So what exactly takes them 1 hour that I can just edit into the game files in 5 Minutes? It's literally the same process. So no, presuming an hour just to be able to continue the argument is nonsensical. So you're basically arguing that not having difficulties for experienced players may be justified because there would be some people who, even if they never wanted to play on these difficulties, may complain about missing achievements? Not sure if you're playing devil's advocate here, but that argument doesn't work either way. Sure, but that there's a "professional scene" in Civ 5, even though it's not super-big, is a fact. And that there are a lot of people who play to actually become good enough to beat the real challenges is also a fact. You can see it in forums, when people discuss strategies, write guides, open threads how they're happy they finally managed to beat deity, etc. - and you can see it on youtube, where people like MadDjinn, Morbazir or whoever you want to name play on these difficulties and a ton of people watch their videos, comment how they help them become better, ask why certain decisions were made, etc. etc. - while only a small fraction of all players ever manages to beat these highest difficulties, they're still a goal to reach for many people. Yes, you mentioned things that can easily be avoided. Don't want them to rush players capital? Well, give them growth bonuses instead of additional starting units, d'oh. Don't want them to crush aliens? Don't give them an insane attack modifier against aliens. Yes, you're making arguments, but your arguments are just so paper-thin that they seem rather ridiculous to me. Again, it takes 5 Minutes to create a new difficulty by copy-pasting code that is already there and then using some higher values wherever it seems reasonable. If they have a basic understanding of the "flow" of their own game, then that should really not be that hard. Anyway - letting me have the last word here is very nice of you. I feel really good now. Thanks - and have a nice day!