I'm probably missing something really simple here but the following is the error message i'm getting, (this was the only pertinent message i could find btw):
On it's own it seems a simple to understand error, except i don't understand why i'm getting this error. The only edited code in the mod is below, i'm guessing i've missed or forgotten something, just no idea what.
I know your probably all going to look at me like I've missed some basic idiot stuff, so sorry in advance for what is probably a really nooby mistake in there. And thanks for any help
.
Code:
Database::XMLSerializer (XML/CivBEImprovements.xml): 'Row' or 'Delete' expected, got 'update'.
On it's own it seems a simple to understand error, except i don't understand why i'm getting this error. The only edited code in the mod is below, i'm guessing i've missed or forgotten something, just no idea what.
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Anton Strenger (Firaxis Games) -->
<GameData>
<Improvements>
<update>
<Where Type="IMPROVEMENT_ACADEMY"/>
<Set EnergyMaintenance="0"/>
</update>
<update>
<Where Type="IMPROVEMENT_DOME"/>
<Set EnergyMaintenance="0"/>
</update>
<update>
<Where Type="IMPROVEMENT_BIOWELL"/>
<Set EnergyMaintenance="0"/>
</update>
<update>
<Where Type="IMPROVEMENT_MANUFACTORY"/>
<Set EnergyMaintenance="0"/>
</update>
<update>
<Where Type="IMPROVEMENT_MANUFACTORY"/>
<Set Unhealth="0"/>
</update>
</Improvements>
<Improvement_Yields>
<!-- These refer to what the improvement yields regardless of the terrain it is built on. Only NON-Resource-Dependent improvements should be represented here. Resource-based improvement yields are reflected in the Improvement_ResourceType_Yields table (below)-->
<Row>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<YieldType>YIELD_ENERGY</YieldType>
<Yield>1</Yield>
</Row>
</Improvement_Yields>
<!-- These refer to what a plot with the resource will yield once it has been improved with the specific improvement. Note that different improvements can render different yields -->
<Improvement_ResourceType_Yields>
</Improvement_ResourceType_Yields>
<!-- These refer to changes to the improvement's yield after a given Tech is researched-->
<Improvement_TechYieldChanges>
<update>
<where ImprovementType="IMPROVEMENT_PLANTATION"/>
<set TechType="TECH_ORGANICS"/>
</update>
<update>
<where ImprovementType="IMPROVEMENT_GENERATOR"/>
<set TechType="TECH_PHOTOSYSTEMS"/>
</update>
</Improvement_TechYieldChanges>
<Improvement_ValidTerrains>
</Improvement_ValidTerrains>
<Improvement_ValidFeatures>
</Improvement_ValidFeatures>
<Improvement_ResourceTypes>
</Improvement_ResourceTypes>
</GameData>
I know your probably all going to look at me like I've missed some basic idiot stuff, so sorry in advance for what is probably a really nooby mistake in there. And thanks for any help
