danaphanous
religious fanatic
- Joined
- Sep 6, 2013
- Messages
- 1,501
I think I have a fairly good grasp of the beaker mechanic. I know how to beeline efficiently. I know how to slingshot for early science techs. I know how to capitlize on early beakers, etc.
However, I recently saw a Deity player I really respect complaining on a forum post that he "wasted beakers" using his great scientist and ended up getting the tech for crossbowmen a turn later then he'd intended by mistake. He intimated that it had something to do with the fact that scientists can only complete one tech a turn even if you have the beakers for 2 or more and that the fact that it stopped on the second tech "wasted something". I'm kind of confused by this. I had heard that scientists have a set amount of science they bulb. If you get an overflow it kicks in next turn as the same amount right? So I'm unsure how beakers could ever be "wasted" unless they are going into unintended techs. Does this happen if you don't pre-allocate? Or is it worse to use a scientist when you have 1-2 turns of a tech left? I didn't think so, but if there is something here I want to know about it.
EDIT: Another unrelated question about the spying aspect of science I had was whether or not to plant my new spy from entering the renaissance directly in my capital as defense or send him out to steal some techs:
thanks in advance,
DNPNS
However, I recently saw a Deity player I really respect complaining on a forum post that he "wasted beakers" using his great scientist and ended up getting the tech for crossbowmen a turn later then he'd intended by mistake. He intimated that it had something to do with the fact that scientists can only complete one tech a turn even if you have the beakers for 2 or more and that the fact that it stopped on the second tech "wasted something". I'm kind of confused by this. I had heard that scientists have a set amount of science they bulb. If you get an overflow it kicks in next turn as the same amount right? So I'm unsure how beakers could ever be "wasted" unless they are going into unintended techs. Does this happen if you don't pre-allocate? Or is it worse to use a scientist when you have 1-2 turns of a tech left? I didn't think so, but if there is something here I want to know about it.
EDIT: Another unrelated question about the spying aspect of science I had was whether or not to plant my new spy from entering the renaissance directly in my capital as defense or send him out to steal some techs:
Spoiler :
I usually play immortal/Deity so even if I'm doing well in technology there is always someone who has a few I don't, so I used to think it was a no-brainer to send him out to steal immediately and save me a dozen or so turns of science before the AI fall behind. However, as I've improved my early-game science I've been getting ahead earlier and earlier. My latest immortal game I was average-rated in science entering the classical, better than most by medieval, and I am essentially the tech leader entering the renaissance. I know some guys that have some techs I don't (trade route notifications) however, they are probably crappier techs and all the suckers on my continent or stealing from me like crazy. Like, I lose a tech every five turns it seems to some thief. This has never happened to me before and I'm wondering if it is better in cases like this to plant my spy in the capital and let him kill a few to set these guys back. An elite spy will then steal and rig way faster for me and I can move him out later once he levels up. The problem? The RNG. I tried both ways in seperate games. I am pretty much guaranteed to get some slow techs (in 12-14 turns stealing) so that is a definate benefit. Whether or not I kill the AI's spies seems to be luck. I tried, the lvl 1 spy failed and now indonesia always steals and gets away with it as his spy is a higher level. I was unlucky with germany as well and wasted 30 turns with my spy failing to kill anyone. So now I'm wondering if it is even worth it. I know I'll get a lvl from stealing and these lvl 1 spies seem to suck at killing sometimes.
thanks in advance,
DNPNS