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Warring with City-States exploit

Discussion in 'Community Patch Project' started by GodDamnItAlexander, Oct 10, 2017.

  1. GodDamnItAlexander

    GodDamnItAlexander Warlord

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    Small exploit - When warring with a city state, you can flip between warring at the start of a turn and peace right before you finish your turn. In that way you can attack the City state and its units without taking any damage.
     
  2. LukaSlovenia29

    LukaSlovenia29 Emperor

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    I think you get a warmonger/CS penalty each time you declare on a CS, so employing this tactic will cause you to suffer.
     
  3. Gazebo

    Gazebo Lord of the Community Patch Supporter

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  4. GodDamnItAlexander

    GodDamnItAlexander Warlord

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    This CS means combat strength?
     
  5. Moi Magnus

    Moi Magnus Emperor

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    No, it means City-State. Warmonger and Warmonger/CS are not exactly the same thing for diplomaty.
     
  6. GodDamnItAlexander

    GodDamnItAlexander Warlord

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    Hm, it still seems like kindav an exploit, considering the AI won't use this tactic and sometimes the player won't care about the diplomatic penalties.
     
  7. Moi Magnus

    Moi Magnus Emperor

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    True. Would it be possible to put a minimum duration on war with CS (ex : 5 turns) in the same way we put minimum war duration between major civs ?
     
    Tekamthi likes this.
  8. Blue Ghost

    Blue Ghost King

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    I’ve never repeatedly declared war on a city-state like that, but I have exploited CS’s overeagerness to make peace to steal workers with little risk or penalty. I agree, this does feel like an exploit.

    Maybe make it so that after declaring war on a CS, you can’t make peace for X turns? That would feel more realistic and eliminate some of the more abusive practices.
     
  9. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    We had that and it was just as easy to exploit. Just wait a few turns, rinse, repeat.

    If you attack a CS unprovoked you won’t get quests for a long time.

    G
     
  10. Blue Ghost

    Blue Ghost King

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    It at least gives city-states a chance to fight back, and prevents you from stealing workers from under their noses with a single pathfinder.

    We had that before? Why was it changed back? What were the downsides?
     
  11. GodDamnItAlexander

    GodDamnItAlexander Warlord

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    How about only being able to make peace in the following turn?
     
  12. Paramecium

    Paramecium Prince

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    Isnt that still the usual tactic on higher difficulties on vanilla, just take the free worker of a cs without any punishment? If you want to conquer the city state and use that trick, okay, but yeah, you just get a lot of negative influence with every cs and really, that doesnt sound like that much fun to me.
    If you would stay a fixed amount of time in war, it could solve that problem, but in most cases it will remain that you get your easy free worker from a cs, just run away ...
     
  13. Tekamthi

    Tekamthi Prince

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    any chance the CS could just be given the ability to war dec on their next turn if this happened? this would feel more interactive than time-outs
     

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