MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
Aaaaaaarrrrrrgggghhhhhh.
If they can do it well, it would be a neat side-Civ game in the vein of how IV got the Col reboot and V got BE/RT.I would like a mythology-based Civ instead. That way you can mix history with fantasy. Egyptians, Greeks, Celts, Norse, Mayans, and Sumerians would be great civs to see.
I would like a mythology-based Civ instead. That way you can mix history with fantasy. Egyptians, Greeks, Celts, Norse, Mayans, and Sumerians would be great civs to see.
I don't think so. China (Sun Wukong), Egypt (Se-Osiris), Mesopotamia (Gilgamesh), Mesoamerica (Hunahpu and Xbalanque), Polynesia (Maui!)...you could bring in many different types of mythologies if desired. Almost every corner of the world has folklore and mythology, so there is much to draw upon. I think each civ should get multiple mythological units and each civ should have deeper choices than in a more populated Civ game, with a strong emphasis on long-term exploration (Civ ultimately runs out of land), and strategic choices (do I spend divine favor on hiring heroes, or on hurling natural disasters on my enemies?) Much potential here. Of course, there would be fewer civs than in a Civ game, but so long as diverse areas of the world are represented I think it could be excellent.I don't like this idea, for the same reason why you only listed the half dozen mythologies people would vaguely recognize, and that most of those are European and Mediterranean. It's not really showing off global diversity and history so much as sidestepping back into rote European exceptionalism.
If done tastefully, and by tastefully I mean each civ gets, say, ONE mythological unit to keep representation even across the roster, then it could work. But that's not really the idea anyone proposes so much as wanting their half dozen pantheons chock full of things they know things about, so for the most part I'm against the idea because of how limited casual resonance with folk stories actually is.
In a mythological game I would definitely go the route of giving the Civs more unique units than unique infrastructure, maybe even scrapping a unique infrastructure entirely for some Civs like Civ 5 did. Of course with this, we could also finally get a PNW culture with totem poles, as that would definitely be the area of NA I would want at least in a game like this.If done tastefully, and by tastefully I mean each civ gets, say, ONE mythological unit to keep representation even across the roster, then it could work. But that's not really the idea anyone proposes so much as wanting their half dozen pantheons chock full of things they know things about, so for the most part I'm against the idea because of how limited casual resonance with folk stories actually is.