Alsark
Noble
I'm working on making a mod that does some balance tweaks to the units and buildings, particularly the unique units and buildings. Therefore, I'm curious as to everybody's opinions on what they feel the weakest unique units and buildings are. However, if you feel like non-unique units and non-unique buildings are weak, and not worth creating/building, then that would be worth editing, too. That includes wonders (like the Chichen Itza)!
If you think something is in poor performance then please recommend some changes (and why you think those said changes should be implemented). I'm fairly new to the game, so I may not be the best at recommending changes. Therefore, if you disagree with anything I have listed below, feel free to speak up.
Here is what I have so far:
Buildings (For Civ-specific building changes scroll further):
- Castles now obsolete with Corporation instead of Economics
- Recycling Center takes 250 to produce instead of 300 (sounds like a good building on paper, but it'll generally wipe away no more than 2 or 3 unhealthiness)
Greece:
- Phalanx start with Formation (+25% vs. Mounted units), and receives an additional +75% against Chariots specifically (replaces previous effects).
Japan:
- Changed Shale Plant building to [Kabuki Theater or Water Garden/Koi Pond - unsure of stats as of yet].
Khmer:
- Baray now adds 2 food instead of 1.
- I want to change the unique unit (Ivory is too rare), but don't know what to change it to. Suggestions?
Arabia:
- Camel Archer now has 20% withdraw rate (instead of 15%) and has a +20% attack and defense bonus in Desert tiles.
Russia:
- Cossacks start with the Sentry promotion (in addition to previous effects).
Spain:
- Conquistadors start with Mobility (in addition to previous effects).
I'd like to give America at least one earlier unique, though I'm not sure what that should be (and that's difficult anyway given how they're a young civilization and all).
These are just ideas... actually implementing them is a whole different story (though I doubt it'll be too hard).
If you think something is in poor performance then please recommend some changes (and why you think those said changes should be implemented). I'm fairly new to the game, so I may not be the best at recommending changes. Therefore, if you disagree with anything I have listed below, feel free to speak up.
Here is what I have so far:
Buildings (For Civ-specific building changes scroll further):
- Castles now obsolete with Corporation instead of Economics
- Recycling Center takes 250 to produce instead of 300 (sounds like a good building on paper, but it'll generally wipe away no more than 2 or 3 unhealthiness)
Greece:
- Phalanx start with Formation (+25% vs. Mounted units), and receives an additional +75% against Chariots specifically (replaces previous effects).
Japan:
- Changed Shale Plant building to [Kabuki Theater or Water Garden/Koi Pond - unsure of stats as of yet].
Khmer:
- Baray now adds 2 food instead of 1.
- I want to change the unique unit (Ivory is too rare), but don't know what to change it to. Suggestions?
Arabia:
- Camel Archer now has 20% withdraw rate (instead of 15%) and has a +20% attack and defense bonus in Desert tiles.
Russia:
- Cossacks start with the Sentry promotion (in addition to previous effects).
Spain:
- Conquistadors start with Mobility (in addition to previous effects).
I'd like to give America at least one earlier unique, though I'm not sure what that should be (and that's difficult anyway given how they're a young civilization and all).
These are just ideas... actually implementing them is a whole different story (though I doubt it'll be too hard).