player1 fanatic
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On the other hand, in same list of probibited buildings I haven't seen Stonehenge (so it is indeed buildable by barbarians).
Powerslave said:This is why I often advise against wasting money on AV software, firewalls, etc. It keeps you on your toes, not having any protection whatsoever. You also have no false sense of security. Obviously, this sort of minimalist approach doesn't work for everyone; it's only of use to those who have the knowledge to manufacture of virus themselves. A cat burglar wouldn't trust alarms to protect his house, nor would a safe cracker trust a safe to protect his valuables. Programmers, while not thieves, might have a dim view of software that guarantees the safety of his computer, when he knows that his own company releases buggy pieces of crap and makes similar claims.
alexman said:As for barbarian spearmen and galleys, it's true that it didn't make it into the patch. Sorry.
alexman said:As with previous Civ4 patches, you can load pre-patch saves unless you have either clicked the "Lock modified assets" option, or you have an admin password.
If you have an admin password, you are prevented from loading save files with a different checksum than the python and XML files on your computer. This is by design (to prevent cheating). In this case you just need to clear that password before upgrading, and you will be able to load the save. You can then re-enter the admin password.
jray said:Any chance we can get an updated README file for the patch? It says that there are barbarian spearmen. Are there other things that didn't make it (or were changed) too?
cf_nz said:Has anyone running Warlords with the 2.08 patch noticed strange things with the crop yield graph on the F9 screen?
Vague I know, I'll add a screen shot later.
Edit: on further investigation it appears the crop yield is reset upon reloading. The screen shot is ~6 turns post load game.
Is anyone else seeing this (ie did the patch break it), or did I break it modding?
drkodos said:Yes, I noticed it as well. Seems that if you reload from an auto save it reset the food yield graph. Funky.
Artosoft said:And did you noticed when you mouse over something that have explanation on left bottom of the screen, it will stay there unless you mouse over to other thing that have explanation? Is it a new feature or a bug?
Regards,
Arto.
Artosoft said:And did you noticed when you mouse over something that have explanation on left bottom of the screen, it will stay there unless you mouse over to other thing that have explanation? Is it a new feature or a bug?
Regards,
Arto.
after i installed the patch my workers now will not build road when they are automated, they will only build it when manually told to do so, is anyone else having this problem
bite said:I am sorry if this has already been brought up, but after i installed the patch my workers now will not build road when they are automated, they will only build it when manually told to do so, is anyone else having this problem
I've found the same thing, it is a pain. I've also noticed that if at the end of a workers turn you issue an order twice the worker will perform it next turn. Seems the ifrst order acts like foritifying the worker, the second wake him and issue the order. Or at least something like that. Doen't stop you having to issue the order twice but means you don't have to wait until next turn to do it.Originally Posted by DrewBledsoe
...give workers with no movement pts left several consequetive orders at the end of a turn..... Before 2.08 they would take these orders and exceute them fine. Now I have to reissue all the work orders at the beginning of the next turn....
alexman said:As for barbarian spearmen and galleys, it's true that it didn't make it into the patch. Sorry.
JimMac99 said:Hmmm, interesting comment about the workers... Last night in my first post patch game I noticed I had an automated worker stand on the ruins of a destroyed city apparently not doing anything.