In the year 1492, Europeans discovered new unclaimed land. People saw opportunities, took possession and started to build their dreams. As time passed, more and more colonies showed up. All started out with hard work, struggled to keep going and some failed, lost everybody and fated into history as a tale of the old times. Others survived, grew, became more and more attractive and popular as time passed. Eventually disagreements with the founders became so strong that independence and self governing were declared. In the year 2008, the whole process started over. Civilization 4 Colonization was released and a giant land of unclaimed modding opened up. Multiple mods started up, but building your dreams turned out to be hard and many died out completely. Of the few, which managed to stay alive and active for years, one split up due to disagreements of the goal. This one rebel has now suffered the same fate with disagreements about ideology and direction of development and has split up. This time it's different though because the split also meant the death of the old mod. In the year 2018, We the People of the modding community have declared a new mod as our own. It has more to do with ideology than it has with leadership. We want freedom of expression of ideas and freedom to build your ideas and bring them to life. Disagreements about direction of development should be resolved with debate and hopefully result in everybody agreeing. We are a group of 4 programmers, who have forked the now dead Religion and Revolution mod and intend to turn it into a community developed mod. This means we are very open to outside ideas and contributions. We also welcome new team members. Where to download releasesGitHub release page. Where to get the source codeGitHub git repository What is the planWe have an issue tracker. An issue can be a new idea, bug or anything else, which would require a change in the mod. Tickets can be tagged and viewing can be filtered on tags, meaning it's not a mess to have everything in one place. Since we are all programmers, the current plans tend to be technical minded and a number of them will not be directly visible to the player. Examples of this would be preventing future bugs, increase performance, make it harder to break savegames between releases and so on. The AI has been neglected for quite a while, which is also something we have on the todo list. There are also ideas about change of gameplay. Feel free to contribute with your ideas. In fact we want the ideas to be the ideas of the community and not just our own ideas. I want to helpWe have a list of ways to contribute. Some ways require skilled people while others are as simple as playing the game and report bugs. While we would like help with all tasks, the unskilled tasks are actually more important than first meets the eye. For instance right now if the help text for something needs to be rewritten, it means a programmer has to stop programming to write it. If somebody else would do it, it would free up the programmer to work on the next great feature.