http://www.gamasutra.com/view/news/...A_Civilization_Beyond_Earth_retrospective.php I think this puts the game's problems with presentation into perspective. Boring leaders? The designers had written a lot more, but all that actually made it all the way to be shown to the player was NO VILLAGE - because that's what had worked before. Bland underpowered wonders? They're cool in the Civilopedia but the designers were too afraid to give them the mechanical power to match. The thought was there, but without breaking any eggs, we didn't end up with much of an omelette.