Warlords patch

Roland Johansen said:
Thanks for the information, alexman. I like most of the balance changes and it is good to see that the AI improvements made by Blake were already incorporated in this patch. I'm curious to see how much difference they will make (as I didn't want to go back to vanilla Civ4 to check out his mod). In combination with the removal of the 'starving governor', this might make the game 1 difficulty level harder.

While some balance changes might not be perfect, I would say that this looks to be a very good patch overall. :goodjob:
Look here for sample city changes - the AI will be harder to beat in this new game

http://apolyton.net/forums/showthread.php?postid=4612530#post4612530
 
cymru_man said:
Great Wall. Apply your mind :pQUOTE]

Oh. Uh. Excuse me, I'll just go and hang myself. Or maybe there is an alternative. Couldn't someone whip together a list of common abbreviations in civ discussions and post it in the forums?

Öjevind
 
Jaythekiller said:
Am I the only one to think they didn't give us a date !!!
Mid-october ??? almost ready ???
what do you mean???
are you still testing other company product?
shall we wait till CIV V to get more consideration?:D
Of course I think everyone looked for a date, and was bit disappointed that not only that it wasn't given, but that it wasn't, like, ... RIGHT NOW ;)

However I don't think we need (or want) to demand firmer commitment, or complain we're getting ignored. This patch is a lot more about play balance than bug fixing IMO. Addressing play balance required them to take their time with getting it out, they needed to give us time to work through the game and identify weaknesses. I think even the fact this thread was created, listing the proposed changes, is part of the process; I'm sure Firaxis will read through the replies & consider suggestions before finalizing the patch. In the long term interests of playability, we want them to leave themselves a flexible # of days to react to our feedback if any good suggestions are major, and not sweat too much the short term question of whether we get the patch in october or november. Not to mention, just make sure there aren't any new bugs!
 
Military Academy requires Education...

Ouch. That's put that quite late in the game now before you can get that.

I.
 
mrgenie said:
I have a question regarding the Mem Alloc Failure which people are reporting since warlords, even on standard warlords games without any mod loaded.

If the maps are getting huge or bigger, people start to report these Mem Alloc Failures during the savegame process. I see alot of crashes/errors are taken care of in the patch, does these fixes also include the Mem Alloc Failure which people are reporting throughout the forums?
The Memory Allocation Failure just means that your system has run out of memory (either video memory, or RAM). After the patch, playing with medium or lower graphics settings should help.
 
@T-hawk you are sure that this CS slingshot with GM is a good idea? I see following problems with it:
1. you want to research Currency (400 bulbs) to get Civil Service (800 bulbs)
2. you want to avoid Bronze Working... come on, you're so vulnerable to attacks then, that it's possible only if you're alone on the continent
3. you want to avoid whole religious branch - you might get no religion, as you want to research first Currency and then Code of Laws. I think that much better choice here is to research Code of Laws first (use Caste System and hire two merchants) and then research Mathematics and Currency, so you time your Great Merchant with discovery of Currency. Thanks to this you will probably get religion (from Code of Laws) with one free missionary that might spread it in capital.

In my opinion you have to invest a lot (two specialists in early game is a huge cost) and you get little... Instead of this slingshot try simply to research normally CS and instead of two merchants hire two scientistc, then put an academy in capital - I think it would be better.

Greetz,
Leszek
 
Truronian said:
No fix for the pitboss Oracle/Liberalism problem though. :(
I can't believe they didn't put in a fix for this. This is a MAJOR problem with pitboss games, causing numerous hastles and problems all the time. :eek:
 
ianfuture said:
Military Academy requires Education...

Ouch. That's put that quite late in the game now before you can get that.

I.


I guess they are implying that scientists are much brighter than military men because scientist can have academy before being educated.
 
One of the things that stood out for me was the organized trait as it pertains to Frederik since he is organized, and with Germany's UB, assembly plant, which gets +50% production with coal. So I guess this means he will be able to build assembly plants (factories) very quickly. The patch also takes the GW to pyramids gambit away, although it will take longer to build the pyramids now also. Also organized is more attractive because of the high upkeep now for Bureaucracy. I will be playing the creative civ now with the cheap lib and theaters and the quick border expansions. For me this patch is going to make certain traits less attratctive, specialy protective and aggressive. I know people will respond with many reasons why these traits are usefull, I am not saying they are not. My point being that, for me and only me, I find the other traits more powerfull. Anyhow, should be fun with a smarter AI also.
 
Weedy said:
I guess they are implying that scientists are much brighter than military men because scientist can have academy before being educated.
Well, military acadamies are universities in reality. They do confer degrees to their graduates. I do love the boast that they get for produciton of military units with the new patch. Use the first couple GGs for a warlord units and the next few for military acadamies in high produciton cities. On the epic or marathon that would be really help.
 
Still no FFA mode. Too bad. It would have been easy for them to add, and been a very appropriate addition to Warlords.
 
Any word on how this will affect current saved games? Specifically - pitboss games?

Hopefully, it is compatible with pre-patch warlords games...
 
oldbone said:
Any word on how this will affect current saved games? Specifically - pitboss games?

Hopefully, it is compatible with pre-patch warlords games...
All unlocked saves should open no problem.
Saves with lock modified assets will prolly not open..

Not sure about multiplayer games that is locked with an admin password, you may need to unset the admin password in an unpatched warlords install, but not sure about if it is needed or not
 
asabahi said:
Well, military acadamies are universities in reality. They do confer degrees to their graduates. I do love the boast that they get for produciton of military units with the new patch. Use the first couple GGs for a warlord units and the next few for military acadamies in high produciton cities. On the epic or marathon that would be really help.


No doubt, in the real world (at least in US) there are military academies that are the equivalent of a university, but isn't it the same thing for people studying science? Seems to be a bit of an abitrary decision to allow Scientists to build the same type of educating structure as soon as they pop a Great Scientist but have an education tech requirement for the military academy.


Calling them both academies confuses me. Maybe just a name change would ease my addled & troubled mind. :dunno:
 
I wish Firaxis didn't go rewriting the game in such a fashion.

+50% workers is massive...MASSIVE and they just throw it in with no consultation?

Their beta-testers must have said this is a balls idea.

Well, I've always loved Spain in Ren and Med games...even moreso now!


I do like the removal of the using chm to promote teammates units...but this is something I don't like too. That Firaxis instead of splatting bugs just try to limit tactics and options developed in ladder-play that aren't deterimental to the experience.

Fix connectivity, fix bugs but be VERY careful about changing gameplay...I mean who was complaining about Bureaucracy being good? Who was complaining that representation could allow use of a specialist economy particularly with Pyramids and Statue? Who are these people and why can't they be stuffed and mounted.

Now, we all know where the alteration to Jags has come from, the single-player gamers simple as.


Some of the changes are welcome, but I think the changes to Pyramids, Expansionistic and Civil Service (not a sl I use as much as others tbh) are unfun. The change to Jags is going to get them banned from 1vs1 (already top tier 1vs1 civ) and who in all honesty will run representation?
 
drkodos said:
No doubt, in the real world (at least in US) there are military academies that are the equivalent of a university, but isn't it the same thing for people studying science? Seems to be a bit of an abitrary decision to allow Scientists to build the same type of educating structure as soon as they pop a Great Scientist but have an education tech requirement for the military academy.


Calling them both academies confuses me. Maybe just a name change would ease my addled & troubled mind. :dunno:
I did not think of it in that way. You are correct though, they should change it so that great scientist does not build an academy until education has been researched or maybe paper. But another question will be how can you have a lib without having researched paper?
 
Top Bottom