"We yearn to join our motherland"

takusan

Chieftain
Joined
Dec 10, 2008
Messages
3
I was recently playing a game where I was razing and resettling the AI's land on another continent.

The cons being starting a city from scratch. A positive being better city placement compared to the AI.

I am not a warmonger so I was surprised when these cities got the "yearn to join motherland" message. What gives? I settled the cities on land "donated" by sitting bull.

Sitting bull just has one far removed city and has vassaled to Augustus. And that city doesn’t even border his old territory.
 
The enemy's culture is still heavily in the land. You need to start producing culture to remove the motherland red faces
 
There's a post/article in the forums somewhere that gives the basics of how culture works. A civ's culture is generated on a per-tile basis, and my understanding is that this tile culture remains until the civ is eliminated.
 
zooming out on the map and click the territory/culture icon towards the button right should show you cultural influence and overlap :D when zooming out you should see these icons change
 
Completely eliminating the AI changes this penalty to 0. The cities become 100% yours (unless 3rd party culture is present/stronger/etc).
 
Motherland yearning is annoying, but I think a really good idea from a game-play standpoint. I've been known to switch into slavery just to whip away the yearners.

I didn't realize that it could happen when you settled a city in formerly foreign territory. Does that mean that I could experience motherland issues with my own border cities? Say I settled Philadelphia on the border of Dutch territory. When the Dutch culture starts pushing my city, will Philadelphia experience motherland problems? I don't remember ever seeing that, but I don't pay very close attention to what is causing my unhappiness.
 
I didn't realize that it could happen when you settled a city in formerly foreign territory. Does that mean that I could experience motherland issues with my own border cities? Say I settled Philadelphia on the border of Dutch territory. When the Dutch culture starts pushing my city, will Philadelphia experience motherland problems? I don't remember ever seeing that, but I don't pay very close attention to what is causing my unhappiness.

Yes, that can certainly happen. And if it gets too bad and you don't have an adequate garrisan, the city can go into revolt and flip over.
 
Yes, its a programming error, even if they deliberately put it in, it's still an error.

The game is set up to differentiate between city and tile culture. So why, pray tell, are these NOT DIFFERENT @#$%ing values when founding a @#$%ing city again?

It'd make sense if another civ's culture is still pressing that tile. But no, this won't go away until you 100% eliminate the culpable garbage civ.

City culture should accumulate as a function of culture currently being added to the tile, not based on past culture accumulation on the tile. There's no way a city placed in a region with no enemy cities in sight nearby using exclusively pop from the player should get a motherland demerit. THAT WAS BURNED TO THE GROUND, REMEMBER? ALL THE POP THAT WAS MOTHERLAND CONCERNED DIED IN A MASSACRE. How do they magically reappear? Fairy dust in the nearby hills? Ghost haunts? I don't get it. This certainly doesn't scream something that was "done for balance". Another oversight perhaps? I've been spamming the bugs forum enough lately though.
 
Hi

I am not 100% sure but I THINK part of the reason they changed it so culture on tile "sticks" more even after a diff civs culture covers it was results of things done to try and lessen impact of culture bombs. Espeically the 'super" bombs (not really sure how it worked I never tried it but apparently you could really magnify affect of culture bombs by putting EVERY citizen in that city temporarily to an artist speciallist THEN setting it off or something like that)

What can be really annoying is sometimes captured barbie cities will start having we learn to join our mother land unahppiness too if they is still another barbie city anywhere on the map.

Kaytie
 
I wonder if a German city "Yearns to join their Fatherland"? :)
 
sheesh, If i lived in a city run by one of you whip happy warmongers I would yearn to live somewhere else as well. Even if I was born in TMITland, I would yearn to live somewhere safer.
TMIT: We have decided slavery is bad and are becoming an emancipated nation.
Scared citizens: yay for TMIT!!!!!
TMIT: That having been said, let me explain just what nationhod means.
Scared citizens: Yearn Yearn Yearn Yearn
 
Newly settled citizens just wander aimlessly around, under every stone discovering the evidence that a great, prosperous, kind and wise nation once inhabbited this land. They remember the natives to be cruelly slaughtered by their own fathers who invaded this land, and feel sorry and guilty for it!
Then they find theatral masks or burial clothing or musical instruments or whatever is left after destroyed nation and start emulating their culture and yearning to join new motherland :) after all, what good will they see if stayng in their own culture :) just draft instead of whip? i think it's no better :)
even a tyrant like stalin is barely worse compared to how humans manage their countries.
 
I love nanomage's imagery, but I think there is a serious 'lesson' in this aspect of the game. You cannot wipe out a culture by blasting its people to bits. Don't want to name names, but there are countries both large and small in the real world that need to learn that!
 
well, in cIV you CAN. :)
motherland penalty only applies to situation when the previous inhabbitants were not completely destroyed - just exiled from this land.
if you destruy them completely their culture is considered to disappear completely, too...
 
Yes, but if there is a weakness, as some in this thread suggest, then I reckon it's at the point of 'total' destruction - my point being that it's barely possible to 'totally destroy' a whole people. Can anyone think of an example from history? Yet players can do it at the drop of a hat (well OK, I'm slightly exaggerating) in Civ. Depriving people of nationhood (I don't mean the civic!) does not destroy their culture. In real life you can destroy their armies, their cities and their infrastructure and you can even massacre the people in large numbers, but the survivors will run and hide - and preserve their culture like never before. Look at how many suppressed cultures are being revived in the world today! Aboriginal, Native American, Welsh ...

So I reckon the 'weakness' is in having the culture die with the nation.

But then again, it's only a game!http://forums.civfanatics.com/images/smilies/wink.gif
 
sheesh, If i lived in a city run by one of you whip happy warmongers I would yearn to live somewhere else as well. Even if I was born in TMITland, I would yearn to live somewhere safer.
TMIT: We have decided slavery is bad and are becoming an emancipated nation.
Scared citizens: yay for TMIT!!!!!
TMIT: That having been said, let me explain just what nationhod means.
Scared citizens: Yearn Yearn Yearn Yearn

...You can definitely run both :devil:

Although I like buying my people to death the most.
 
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