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Warmonger Respect

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si vis pacem para bellum
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Sep 11, 2008
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I've been playing BTS for some time now but there are still many things I keep learning about thanks to the forum.

I have a question relating to leaders and especially warmongers. I've read a while back about the warmonger respect modifier that is taken into account by the AI and I'd like to know if someone could give me some pointers about that.

Does it mean that leaders that qualify as warmongers get the bonus (should work that way if I did get that right) and does this modifier apply to the player?

Does this modifier makes for easier game if you play a warmonger or is there a negative modifier with more peaceful leaders? Peaceful is not really the right term but I guess you get what I mean by that.

Is there a link between warmonger respect, unit production and aggression? Napoleon and Montezuma are quite agressive, build more units than other leaders and have a higher warmonger respect so they should be more friendly towards one another than towards let's say Gandhi or Ramesses II.

Last but not least, does playing a leader with a higher warmonger respect make the game easier?
 
It's just a diplomacy bonus. The AI designers generally pair it with other warmonger traits, but there's no direct link.

Warmonger AIs give each other a +2 diplomacy bonus.
Lesser warmongers give each other a +1 diplomacy bonus. They also get +1 with the big warmongers.
Peaceful AIs don't get any penalty.

As a human, you aren't eligible for the bonus.
 
Thanks DaveMcW for clearing that up.

So, if the leaders all have a +2 warmonger respect it means the player has a much harder time with diplomacy.

Quite interesting!;)
 
It's just a diplomacy bonus. The AI designers generally pair it with other warmonger traits, but there's no direct link.

Warmonger AIs give each other a +2 diplomacy bonus.
Lesser warmongers give each other a +1 diplomacy bonus. They also get +1 with the big warmongers.
Peaceful AIs don't get any penalty.

As a human, you aren't eligible for the bonus.

How do you find out this kind of stuff? I know there's an SDK and I guess you read the code? Where does one go to get started with that?
 
Peaceful AIs don't get any penalty.

I remember reading somewhere the aggressive AIs all hate Sitting Bull. Is that for other reasons? I assumed it was something to do with different peaceweight - sort of "peacemonger contempt".
 
How do you find out this kind of stuff? I know there's an SDK and I guess you read the code? Where does one go to get started with that?

Relatively very few people look at the code, and even fewer extract conclusive rules from it. There are good, exhaustive guides for almost everything on these forums - search for them. Not every guide is good, though, so some source criticism is in order.

Other than that, it's oral tradition passed on in hundreds of threads. Now you know about warmonger respect, and can pass on that knowledge in another thread ;)
 
Ah - thanks for the link. I did look at the BTS spreadsheet once, just never studied it in much detail. It looks like warmonger respect is a separate modifier which gets added to the peaceweight difference and all the rest.

I thought it was simpler than it is - I guess because you never see these modifiers in the pop-up where it adds up the diplo score. E.g. "+2 We respect our brothers and sisters who are aggressive bastards". :D
 
How do you find out this kind of stuff? I know there's an SDK and I guess you read the code? Where does one go to get started with that?
This information comes from the leaderhead XML file, though you'll need DaveMcW's interpretation of how warmonger respect works to make sense of it. Then again, it's fairly intuitive, and by far more AIs have a value of zero for warmonger respect.
 
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