Artosoft
Prince
- Joined
- Jul 23, 2006
- Messages
- 402
Ok, so it is not solved in the patch .TAfirehawk said:It is definitely a pre-patch issue....as the previous poster said too
Regards,
Arto.
Ok, so it is not solved in the patch .TAfirehawk said:It is definitely a pre-patch issue....as the previous poster said too
Interestingly, why I am just noticed it after the patch? AFAIK, before patch that never happen.Kristian95 said:I had "feature" on my computer prior to the patch, so it's nothing new.... annoying thing as well!
Maybe now we need 2 workers. One automated for improvement, one automated for connection (road).bite said:I am sorry if this has already been brought up, but after i installed the patch my workers now will not build road when they are automated, they will only build it when manually told to do so, is anyone else having this problem
seady said:I'll try to remember to screenshot the roads thing, but the pattern is very consistent; hop about building mines and farms without roads and sometimes build roads. I had assumed it was a deliberate change.
DaviddesJ said:Why is this a problem? By design, you don't need roads in every space. This was a very deliberate design difference between Civ3 and Civ4. So why does it bother you that workers don't build a lot of roads that you don't need?
seady said:It's a problem when they build a copper quarry and it's not linked to anything. I can't use it.
alexman said:Thanks to Blake from Apolyton, the worker AI was changed deliberately so that they don't waste their time building roads when they have more important things to do that would benefit the city.
Also, Barbarian cities can indeed build Spearmen and Galleys. I was talking about the free Barbarian units that appear without having been built by a city. Currently (and under v2.0) Spearmen and Galleys do not appear that way because only units that can be used by the AI as UNITAI_ATTACK and UNITAI_ATTACK_SEA are eligible. Spearmen and Galleys do not have that AI function.
alexman said:Also, Barbarian cities can indeed build Spearmen and Galleys. I was talking about the free Barbarian units that appear without having been built by a city. Currently (and under v2.0) Spearmen and Galleys do not appear that way because only units that can be used by the AI as UNITAI_ATTACK and UNITAI_ATTACK_SEA are eligible. Spearmen and Galleys do not have that AI function.
alexman said:Currently (and under v2.0) Spearmen and Galleys do not appear that way because only units that can be used by the AI as UNITAI_ATTACK and UNITAI_ATTACK_SEA are eligible. Spearmen and Galleys do not have that AI function.
Harrier said:Are the barbarians able to build Triremes instead?
alexman said:Thanks to Blake from Apolyton, the worker AI was changed deliberately so that they don't waste their time building roads when they have more important things to do that would benefit the city.
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seady said:It seems odd that they'd go to the trouble of building a copper mine and then not connecting it to anything. It's the difference between warriors and axmen after all.