Ways to impove it

alysander

Chieftain
Joined
Dec 15, 2012
Messages
91
Just litl ideashop for anyone who can make it:

1. Ecology ideas

* Forest growth/disperse/plant: can make them more useful (specifically with mods adding resources to them from Mass Digester)
* Terran forest: custom biome, introduced on planet from earth. Can give +0.5 health, cheap oxygen or something like this.
* Alien worms eats forest (and maybe got some HP): can add some immersion.
* Some aliens add miasma. Possible on death or something: immersion.

2. Resource ideas

* Would be nice to have any resource, that gives health. Maybe some custom plant with plantation (and additional +1 health).
* Thorium/Uranium: we have thorium reactors now, but no thorium. Weak.
* Algaes: why not to build some barges on free cells with some advanced tech? You need only to dump some nutrients and water will bloom.
* There are geothermal not only on land - there can be some underwater geothermals.

3. New grafics

Energy generator is a goo. Adequate energy sources recommended.
* Wind-turbine: +1 energy, +1 energy on coastal cell.
* Solar plant: +1 energy, +2 energy on desert cell.
* If there is some coral - there can be some atoll.

4. Other

* From all this mods with custom leaders/sponsor - it would be nice to have one mod that have just all cargos (relics, maps, etc.) and crews (clergy, archaeologists, etc.) from them.

5. NaturalWonders(Civ5) / Features(AlphaC)

* Some points on map can have unique features,
- as big quantity of some resource (like giant coral sea/atoll)
- or unique resource (for example some genetic resource based on worm's_skeleton graphics)
- or as distuinguish biome (some Monsoon Jungle analog).
 
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