Abegweit
Anarchist trader
@DNK
1. Your tech order is reasonable. The important part is that you chose the right first three techs in the right order. The order of the next few is not too important although Pots should, of course, come before Writing. Your research is hurting from your mistake about not claiming the gold and horses. At this moment I'd fix that, start training some chariots for defense and switch to Sailing for trade routes. IW can wait a bit, especially since you haven't expanded off your peninsula. Consequently you don't need it for either chopping or defense.
2. Slavery is a great civic for this leader. Whip out a monument and a granary in every new town. Yes, I know it's one pop each but George has the happies to manage that with ease and get the buildings up fast.
(note that 3 and 4 are reversed)
4. Yes, you're right. Boston should have been 1SE. Every city should have a source of food and this one takes the Rice. The horse city then gets placed on the incense and gets two FPs and an oasis. Neither city will amount to much before biology but they are both better than this one, which has no future at all. Growth will be long painful here. To get any at all, you have to take a citizen off your best tile (this gold) for many many turns.
3. You've misplaced two cities, DC and Boston, so it's difficult finding room for more. There is one in the north to claim the crab for sure and there's also one in the centre. The incense city is still a viable location despite Boston and the desert hill is an alternate spot. I think I would choose the hill but it's close.
5. Builds are good although slavery would help a lot for getting those monuments and granaries up.
1. Your tech order is reasonable. The important part is that you chose the right first three techs in the right order. The order of the next few is not too important although Pots should, of course, come before Writing. Your research is hurting from your mistake about not claiming the gold and horses. At this moment I'd fix that, start training some chariots for defense and switch to Sailing for trade routes. IW can wait a bit, especially since you haven't expanded off your peninsula. Consequently you don't need it for either chopping or defense.
2. Slavery is a great civic for this leader. Whip out a monument and a granary in every new town. Yes, I know it's one pop each but George has the happies to manage that with ease and get the buildings up fast.
(note that 3 and 4 are reversed)
4. Yes, you're right. Boston should have been 1SE. Every city should have a source of food and this one takes the Rice. The horse city then gets placed on the incense and gets two FPs and an oasis. Neither city will amount to much before biology but they are both better than this one, which has no future at all. Growth will be long painful here. To get any at all, you have to take a citizen off your best tile (this gold) for many many turns.
3. You've misplaced two cities, DC and Boston, so it's difficult finding room for more. There is one in the north to claim the crab for sure and there's also one in the centre. The incense city is still a viable location despite Boston and the desert hill is an alternate spot. I think I would choose the hill but it's close.
5. Builds are good although slavery would help a lot for getting those monuments and granaries up.










