So, is anyone else having problems making a new mod as of the new expansion? I've just tried making a mod using the Jasper Kitty demo template, but adding additional entries in the Players and PlayerItems tables with the domain as "Players:Expansion1_Players" instead, so it'll let me choose him in a Rise and Fall game, but when I do, it goes to the "Loading, Please Wait" screen, but never to the actual loading screen for the leader. Eventually, it says 'Start Game', but clicking on that beings me to a game where the whole map is revealed, the top info bar is all sorts of weird, I don't think I even have any units, it's a mess. Even attempting to go to the main menu or quit to desktop at this point causes a crash (to desktop). This is a really weird error, you can see in GameCore.log that as it's loading the game, the player's civilization and leader are (null), and that obviously throws up errors in the Lua.log for the AdvancedSetup.lua code. So, there's something that is tanking the loading of the whole civ and leader, and causing cascading errors. Is there something I'm missing in what's needed for the expansion? Something that the example mod doesn't have, and the new stuff doesn't set a default for with a null entry? I had this same problem on another civ I made a new mod for the other day, but I used zero code from the Jasper Kitty examples and stuff. The oddest part is, I have another mod I've been working on, and it works fine, with just duplicating the Config table entries but with different Domain entries. At this point, I'm almost inclined to think there's some error with the way the ModBuddy generates new mod files after the expansion that messes something up, I don't know! Help would be appreciated.