Yeah, similarly air and water pollution aren't scaled by handicap too.I suppose through that argument there could be a bit of crime and ed penalty at lvl 3. It does make a bit of sense.
So there is a base of 1 per turn per population in all cities. That's it, no modifier for handicap is what you're saying? There is a scaling up for crime but it was never done for Disease? I take it Crime's base is also defined as 1 per turn per pop and then its just scaled up with handicaps then? I had always thought that Handicap infos defined the base. I didn't realize that in PropertyInfos there were PropertySource entries that setup the base. Interesting. It's the sort of thing I haven't interacted with much and when I did AI Andy was around to help guide the process. With so little interactive practice with it, I later forgot some things about its base setup. Still, I have to believe that eventually disease would get far easier than crime to manage and they are supposed to be equally tough. That said, I can see why Joseph would want to keep it easier for now because the units aren't quite strong enough with their property control base levels yet to keep cities from having to have too many to support them. If brought under better balance, then it would only make sense to have Disease mirror crime on the difficulty settings. Even that may have to get toned down a little if we do the happiness/healthiness modifiers to crime and disease rates. Your previous suggestion on how to do that was spot on imo.
Same with Tourism too.
Noble players and AI have 2.5 crime per pop and -1.5 education per pop by the way.
Shouldn't be Noble have 1 crime per pop and -1 education per pop?