We want MERCENARIES!

WS78

Chill moan!
Joined
May 23, 2004
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756
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Arendheim
Although mercenary units are hinted upon in the games, they aren't really Mercs in the true sense. How do you think about applying it in Civ?
 
I think this is a good idea. There should be "tradeable" units, like workers, where they have a set amount of attack/defense/movement points during each era. You can build these and "sell" them to your neighbors, or an ally under attack. You could also "buy" their mercenaries for a set amount of gold each era. I also think that you shouldn't pay a support cost for the mercenaries, just the initial price of "buying".

The cost and the a/d/m points for the mercenaries during each era:
Ancient: 2/1/1, 20 gold/ treat all terrain as roads
Medieval: 3/4/2, 40 gold/ blitz
Industrial: 5/6/3, 70 gold/ blitz
Modern: 9/10/3, 100 gold/ blitz

I'm not sure if these are appropriate values for the units, so change what you want.
 
Why not let it be possible to trade regular military units instead?
Mercs come in all sizes and shapes and are used even today in modern warfare.
 
What about hiring them for a set amount of time? Like trade agreements. You could either hire them for a lump sum or per turn payments.
 
This is a fantastic idea - I've studied quite a bit of early-modern European military history, and a great deal of battles (and, indeed, wars) were fought with mercenary armies. King Christian IV of Denmark invaded the Holy Roman Empire using armies mostly comprised of mercenaries. What's interesting is that because the concept of nationality was embryonic, a mercenary fighting against armies of his home country wasn't even considered a traitor.

This led to certain nations becoming 'specialised'. For example, if you wanted the best, you'd hire English longbowmen, or Genoese crossbowmen, or Polish cavalry, etc.

This has indeed been a feature throughout history; the Roman empire, towards its end, was defended mainly by bands of barbarian mercenaries.

Such a concept would allow you to focus on being a purely mercantile civilisation (venice?) without worrying that the first sword-weilding meathead to come along will totally wipe out your empire.

I did actually think of the barbarians you could bribe in Civ II as being mercenaries. Thus, when I was playing a mercentile civilisation and a massive barbarian invasion of 16 legions occurred, it was actually a cue to recruit them and kick the stuffing out of my nearest neighbour!
 
i always found barbarian bribing to be too expensive, especially when u include that u must build a diplomat for each enemy unit.

perhaps the camps would be within the country then. when ur unit goes onto them, u can pay a certain amount of money to take control of the unit.
 
Well, my thoughts on mercenaries in the game are pretty well summed up in the following thread:

http://forums.civfanatics.com/showthread.php?t=87926&page=2

To recap, though, mercenaries should occur either as:

1) Another civ loaning you their unit(s) for a set period of time, in return for techs, money or resources (or even food/shields!). These units would have no maintainance cost for the lesee, but if the units are killed/captured in battle, then the chance of being offered mercs in future will be dramatically reduced-especially if you used them in 'suicide missions'! In addition, the leasing civ has a chance of getting a rep hit with the enemy of the lesee, and any merc units killed will add to the leasers war weariness!

2) Semi-Random events: dependant on how many minor nations there are left in the game, and how wealthy or culturally superior your nation is, there is a % chance that mercs will approach you asking to 'join your cause'. This will cost you a lump sum gold amount, but like the mercs in (1) above, they will have no ongoing maintainance cost.

Yours,
Aussie_Lurker.
 
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