Randomly generated on a random number of tiles for a random number of turns based on the actual biome of those tiles. Imagine, for example, a storm on a group of 5-6 grassland tiles, effecting tiles output and units. Rising the food output but dropping the production. It could create a marsh on tiles. Units are more vulnerable during snow...or stronger if they are Russians. Winds on sea tiles giving any naval units, from Ancient to Renaissance era, a temporary boost in movement.
Desert storm helping civs like Egypt or Arabia but obstructin civs like Norway or Russia.
Desert storm helping civs like Egypt or Arabia but obstructin civs like Norway or Russia.