This could be an industrial thread, but no, it's only a game.
After health and happiness articles, by popular demand (a whole person asked for it), I'm back with some kind of "do it yourself" article about production.
I'll put more work into this in a few weeks, but I don't want my franchise to get lost, do I ?
Production as we all know, is the key to winning the game a lot more so than happiness, health, beakers or gold (just joking, check the other articles (credits to me is already done, credits to hackapell for his economic summary).
This article identifies the sources of production, the bonuses that you can get and some nice combos to benefit the most from them.
I'm not going into specialization for now, so I'm assuming it is clear for everyone that some cities aren't going to be production powerhouses. Don't expect your cottage spammed city to produce its library in 1 turn.
However, generally speaking, you will try to have the most production possible. This is what you see as in the game.
Where do you get those you need to build troops, buildings or wonders (or gold or beakers or culture)?
5 sources :
There is a 6th source in BtS, for religious buildings of the "world religion" (the state religion of the Apostolic Palace owner). I won't go into much details on this. I will consider those hammers as those coming from settled specialists in the rest of the article.
There is also a 7th source in BtS with corporations. same as before, I'll consider those hammers as coming from settled specialists in the rest of the article.
Still, I'll try to get some informations together in chapter 1 about those 2 sources.
There is is also an overflow feature (check vale's article about it), that can be used to "focus" production on a specific project or to abuse the bonus multipliers.
There is another way to get troops when you need some, without actually producing them : drafting is shown in good details in this article from Vale.
How does it work :
You sum up overflow + hammers from the first 3 sources (chapter 1) and this gives you your base production for the given turn in the given city.
You then apply production modifiers (chapter 2) and you get your production total for the current turn in this city.
If you're not happy with the result you can (chapter 3):
- move around your citizens, from food and commerce tiles or from being specialists to higher production duties.
- use your workers to chop more wood around your city (source 3)
- rush the production by whipping your population (source 4)
- rush by paying for the missing hammers (source 5)
After health and happiness articles, by popular demand (a whole person asked for it), I'm back with some kind of "do it yourself" article about production.
I'll put more work into this in a few weeks, but I don't want my franchise to get lost, do I ?
Production as we all know, is the key to winning the game a lot more so than happiness, health, beakers or gold (just joking, check the other articles (credits to me is already done, credits to hackapell for his economic summary).
This article identifies the sources of production, the bonuses that you can get and some nice combos to benefit the most from them.
I'm not going into specialization for now, so I'm assuming it is clear for everyone that some cities aren't going to be production powerhouses. Don't expect your cottage spammed city to produce its library in 1 turn.
However, generally speaking, you will try to have the most production possible. This is what you see as in the game.
Where do you get those you need to build troops, buildings or wonders (or gold or beakers or culture)?
5 sources :
- hammers from worked tiles
- hammers from specialists (settled Great engineers, great prophets, great scientists, or engineers, priests and citizens)
- chopped forest from around your city
- conversion from population to hammers via slavery
- conversion from gold to hammers via universal suffrage
There is a 6th source in BtS, for religious buildings of the "world religion" (the state religion of the Apostolic Palace owner). I won't go into much details on this. I will consider those hammers as those coming from settled specialists in the rest of the article.
There is also a 7th source in BtS with corporations. same as before, I'll consider those hammers as coming from settled specialists in the rest of the article.
Still, I'll try to get some informations together in chapter 1 about those 2 sources.
There is is also an overflow feature (check vale's article about it), that can be used to "focus" production on a specific project or to abuse the bonus multipliers.
There is another way to get troops when you need some, without actually producing them : drafting is shown in good details in this article from Vale.
How does it work :
You sum up overflow + hammers from the first 3 sources (chapter 1) and this gives you your base production for the given turn in the given city.
You then apply production modifiers (chapter 2) and you get your production total for the current turn in this city.
If you're not happy with the result you can (chapter 3):
- move around your citizens, from food and commerce tiles or from being specialists to higher production duties.
- use your workers to chop more wood around your city (source 3)
- rush the production by whipping your population (source 4)
- rush by paying for the missing hammers (source 5)