Grassland Farm
Prince
That heavily favours the human though, the AI arent as cerebral when it comes to pillaging strategic resources
Tell that to the Barbarian's AI in my current game.
That heavily favours the human though, the AI arent as cerebral when it comes to pillaging strategic resources
I guess there must be a way to decrease military supply for all players. Reduce it in half and you should see fewer units in the field.
I always thought that there should be a hard cap that does not allow more units to be produced or purchased, maybe 50% over the normal limit. But I was alone in this.For a couple months been testing a mod mod of VP with the supply cap reduced by 75%, city strength reduced to 50% (necessary to reduce both) and a slight buff to AI melee. The latest AI plays it very well all the way to the future era. It can still form military operations of all kinds both land, sea and air. It knows how to defend with limited supply.
To win by domination on a ten player game I needed about 40 units which was well over the cap but for domination it doesn't matter whether you are crippling your economy to win. Forty units was just within the tedium level of ok.
There is a bit of an issue with reducing the supply cap though. If one player goes over the cap it forces the other players to respond similarly like an arms race. So the supply cap finds its own natural limit which brings down the global economy to some degree. But it is highly dependent and not clear yet whether it matters (to me it doesn't). The AI is already programmed to be sensitive to this and will go over the cap if necessary.
I too find the AI deal spam annoying. You can turn off all AI deal offers by editing "My Games/Sid Meier's Civilization 5/MODS/(1) Community Patch/Core Files/Core Changes/DiploAIOptions.sql", and changing the lineFor me, the more, the merrier
I love the grind and commanding huge armies, executing simultaneous operations in different parts of the map.
What I dislike is moving units back to the base AFTER the war. And my biggest gripe with the game is the constant open borders / gimme 1 horse for 1 gpt spam from AIs in the late game.
I actually enjoy micromanaging a large army fighting wars in multiple fronts. The only thing I don’t like is watching the AI do it against units that aren’t mine. I remember in one game Mongolia attacked a CS ally on the other side of the map and every turn I had to watch him micro like 20 units against a city I had no way of protecting.
I really don’t care to watch wars that don’t directly involve my units.
There is an option for this, quick turns is what it's called I think. It'll just skip AI really quickly.
I always select quick combat & quick movement to speed things up.
SNIP
Would you be willing to share this mod-mod? That sounds like it could be enjoyable
I always thought that there should be a hard cap that does not allow more units to be produced or purchased, maybe 50% over the normal limit. But I was alone in this.
Is it? For some reason it looks as if there is no real limit. Well, if it is not bugged, then lowering the supply should work. I don't face carpets of units, but then I play on King nowadays.Hi tu I had a look at the code. Your wish exists. You can't train or buy units if you are more than 15 units over the cap. the "15" is hard-coded.
Is it? For some reason it looks as if there is no real limit. Well, if it is not bugged, then lowering the supply should work. I don't face carpets of units, but then I play on King nowadays.
You seem to imply that this situation rarely happens. It's almost the norm in my games. In the most extreme cases I can actually lose a city, which was unthinkable before playing with VP. And this can happen even if my borders are saturated with units that I can rotate to replace the injured ones with fresh ones, thus preventing the AIs from using their superior numbers. Using your change would mean that some of my borders would inevitably get overrun, and my cities would get attacked from multiple tiles much easier, even if the AIs have lower supply cap themselves.This positive feedback only is a problem when you are being dogpiled and the other AI's have you as their attack target and so they only need to support one army and may even be able to pull off their garrisons for the attack.
I guess it would depend on your playstyle and the map size. A limit of 25 units by industrial era for a 10+ cities empire is very restrictive, especially if you need a navy. Maybe for a small map it would be fine, but certainly not for a standard map or larger. Again, if you have a lot of territory to defend you just need more units to do it reasonably well. I think it's just common sense at this point.Although people like playing with lots of units (I don't) I think a supply cap of max 25 units by industrial is doable.
A limit of 25 units by industrial era for a 10+ cities empire is very restrictive, especially if you need a navy.
It's kind of like this now, since coastal cities get extra supply via coastal buildings.I agree. If you were to go with such an approach I think you would need two separate supply pools, one for land, one for navy. I see the appeal of preventing a very large land army, but you have to allow for the ability to have a balanced land/naval force, which is not possible with such low supply numbers.