In G&K, declaring war had an impact on your warmonger status. Eliminating a whole civilization (even a city state) was percepted even worse. The AI didn't care about single conquered cities (at least not regarding the "warmongering" status; however, the AI did worry about your increasing number of cities) or rejected peace offerings. Therefore it was a useful tactic to lure the AI into war and then conquer the civ with the exception of the last single city.
In BNW, there are voices that this calculation was changed. It is said, that eliminating a civ isn't a warcrime by itself any more. It is said, that declaring war has a lessened impact (if at all) now and it is only conquering cities that matters. I have read that the penalty depends on the percentual number of cities a civ has when a city is taken and in this respect (and in this respect only) eliminating a civ is calculated. Which is why it i worse to battle and conquer a small civilization with a total number of 4 cities than a large empire with 15 cities and thake 4 cities as well.
My question is now: Is this true? I am afraid, everything I listed above is just from hearsay and without any code based evidence.
My appeal goes to all those code miners here at the civfanatics. I know you are out there and did already analyze the XML up to the last semicolon.
Is there a new warmonger evaluation algorithm?
(As much as I appreciate well ment guesses - they don't help to solve this problem. We already have too much speculation regarding this topic. I would love to sort this problem out for now and for the future without any doubt! )
In BNW, there are voices that this calculation was changed. It is said, that eliminating a civ isn't a warcrime by itself any more. It is said, that declaring war has a lessened impact (if at all) now and it is only conquering cities that matters. I have read that the penalty depends on the percentual number of cities a civ has when a city is taken and in this respect (and in this respect only) eliminating a civ is calculated. Which is why it i worse to battle and conquer a small civilization with a total number of 4 cities than a large empire with 15 cities and thake 4 cities as well.
My question is now: Is this true? I am afraid, everything I listed above is just from hearsay and without any code based evidence.
My appeal goes to all those code miners here at the civfanatics. I know you are out there and did already analyze the XML up to the last semicolon.
Is there a new warmonger evaluation algorithm?
(As much as I appreciate well ment guesses - they don't help to solve this problem. We already have too much speculation regarding this topic. I would love to sort this problem out for now and for the future without any doubt! )