insaneweasel
Prince
- Joined
- Jul 9, 2010
- Messages
- 329
Late game, horses and iron are practically useless. Coal isn't a big deal after your cities have factories. Extra aluminum and oil aren't used unless needed. If you have a bunch of city-state allies, it's possible to have huge a surplus of resources.
So how should this be rectified? Should late-game units have multiple resource costs?
Artillery and cannon should definitely use iron (they need it more than catapults!)
I think that new buildings should be added that give a small bonus based on unused resources. Like the stadium would give .2
for each horse. Or the forge would give .25 production for each unused iron.
What do you think?
So how should this be rectified? Should late-game units have multiple resource costs?
Artillery and cannon should definitely use iron (they need it more than catapults!)
I think that new buildings should be added that give a small bonus based on unused resources. Like the stadium would give .2

What do you think?