation to its full extent. Houston resident have thrown their full support behind this man as he has provided food by butchering cattle from his now dead trucking company. He has ambitions of reunifying America so he can resume his trucking business and continue making money. Now all he needs are men willing to fight for him.

City of Boston
Leader: Mayor Michael Barrows/TheLastJacobite
Government: Martial Law
Capital: Boston
Funds: $20,000,000
Resources: Electricity, Canned Food (5), Small Arms
Population: 10,802,000
Public Opinion: Neutral
Army: 40,000 Regulars, 1 Lynx
Navy: 1 Sailing Frigate
Air Force: none
History: Michael Barrows, the son of a reputed mob boss, had done much to distance himself from his father's suspected misdeeds. He successful ran for mayor of Boston in 2010, winning by one of the largest majorities in the cities history. When President Clinton disappeared and the nation began its descent into darkness, the state of Massachusetts and Boston in particular were on the edge of chaos. After the Governor failed to return from an emergency meeting in Washington DC, Barrows called together the prominent members of the community, the police commissioner, the head of the FBI and the local military leaders to his office and, with their backing, proclaimed a State of Emergency for the city and quickly moved to restore order and normalcy to the region.

White coats
Leader: General Lee/erez87
Government: Close group of scientists under the leadership pf the general.
Capital: Santa Clara
Funds: $30,000,000
Resources: Electricity, Electronics, Canned Food (12)
Population: 209,000
Public Opinion: Disliked
Army: 20,000 Militia, 1 Goliath
Navy: none
Air Force: none
Rise to Power: General Lee fled Washington after chaos begun to unravel. He joined a secret organization that has been trying to contact him for a few years now. The White coats is a group of scientific minds of all areas that have been looking for power for a while. Looking for an organized but young and open to new ideas leader they saw Lee as the perfect image. He quickly joined them with the chaos starting and quickly the group with his aid created a small highly trained militia on took over Intel buildings. Quickly gaining more knowledge they formed a strong and highly trained and equipped milita (said to have more than the eye can see) and quickly took over the city of Santa Clara in the Silicon valley. Quickly afterwards they expanded into more of Silicon valley growing in numbers and strength and taking over more high tech companies and their ideas. They now posses the most advanced technologies yet seen but are not very liked by their population as they proclaim themselves as atheist while most population is obviously not. As a bonus to how much the people dislike them they also would stop at nothing to gain money to support their scientific project even if it comes to entering civilian houses and taking all riches they can find. They are not some nerdy scientists...

New York National Unification Militia (NYNUM)
Leader: Colonel Mark Tamper/carmen510
Government: Army-Governed Republic (People elect the leaders, but they have almost total control over decisions, except laws relating to freedoms and state-funded establishments, such as schools)
Base City: New York City
Funds: $10,000,000
Resources: Small Arms, Heavy Equipment, Canned Food (3)
Population: 21,903,000
Public Opinion: Neutral
Army: 60,000 Militia, 20,000 Regulars
Navy: none
Air Force: none
Rise to Power: Colonel Mark Tamper was a US Marine Corps Officer, who fought as a UN peacekeeper in Yugoslavia, and eventually joined the Marines, who fought in Iraq. He was one of the main officers who helped withdraw the armed forces. After the government collapse, he retired from the army, and began rallying New York and their National Guard forces, as well as law enforcement, special forces, and secret agents in the CIA/FBI. Mark wants to first secure a safe haven in the Northeast, before reunifying America. He has some reputation, as a receiver of the Medal of Honor.

The Yanktoni-Blackfeet Union
Leader: War Leader Taoyateduta/Slavic Souix
Government: Dictatorship
Base City: Boise
Funds: $10,000,000
Resources: Crops, Canned Food (24), Electronics
Population: 635,000
Public Opinion: Disliked
Army: 30,000 Militia
Navy: none
Air Force: none
Rise to Power: After the fall of the Usa the Various bands of Natives that were on reservations took the opertunity to restablish power that they lost years ago. However, the YBU dosen't feel that what it currently has is good enough. The YBU has the intent of expanding and bringing the message of it's libertation to the Masses other opressed natives to the surrounding area and beyond.

Dominion of the Last Legion
Leader: Pro-counsel director Tres Augustine/KrimzonStriker
Government: Capitalist-Military government (A divided power base between a corporate board of directors and Military dictatorship)
Base City: New Orleans
Funds: $8,900,000
Resources: Electricity, Fuel, Small Arms, Canned Food (11)
Population: 2,339,000
Public Opinion: Liked
Army: 10,000 Militia, 20,000 Regulars
Navy: 5 Defenders
Air Force: 1 Phantom Gunship
Rise to Power: With the fall out of the USA, Ex-French Foreign Legion commander turned mercenary, Tres Augustine was selected by some of the few surviving corporate giants to secure a lasting sanctuary for their eventual return to dominance. Backed by their resources, Tres and his Foreign Legion quickly secured the support of a devastated and sympathetic New Orleans. with the city rebuilt under his guidance, he now looks to establish himself as a force to be reckoned with in this war torn continent.

2nd Texan Republic
Leader: The Council of Dallas/e350tb
Government: A Counsil of leaders from both Texas and Britain
Base City: Dallas
Funds: $20,000,000
Resources: Fuel, Electricity, Canned Food (8)
Population: 6,499,000
Public Opinion: Neutral
Army: 29,000 Militia, 1 Conquest
Navy: none
Air Force: none
Rise to Power: Clinton's disapearence lead to the foundation of many new nations across the former USA. Great Britain, fearing the worst, sent a few of its MP's to talk with some top people from Dallas, to see what could be done. They formed the 2nd Texan Republic, led by a joint Texan-British counsil. They recieved funding from large companies, such as Viacom, Macintosh and a few oil rigs (this is Texas!). With control over a large portion of the television network, remaining oil and computer systems, Texas looks set to become a powerful state, but who knows?

Union of Denver
Leader: General Morris/The Farow
Government: Military Dictatorship, Martial Law
Base City: Denver
Funds: $7,500,000
Resources: Coal, Electricity, Small Arms, Heavy Equipment, Electronics, Canned Food (12), crops
Population: 2,408,000
Public Opinion: Disliked
Army: 40,000 Regulars
Navy: none
Air Force: none
Rise to Power: As the United States failed to react to the energy crisis and collapsed into anarchy attempts by Colorado Governor Bill Ritter to keep control resulted in failure. A few weeks after President Clinton's disappearance the state capital is rushed by former members of the National Guard and angry citizens demanding reform. A fire fight soon broke out resulting in several days of anarchy in the City of Denver including the death of the governor and mayor. In a desperate attempt to regain control General Morris of the remaining organized elements of the Colorado National Guard reasserts control over Denver and the surrounding suburbs reestablishing some semblence of order. Gangs continue to roam the streets and promises made by the military for return to democracy show no signs of returning. Although, the regions small population makes it hard for an independent economy to develop the mineral rich Rocky Mountains and the farm belt of the plains to the east will make up for what is lost in manpower.

New Russian Republic
Leader: Colonel Andrey Belostotsky/warman17
Government: Martial Law
Base City: Seattle
Funds: $4,625,000
Resources: Electricity, Canned Food (8), Small Arms, Electronics
Population: 3,280,000
Public Opinion: Hated
Army: 25,000 Civil Protectors, 50,000 Regulars, 200 T-95s
Navy: none
Air Force: none
Rise to Power: After the disastrous Russo-Chinese War Russia's economy had been in a nosedive. With the loss of oil reserves and popular support quickly plummeting the military had become increasingly restless. One general in particular, Nikolay Suvarov, attempted to take matters into his own hands in order to repair Russia's economy and image. As a result he sanctioned an expedition to the United States in the international name of peacekeeping, but in reality to try and gain some economic benefit as a neo-colony. But as the expedition was already underway Suvarov was defeated by his opponents and summarily executed for "defying the will of the duma and people of the Russian Federation"(which at this point was at near collapse). With turning back meaning seeing a similar fate, Colonel Belostotsky has instead pushed on ahead full-steam, and after capturing Seattle declared a New Russian Republic.

Neo-Confederation of Dixie States
Leader: Johnathan Davis/Crezth
Government: Fascist Oligarchy
Base City: Charleston, South Carolina
Funds: $9,400,000
Resources: Canned Food (36), Small Arms, Heavy Equipment
Population: 876,000
Public Opinion: Disliked
Army: 30,000 Militia, 30,000 Regulars, 10 Ruiners, 1 Road Warrior, 1 Davis
Navy: none
Air Force: 1 Hummingbird
Rise to Power: When the US fell into turmoil the South generally remained as it had, with the slight addition of anarchy here and there. In South Carolina it just so happened that the first group to get itself together was a reactionary political party who likened themselves to the Confederate rebels of yore; and in South Carolina they brutally seized power using a paramilitary force and established the Neo-Confederation of Dixie States. Johnathan Davis, the leader of these Neo-Confederates (who in truth had views more likened to Neo-Fascists), quickly garnered public support with his pro-South ideals and anti-Federation stance and with alarming celerity the oligarchy was built. Now Davis and his Neo-Cons (hmm hmm hmm?) stand poised to seize the South.

Minnesota Militia
Leader: Bruce Rockington/Metaliturtle
Government: Military Dictatorship, Martial Law
Base City: Minneapolis/Saint Paul
Funds: $10,000,000
Resources: Canned Food (12), Small Arms, Heavy Equipment, Crops
Population: 3,652,000
Public Opinion: Disliked
Army: 40,000 Militia
Navy: none
Air Force: none
Rise to Power: The Minnesota Militia has been a paramilitary organization that has existed in some form since the 1960's. Often the refuge of former military personnel who failed psychological evaluations, this group provided wilderness survival skills, combat training, and massive stockpiles of weaponry hid in its members' homes. With the election of the first President Clinton, the Minnesota Militia was viewed as a dangerous terrorist organization. The passing of the Brady bill made many of its members move underground, with training excercises being held in the wilderlands of Canada away from ATF agents' prying eyes. The Militia was vehemently opposed to the second President Clinton, and extreme right-wingers flocked to the organization in droves, establishing a headquarters and training facility in Minneapolis that would rival many military installations across the country. This of course angered the second Clinton, and she set out against the group like her husband had done in the early nineties, however her efforts were always thwarted by militia men inside the government organizations. The militia was one of the few groups that prepared early for the collapse of government in the U.S. It had been organizational rhetoric since the 1970's. Due to the resuliting massive amounts of preparation, the militia was able to quickly take control of the Twin Cities and the surrounding suburbs, and convert the Mall of America into a makeshift government building where the citizens could formally declare allegiance.

Greater Toronto Empire
Leaders: Split between David Miller (political) and Guy LaRoche (military)/j_eps
Government: Martial Law
Base City: Toronto, Ontario
Funds: $4,950,000
Resources: Electricity, Electronics, Heavy Equipment, Small Arms, Crops, Canned Food (12)
Population: 5,697,000
Public Opinion: Neutral
Army: 5,000 Militia, 20,000 Regulars, 5 Leopards
Navy: none
Air Force: none
Rise to Power: With new immigrants to the city putting a higher strain on the already in debt city, and Guy LaRoche in town after returning from Afghanistan and choosing to stay in Toronto rather than go home to the new Quebecois nation, David Miller achieved his goal, of getting the city out of debt, not by raising taxes as he constantly tried, but by declaring independence from Canada. At this point, having lost Montreal, Toronto, and the Maritimes, the Canadian government collapsed into anarchy, giving David Miller free reign to amalgamate large parts of the GTA into his Toronto empire, merging the 905 and 416 together.

Union of Northern California
Leader: Mayor Jonathan Kaiser Collins/alex994
Government: Republic (limited suffrage)
Base City: San Francisco
Funds: $12,050,000
Resources: Electricity, Canned Food (6)
Population: 7,186,000
Public Opinion: Liked
Army: 80,000 Militia
Navy: none
Air Force: none
Rise to Power: With the descent into anarchy of the rest of the country, the large population in San Francisco through effective usage of power by the city government of San Francisco was able to maintain order and was able to expand their control to the neighboring area, acquiring the prestigious University of California: Berkeley and their minds. Remains committed to liberalism and the ideals of the now defunct Democratic Party.

Chicago Winds
Leader: Father Mukasa Dada/Abbadon
Government: A Black Power movement, with Communist and Environmental flavors.
Base City: Chicago
Funds: $5,000,000
Resources: Electricity, Canned Food (4)
Population: 9,505,000
Public Opinion: Disliked
Army: 30,000 Militia
Navy: none
Air Force: None
History: The Great Migration, combined with Mukasa Dada has lead to a Black Power group - The Chicago Winds taking control. The majority black/migrant population have opposed their white oppressors, having been allocated places of power my Mukasa Dada. While some expected this fledgling group to collapse, it has instead flourished, drawing population from its surrounding areas at rates faster than white migrate out. As a beacon of power for all minoritys who knows what many become of it?

-NPC Factions-

Federal Emergency Management Agency
Leader: Director Paul Maxson
Government: Dictatorship
Capital: Washington D.C.
Funds: $15,000,000
Resources: Electricity, Small Arms, Heavy Equipment, Canned Food (6)
Population: 16,723,000
Public Opinion: Neutral
Army: 35,000 Regulars; 100 Abrams
Navy: none
Air Force: 90 F-16s
 
Here is the map:

Spoiler :


 
claiming Boston, will post background in a couple of hours.
 
How far can we stretch technology in this NES if I spend a lot of money on it? How far can we research technology? Or only better armor, better engines and such technologies are allowed?
 
@luckymoose: becuase those are the ones I have. Also the thread on maps has become impenetrable to anyone who doesn't keep up with it regularly. Show me a better map and I'll use it.

@erez: technology is whatever you want within realism. Tell me what you want, I'll give you a cost. It will cost a bundle though.
 
Claiming Houston Texas!

Texan Rangers (seperate agency from the Texas Rangers of RL)
Leader: Ryan Zabriskie
Government: Military style leadership
Capital: Houston
Funds:
Resources:
Population:
Public Opinion:
Army:
Navy:
Air Force:
History:
With the collapse of the United States, Texas failed to keep up the standards of Texan life. So Houston's most prominent businessman, Ryan Zabriskie, President and CEO of Zabriskie Trucking, a national company that delivers cattle to meat plants all over the nation, has risen to power using his wealth and reputation to its full extent. Houston resident have thrown their full support behind this man as he has provided food by butchering cattle from his now dead trucking company. He has ambitions of reunifying America so he can resume his trucking business and continue making money. Now all he needs are men willing to fight for him.
 
So realism means I can't go futuristics or really strange stuff? (Like walking tanks and such..)?
 
Well; do you consider that realistic for 2011? In theory we could have them in RL now. (we actually do, but if i tell you, they'd kill me). I'd recommend finding somewhere with a background in high tech. Advanced weapons could be cool, but expensive. You can come up with your own designs and i'll approve them if they would even in theory work. Just be wary of the cost.
 
Costs means nothing. I just wanna make sure I'll get my super advanced army :)
 
City of Boston
Leader: Mayor Michael Barrows
Government: Martial Law
Base City: Boston, Massachusetts
Rise to Power: Michael Barrows, the son of a reputed mob boss, had done much to distance himself from his father's suspected misdeeds. He successful ran for mayor of Boston in 2010, winning by one of the largest majorities in the cities history. When President Clinton disappeared and the nation began its descent into darkness, the state of Massachusetts and Boston in particular were on the edge of chaos. After the Governor failed to return from an emergency meeting in Washington DC, Barrows called together the prominent members of the community, the police commissioner, the head of the FBI and the local military leaders to his office and, with their backing, proclaimed a State of Emergency for the city and quickly moved to restore order and normalcy to the region.
 
White coats
Leader: General Lee
Government: Close group of scientists under the leadership pf the general.
Base City: Santa Clara, California
Rise to Power: General Lee fled Washington after chaos begun to unravel. He joined a secret organization that has been trying to contact him for a few years now. The White coats is a group of scientific minds of all areas that have been looking for power for a while. Looking for an organized but young and open to new ideas leader they saw Lee as the perfect image. He quickly joined them with the chaos starting and quickly the group with his aid created a small highly trained militia on took over Intel buildings. Quickly gaining more knowledge they formed a strong and highly trained and equipped milita (said to have more than the eye can see) and quickly took over the city of Santa Clara in the Silicon valley. Quickly afterwards they expanded into more of Silicon valley growing in numbers and strength and taking over more high tech companies and their ideas. They now posses the most advanced technologies yet seen but are not very liked by their population as they proclaim themselves as atheist while most population is obviously not. As a bonus to how much the people dislike them they also would stop at nothing to gain money to support their scientific project even if it comes to entering civilian houses and taking all riches they can find. They are not some nerdy scientists...
 
New York National Unification Militia (NYNUM)
Leader: Colonel Mark Tamper
Government: Army-Governed Republic (People elect the leaders, but they have almost total control over decisions, except laws relating to freedoms and state-funded establishments, such as schools)
Base City: New York City, New York.
Rise to Power: Colonel Mark Tamper was a US Marine Corps Officer, who fought as a UN peacekeeper in Yugoslavia, and eventually joined the Marines, who fought in Iraq. He was one of the main officers who helped withdraw the armed forces. After the government collapse, he retired from the army, and began rallying New York and their National Guard forces, as well as law enforcement, special forces, and secret agents in the CIA/FBI. Mark wants to first secure a safe haven in the Northeast, before reunifying America. He has some reputation, as a receiver of the Medal of Honor.
 
The Yanktoni-Blackfeet Union
Leader: War Leader Taoyateduta
Government: Dictatorship
Base City: Boise (look at map posted below to make sure.)
Rise to Power: After the fall of the Usa the Various bands of Natives that were on reservations took the opertunity to restablish power that they lost years ago. However, the YBU dosen't feel that what it currently has is good enough. The YBU has the intent of expanding and bringing the message of it's libertation to the Masses other opressed natives to the surrounding area and beyond.
 
Lurking with extreme interest. Darn you EQ, you set up a NES when I'm all busy. I hate you. =/
 
Dominion of the Last Legion
Leader: Pro-counsel director Tres Augustine
Government: Capitalist-Military government (A divided power base between a corporate board of directors and Military dictatorship)
Base City: New Orleans
Rise to Power: With the fall out of the USA, Ex-French Foreign Legion commander turned mercenary, Tres Augustine was selected by some of the few surviving corporate giants to secure a lasting sanctuary for their eventual return to dominance. Backed by their resources, Tres and his Foreign Legion quickly secured the support of a devastated and sympathetic New Orleans. with the city rebuilt under his guidance, he now looks to establish himself as a force to be reckoned with in this war torn continent.
 
Welcome to the new members, I'll post the map on Thursday.
 
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