We have meet C3B

We should go for a mild approach. We can't leave the back door open yet playing tough would make us look like pricks. After I get home from work tonight, I will present them available times for chat. Please give me your times, if you wish to participate. Also we should nominate people for ambassador for this election, because appointing someone one would be useless right now.
 
After I get home from work tonight, I will present them available times for chat

Hopefully you're not on the west coast :undecide:

For my, ideally it would be between 9 and 11pm GMT, but that's getting sooner and looking unlikely.
At a push, maybe up until 1am, but my parents are getting quite pissed off with me staying up to the early hours of the morning ;)

I would like to participate in the meeting.
Can someone confirm/at least say where/how we are going to meet 'em? The only thingies I can use (have) are MSN and mIRC. Could someone post the details of what room/password/whatever we're going to use?
Gracias.

Time's ticking away, i've only got another 37 mins :(
 
Everyone
Sorry, just got back from work not too long ago.

I just sent an email to Pggar about meeting in 20 minutes. The chatroom is demogame_cfc_embassy startthegame

The last part is the password and it should be entered as shown above if you go through the java chatroom. MIRC users may need to add the # in front(unsure on this).

Hope to see a few of you there. :)
 
As of right now, Pggar and Bremp of C3B have arrived at our Embassy. Please proceed there if you wish to take part.

See previous post for instructions.
 
Chat finished.

Cheetah, please post a log if you wre logging.

I will be back with the particulars in a few hours. Sorry for the delay. :(
 
Just wanted to caution. IMHO, Bremp is EXCEPTIONALLY STRONG player, with particular strength on micromanagement and warfare. How do we deal with C3B might be crucial. Not that we should be afraid but it is always bad to underestimate the opponent.
 
We need to prevent them from preemtively denying us of the Statue of Zues. they WILL do so if they can. I expect we will have a Javelin Thrower vs Immortal war before we can muster ancient cavalry.
 
Sorry, I couldn't make it guys. I was at work from 3 to 11 GMT -5. :(
 
First Meeting with C3B - Recap

Actually, talks went rather well. Here were the key points:

Non-Aggression Pact C3B is very interested in a non-agression pact, and the number that was tossed about the most was 30 turns. I told them I would discuss it here and our two nations would reconvene by Friday. I also granted them free exploration during that time, which should only be 2-3 turns. We would of course be granted the same priviledge.

Trade Possibilities C3B is very interested in a steady trading partner, and so far talks have been very promising. Right now they still only have the two lead-off techs, Masonry and Bronze Working. Of course, they are currently researching Iron Working so Immortals are just around the corner.

Along with our shared tech, Masonry, we currently have Pottery and Warrior Code on them. I have shared this information with Pggar and company and they seem interested.

<><><><><><>


***My Thoughts***

I believe that over time, we could have serious troubles with stacks of Immortals. This is why I believe it may be a good idea to find an early ally, and I feel that C3B's Immortals would offset our Ancient Cavalry nicely. This of course leaves alot to speculation(our securing of SoZ).

I also understand that a temporary non-aggression pact would allow our neighbor to safely raise unchecked a formidable attack force to use against us once the treaty expires. For this reason, we may want to consider an even stronger early bond that secures our northern region so that we may concentrate on what lies in the west. And from the beginning of this game, I was hoping that our first contact would be with either C3B or CGN, as I feel the other two teams(GCA and CDZ) may be bent on less peaceful means.

On the tech front, Bronze Working may not be of much use to us, except to get us Iron Working faster. For this reason, we may want to consider a trade of Warrior Code for BW. I think that a mutual military tech trade-off would show good faith on both sides. If we offer a benign tech such as Pottery for BW, C3B may become suspicious of our intentions.

Well, let this be a starting point, and let's discuss this very important decision fully over the next few days. I would like us to reach some kind of consensus on the tech issue and the treaty issue by no later than Thursday.

Once again, my apologies for the delay in making this public.
 
WE MUST STOP THEM FROM CROSSING THE CANAL CITY'S SITE! We must not let them know that we are making the SoZ. If they know I am sure that we will see immortals coming to our lands soon. We should make a border with us getting the tobacco and maybe have the rest to them. The north is not that important unless the south leads to sea. We need much land as to get all of the resorces when they become avalable so we can make money.
 
Originally posted by Emp.Napoleon
WE MUST STOP THEM FROM CROSSING THE CANAL CITY'S SITE!

Agreed. I am more in favor of an early attack against them than I am of their seeing our ivory. Get two warriors to block the canal. Do not fortify them either (to seem unthreatening). Just hit spacebar every turn.
 
I can assure you, they will not see our Ivory. They won't even see Fanatazuma.

Next turn, I will parse the turns to see what our new Warrior from our capital has to do to secure the canal site. I would rather not have Edward shadow the C3B Warrior, as that would look untrusting as well. I think he should keep heading north.
 
Very exciting negotiations indeed!

Re Non-Aggression pact. At least 50 turns IMO to finish SoZ and get some AC running. Or no more than 10 turns. After 30 turns they will just build up 10-12 veteran immortals and it is pretty much evident what would happen.

Re Trade. We should not trade WC to them for BW. It is very dangerous deal which allows them to build barracks. However, if it is possible to negotiate for 50 or even 60 turn Non-Aggression pact, we may part with WC in echange for BW. We need roughly at least 60-70 turns to settle the area, build SoZ and FP and start on some infrastructure and decent military IMO. And send several boats in search of other civilizations. This may allow us to broker techs and seek alliances.

Re Free limited exploration. If they are not going to inspect our core or see ivory, it might be OK.

Re What they research. Apparently Iron Working because if they started on Pottery, they would have discovered it by now. Since they don't have it, they are not researching it. However, Pottery is in general more valuable tech than IW, BW, or WC. We're just blessed to have it from the start.

@Hygro. War with JT against Immortals with Bremp as a commander must be avoided at all costs. Even in hands of a much less experienced opponent, this smells of trouble. The only hope is that they don't have iron nearby.

Edited. They must also understand that we can rush 2 or even 3 JT right now and cripple them really badly.
 
They have never played in a MSDG so I do not know how trusting they are so I do not think that we should just consider that if they have a non-aggression pact with us they will not attack us. If I were them I would attack in about 80 turns after building up an army of immortals. Caution is advised.
 
Chilling news for us. I think, no matter what happens, we'll eventually see immortals coming after us. For now we'd better hope for the SoZ, some strong defenders, and a little luck. :undecide:

Two warriors are all we need to block them off from our heartland, which I assume they're coming towards full blast. Like others before me have said, we cannot let them see our ivory. Right now our focus should be on founding as many cities as we possibly can.
 
To prevent them from spying with f7, use a prebuild for as long as possible.
 
Originally posted by Emp.Napoleon
... If I were them I would attack in about 80 turns after building up an army of immortals. Caution is advised.

You don't need 80 turns to build an army of immortals. Maximum 30 turns to build 10-12 units. After 80 turns, it would be as many as 50 or 60 units depending on terrain bonuses they have.
 
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