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Wars are boring

Discussion in 'Civ5 - General Discussions' started by Cajamarca, Apr 27, 2013.

  1. Cajamarca

    Cajamarca Chieftain

    Joined:
    Jul 10, 2012
    Messages:
    48
    Is it just me, or does the tactical side of Civ V warfare suffer from a few circumstances that make it all feel the same?

    *The wars always start in and around cities.
    This is a combination of a couple of things. One, the map fills up pretty quickly on higher difficulties. Two, the AIs (except Napoleon) don't usually DoW you from the other side of the map; it's always neighbors. Three, they almost never DoW you until their units are in position, and if you try to preemptively strike their units at a tactical choke point between your territories, YOU get the warmonger penalty.

    *Forts never get used.
    Forts take a while to set up, and unless you're a Roman Legion, this means you have to take workers with you on campaign. In home territory, they require you to forgo a more useful improvement.

    *Great Generals have mobility issues.
    If you're Hiawatha or Montezuma, your great generals won't get to take part in your forest-hopping action. For Harald, they'll be left behind in your coastal assaults. Similar issues arise with various other Civs with movement bonuses. If you ask me, the Hakkapeliitta's main selling point should be an option for ALL units.
     
  2. beestbijnacht

    beestbijnacht Chieftain

    Joined:
    Apr 12, 2013
    Messages:
    87
    Yeah I never use forts either. I'm not building forts where i could build trading posts or farms, and I'm certainly not going to try to escort my workers out to the battlefield.
     
  3. WChrisMullen

    WChrisMullen Warlord

    Joined:
    Jan 20, 2013
    Messages:
    142
    I think melee units should be able to build forts, much like a GG can build a citadel.
     
  4. VilePilot

    VilePilot Warlord

    Joined:
    Apr 17, 2013
    Messages:
    268
    Try playing Mongolia. Wars are incredibly fun with Keshiks and the Khan UU GG has 5 MP.
     
  5. BobiB420

    BobiB420 Warlord

    Joined:
    Mar 29, 2013
    Messages:
    177
    Location:
    Arizona
    Hmm, I think I can use Mongolia for a quick diety rush, i forgot how awesome their GG is :cowboy: <--Khan GG

    I agree. I also think that siege weapons firing from a Citadel or Fort should get the defense bonus. I know that they have the penalty of No Terrain Defense Bonus, but their should be those two exceptions. Look at how siege weaponry was used in RL history, they had Cannons inside forts and star forts. I think it's fair to say that the enemy couldnt simply rush up and kill the men manning the guns in a fort, like they understandably could if they faced them on an open field. Makes sense, no?

    Im also aware that cannons would never be alone on a battlefield, but as far as Civilization goes: "Y can't mah awsum catty/cannon/'tillery enter dah dang fort I just had mah wurkez make??!"

    Cannons cant fire from fort walls? Fail. :hammer2:
     
  6. ense7en

    ense7en n7

    Joined:
    Oct 17, 2011
    Messages:
    995
    Location:
    Edmonton, Alberta, Canada
    War against the AI is never all that great.

    In MP, war is a lot more exciting !

    Forts are useful, and citadels can be the key to winning a battle.
     
  7. skallben

    skallben Diplomat

    Joined:
    Dec 5, 2005
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    Location:
    Cold Country in Europe
    I think they scale becomes a bit off. The map quickly get filled with cities, some places even have two cities defenses overlapping hexes, what this does it that that the actual battlefields become smaller and smaller. I think this is why I enjoy big naval battles more, because they have more maneuver space, post caravels ofc.
     
  8. BobiB420

    BobiB420 Warlord

    Joined:
    Mar 29, 2013
    Messages:
    177
    Location:
    Arizona
    Sometimes i pick maps with high seal levels to produce long, skinny 1-tile wide shallows along the coast, and play as polynesia. Cheap, yea, but i don't mind cheeseballing an AI who cheats anyway :lol:
     
  9. smileyy90210

    smileyy90210 Chieftain

    Joined:
    Dec 15, 2010
    Messages:
    94
    I think the argument against defense for the garrisoned unit is that you can't just roll a set of cannons into the fort and expect to be able to use them effectively from the fort, and also be able to roll them back out at will. So if you're able to protect them, maybe you're not able to counter-attack with them?

    Maybe it'd be better if a garrisoned fort had self-defense capabilities like a city?
     
  10. BShaftoe

    BShaftoe Chieftain

    Joined:
    Apr 15, 2013
    Messages:
    49
    As awesome as the Keshiks and GKs are, it tends to get boring pillaging other civs with them. I mean, it is move in, shoot (twice), move out and cue the horseman to take the city. Rinse, repeat. Six keshiks and two horsemen are all that is needed to take down two civs simultaneously.
     

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