Yzman
Deity
So I tend to play peacefully in this game. My last game I had 3 civs that were declared friends with me. Only 1 civ in the game didn't like me, rest were neutral.
I had not been at war in this game at all. I declared a Causi Belli War that would result in a "moderate" warmonger penalty.
What happened?
I was denounced by every civ that was less than friendly with me instantly. All civs that were friendly with me bar 1, quickly moved to displeased with a turn or 2. I then got denounced by Egypt whom I had been friends and allied with most of the game. And all for what? For declaring war on China, who Egypt was already at war with and had already taken their capital.
What is the point of a just war if I would get the exact same result for just declaring a suprise war? Sure the "numbers" may be slightly different but if I get the same effect of everyone, including allies immediately denouncing me, I don't see the point of the system.
I think they need to do a few things
1. Reduce warmonger penalties for "Just Wars" SIGNIFICANTLY. As someone who rarely declares war, it really ruins it for me if when I do, it immediately ruins the game on every front.
2. Have warmonger penalties affect different civs differently. Egypt, who has been taking over China and I am allied with, should not care (as much) that I am also taking over China. Its fine that India hated me after 1 declaration, but America, who I was friends with allies at one point, who has taken out 2 other civs on their continent hates me? Really?
Basically I want the just wars to matter. If I am doing a religious war, the other civs of my religion should not care. This helps immersion into the game. I have a hard time immersing myself and building relationships with other civs when everything feels like a number and declaring war once ruins my relations for the rest of the game.
I'm not saying the opposite should happen when you can just openly take over the world. I am saying that as long as we have these neat things called just wars, how about we let players use them?
I had not been at war in this game at all. I declared a Causi Belli War that would result in a "moderate" warmonger penalty.
What happened?
I was denounced by every civ that was less than friendly with me instantly. All civs that were friendly with me bar 1, quickly moved to displeased with a turn or 2. I then got denounced by Egypt whom I had been friends and allied with most of the game. And all for what? For declaring war on China, who Egypt was already at war with and had already taken their capital.
What is the point of a just war if I would get the exact same result for just declaring a suprise war? Sure the "numbers" may be slightly different but if I get the same effect of everyone, including allies immediately denouncing me, I don't see the point of the system.
I think they need to do a few things
1. Reduce warmonger penalties for "Just Wars" SIGNIFICANTLY. As someone who rarely declares war, it really ruins it for me if when I do, it immediately ruins the game on every front.
2. Have warmonger penalties affect different civs differently. Egypt, who has been taking over China and I am allied with, should not care (as much) that I am also taking over China. Its fine that India hated me after 1 declaration, but America, who I was friends with allies at one point, who has taken out 2 other civs on their continent hates me? Really?
Basically I want the just wars to matter. If I am doing a religious war, the other civs of my religion should not care. This helps immersion into the game. I have a hard time immersing myself and building relationships with other civs when everything feels like a number and declaring war once ruins my relations for the rest of the game.
I'm not saying the opposite should happen when you can just openly take over the world. I am saying that as long as we have these neat things called just wars, how about we let players use them?