Drift
It's a boy!
This is going to be long. If you don't have the patience to read it, you don't probably have the patience to discuss the matter in depth.
With all due respect to work done by Sir John, our current modpack library is utterly useless and serves no purpose. Therefore, we need a modpack library. It is true that most of the played modpacks stick to the first page, but it would be a good thing to have them listed in one place anyway.
Problems with the library are:
1) The vast number of modpacks and the poor quality ratio of mods - high class mods are few and far between. The quality mods need to stand out and I see two options for how it can be done:
- include only the high quality mods
- include all mods, but differ the high quality mods from the rest.
Problems with this are that it includes rating mods to the good and the bad, which will cause hurt feelings no matter what. However, in order for the library to serve its purpose, high quality mods can't be drowned to the mass.
In my opinion, there are two options for how the choice is made:
- Dictatorial approach. Librarian chooses the high quality mods.
- Vote. Modmakers who believe their mod certifies as a truly high quality mod start a thread in main C&C requesting for mod's inclusion to the quality mods and certain number of favorable replies is required for this to happen.
Problems with the dictatorial approach are obvious, but if that one person has a good and fair eye for mods and can stand scathing criticism, it can work pretty well. Vote is more fairer, but there is the question of who can vote. For example, is the vote accepted if the voter has registered the same day and has one post? It could be that he/she registered to vote for his/her favorite mod or it could be something more shady like modmaker making double accounts or asking his friends to vote. Perhaps voting should require one month of registration? In order to check votes, the vote shouldn't be made as a poll.
2) The second problem is the different versions of Civ the mods are based on. In addition to mods being made for Civ3/PTW/C3C they are often made for a specific patch. Should all mods be included or just those that have been updated to the latest patch of the base they've been made for (Civ3/PTW/C3C)?
3) How about the scope of the modpack. Should modpacks be labeled into groups for example as total conversions, modpacks and rule changes? Total conversion is for example Warhammer 2.0 - a completely/mostly new game, modpack is for example a mod with new civ(s)/units/techs/... , rule change is simply a new bic/bix/biq with no new additions.
- -
My proposition for the library's structure is as follows:
- Organized into three groups: total conversion, modpack and rule change
- Each group lists its high quality mods first and the rest in alphabetical order.
- Only those mods that work with the latest patch of their base civ3 version (civ3/PTW/C3C) are included unless the mod shows exceptional quality (for example, Fantasy Empires).
- Quality mods are chosen via vote. One month registration is required from voters and a certain number of favorable votes is required. It's only possible to vote favorably - no negative votes.
Library also needs a librarian and good ones are hard to come by. I won't even consider suggesting myself as I've already given up with one library.
Discuss.
With all due respect to work done by Sir John, our current modpack library is utterly useless and serves no purpose. Therefore, we need a modpack library. It is true that most of the played modpacks stick to the first page, but it would be a good thing to have them listed in one place anyway.
Problems with the library are:
1) The vast number of modpacks and the poor quality ratio of mods - high class mods are few and far between. The quality mods need to stand out and I see two options for how it can be done:
- include only the high quality mods
- include all mods, but differ the high quality mods from the rest.
Problems with this are that it includes rating mods to the good and the bad, which will cause hurt feelings no matter what. However, in order for the library to serve its purpose, high quality mods can't be drowned to the mass.
In my opinion, there are two options for how the choice is made:
- Dictatorial approach. Librarian chooses the high quality mods.
- Vote. Modmakers who believe their mod certifies as a truly high quality mod start a thread in main C&C requesting for mod's inclusion to the quality mods and certain number of favorable replies is required for this to happen.
Problems with the dictatorial approach are obvious, but if that one person has a good and fair eye for mods and can stand scathing criticism, it can work pretty well. Vote is more fairer, but there is the question of who can vote. For example, is the vote accepted if the voter has registered the same day and has one post? It could be that he/she registered to vote for his/her favorite mod or it could be something more shady like modmaker making double accounts or asking his friends to vote. Perhaps voting should require one month of registration? In order to check votes, the vote shouldn't be made as a poll.
2) The second problem is the different versions of Civ the mods are based on. In addition to mods being made for Civ3/PTW/C3C they are often made for a specific patch. Should all mods be included or just those that have been updated to the latest patch of the base they've been made for (Civ3/PTW/C3C)?
3) How about the scope of the modpack. Should modpacks be labeled into groups for example as total conversions, modpacks and rule changes? Total conversion is for example Warhammer 2.0 - a completely/mostly new game, modpack is for example a mod with new civ(s)/units/techs/... , rule change is simply a new bic/bix/biq with no new additions.
- -
My proposition for the library's structure is as follows:
- Organized into three groups: total conversion, modpack and rule change
- Each group lists its high quality mods first and the rest in alphabetical order.
- Only those mods that work with the latest patch of their base civ3 version (civ3/PTW/C3C) are included unless the mod shows exceptional quality (for example, Fantasy Empires).
- Quality mods are chosen via vote. One month registration is required from voters and a certain number of favorable votes is required. It's only possible to vote favorably - no negative votes.
Library also needs a librarian and good ones are hard to come by. I won't even consider suggesting myself as I've already given up with one library.
Discuss.